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Yeah, I guess this means that for whatever reason, I could play Playstation games on my iMac while my PS4 sits in the other room.

It actually works fairly well if you've got everything wired. I just tried playing Planetside2 for a couple of hours at 720p, and it worked better than I had expected. I suppose this would be worth getting rid of the wires and hopefully would support headset via the controller, etc.
 
I fear you're a little out of touch. Resource intensive games, pushing the current limits of graphics technology, are more common place and popular now than they ever were.
Maybe with hardcore gamers, but the reality is that the most common place and popular games now are F2P and casual mobile games, which are definitely not pushing the envelope in terms of technology. Candy Crush Saga, Clash of Clans or Pokémon GO each has tremendously more users than graphically intensive games such as Witcher III, GTAV, Doom or Rise of the Tomb Raider.
 
Maybe with hardcore gamers, but the reality is that the most common place and popular games now are F2P and casual mobile games, which are definitely not pushing the envelope in terms of technology. Candy Crush Saga, Clash of Clans or Pokémon GO each has tremendously more users than graphically intensive games such as Witcher III, GTAV, Doom or Rise of the Tomb Raider.

And Snake II on the Nokia 3310 had far more players/users than console gamers at the time. It's not really comparable because people don't lug a games console around wherever they go.
 
This is great. Will this improve the DS4 compatibility with Steam Xbox controller games?
 
Maybe with hardcore gamers, but the reality is that the most common place and popular games now are F2P and casual mobile games, which are definitely not pushing the envelope in terms of technology. Candy Crush Saga, Clash of Clans or Pokémon GO each has tremendously more users than graphically intensive games such as Witcher III, GTAV, Doom or Rise of the Tomb Raider.

Those are also free...
 
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Those are also free...
They're free to download but some of them bring way more revenue than console and PC games.
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And Snake II on the Nokia 3310 had far more players/users than console gamers at the time. It's not really comparable because people don't lug a games console around wherever they go.
I was disputing your opinion that resource intensive games are more common place and popular now than they ever were, when it's definitely not the case.
As far as I know, Snake II was a built-in game: consumers didn't choose to buy/install it. It was also making a monthly revenue of $0, which is also not the case of the games I mentioned.
And yes, people still "lug around" game consoles wherever they go. We call them handheld consoles and in some markets -such as Japan- they are the leading gaming platform.
 
Two pretty good pieces of news! I'll like having more controller functionality... especially on my old Bluetooth-less Mac Pro in Bootcamp. Screw the Xbox controllers and their non-BT wireless IMO.
Latest Xbox controllers have Bluetooth. After owning a PS4 I can say that their controllers are horrible and that the Xbox controllers are far superior.
 
I was disputing your opinion that resource intensive games are more common place and popular now than they ever were, when it's definitely not the case.

iMember said "no one" plays graphically intensive games anymore and that mobile games were more fun.

keys just replied to that statement saying console gaming was more common compared to console gaming in the past. The PS4 is outpacing the PS2 in sales right now so that is true in a way since the PS2 is the best selling console ever.
 
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People doesn't play games with intensive graphics anymore, modern games are a lot lighter these days and more fun and interactive, Nintendo knows it! you probably still playing those classics games like Infinity Blade, it was cool back then but now we need move on

Well Grand Theft Auto has sold 235 million copies apparantly, generating $2.5 billion, so I'm not sure where you get your ideas from. Games are now frequently outselling big movie titles, the revenue the games can generate is incredible.

If you think Pokemon is the best thing ever then you will probably think it's the way forward and other games are dead, but that's not the case. I'm sure Pokemon will continue to sell incredible amounts of in-app stuff, but I also bet the novelty is wearing off for many. It was a craze, people downloaded it to see what the hype was about, but after a while people will either be bored of it or reach a point where they can't progress much without a lot of spending and they will stop.

People continue to play the big graphic intensive games, update packs get released, in game purchase get released, and a sequal will follow a few years later.
 
If you think Pokemon is the best thing ever then you will probably think it's the way forward and other games are dead, but that's not the case. I'm sure Pokemon will continue to sell incredible amounts of in-app stuff, but I also bet the novelty is wearing off for many. It was a craze, people downloaded it to see what the hype was about, but after a while people will either be bored of it or reach a point where they can't progress much without a lot of spending and they will stop.

Yea, it's just two very different worlds and market-segments. I've got dozens of free or dollar or two games on my mobile devices. I play them here or there for a few minutes, as I'm sure millions and millions of others do. But, when it's time to really game, it's console time (or for others, PC time). I doubt there are many who spend the hours playing Flappy Bird that, say someone invests in WoW or Battlefield.

The difference is vast. It's not that one or the other is necessarily better... it's situational. But, Pokemon Go isn't really 'gaming' as most think about it, and it isn't what's pushing the hardware forward. (And, frankly, I'll be surprised if anyone it talking about it 6mo from now.) Now, if I'm stuck waiting in the dentist office, maybe Candy Crush is a nice distraction, though I'd probably be reading a book.

Or, maybe here's another way to put it. People are playing the mobile games because they have a phone anyway, and they are cheap, and they don't have anything better to do. They aren't buying an iPhone to play xyz game, in most cases. People *do* go spend a lot of money to buy a PS4, the games, and on-line subscriptions, precisely to play xyz game.
 
Latest Xbox controllers have Bluetooth.

Well, that's honestly good to hear. But in my situation, it means I'd have to buy more. At least this would let me squeeze more functionality out of my current setup for a little less cash. And part of my happiness is that I simply prefer DS4s.

After owning a PS4 I can say that their controllers are horrible and that the Xbox controllers are far superior.

As always, YMMV, of course. Just to me, the (older) Xbone and 360 controllers felt like they had lower build quality, and I prefer the analog sticks to be level with each other rather than one being level with the right-hand buttons. Advantages to both setups, but hard for me to imagine saying either is horrible.
 
Well Grand Theft Auto has sold 235 million copies apparantly, generating $2.5 billion, so I'm not sure where you get your ideas from. Games are now frequently outselling big movie titles, the revenue the games can generate is incredible.
This is misleading. Those numbers are for the entire Grand Theft Auto franchise, over 20 years. The latest game in the series, GTAV, shipped 65 million copies, over 3 years across 5 platforms.
If you think Pokemon is the best thing ever then you will probably think it's the way forward and other games are dead, but that's not the case.
Pokémon is still one of the best selling franchise ever (280 million units sold to date), and that's not even counting the free to play games such as Pokémon GO and its 100+ million downloads.
I'd choose to play GTAV over Pokémon any day, but let's not ignore the facts.
 
Pokemon Go sold more than any other games in history and had better profit, games with stories was great back in the day when people were still using CDs
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Because the iPad Pro its revolutionary product especially 12.9 inch and it runs iOS not some cheap Nintendo OS, can see nothing on that tiny little screen...does even have a multi-touch screen?
My point is, it would be way too bulky to have the tablet AND the controller as a 2 in 1 package...
 
Well, that's honestly good to hear. But in my situation, it means I'd have to buy more. At least this would let me squeeze more functionality out of my current setup for a little less cash. And part of my happiness is that I simply prefer DS4s.



As always, YMMV, of course. Just to me, the (older) Xbone and 360 controllers felt like they had lower build quality, and I prefer the analog sticks to be level with each other rather than one being level with the right-hand buttons. Advantages to both setups, but hard for me to imagine saying either is horrible.
I appreciate your opinion.

For me, I prefer the asymmetrical joysticks. I liked the Dual Shock once upon time, I think it was 1998.

But ever since I got an Xbox and replaced the Dukes with the S controller, I've been a fan ever since. They evolved great to the 360 and even better to the One. The latest S iteration is fantastic.

I've always felt the Dual shocks were too light and flimsy with poor build quality.
 
No, no it's not. Unless three-figure input lag is acceptable to you, of course.
Oddly enough one of my PS3 games was one of the first released on PS Now and was in the beta. Which is funny because it's a fast, twitchy game. And doubly funny because I never actually got to test it myself because I wasn't in an area that was running the beta!
No no. I find with BT Infinity (80mbps) and a wired ethernet connection right to my router feels exactly like the game is being rendered on my console. I can't remember what I tested on my Vita but that was acceptable; there was lag but no more than using direct-connection Remote Play from PS4>Vita.
 
Oddly enough one of my PS3 games was one of the first released on PS Now and was in the beta. Which is funny because it's a fast, twitchy game. And doubly funny because I never actually got to test it myself because I wasn't in an area that was running the beta!
No no. I find with BT Infinity (80mbps) and a wired ethernet connection right to my router feels exactly like the game is being rendered on my console. I can't remember what I tested on my Vita but that was acceptable; there was lag but no more than using direct-connection Remote Play from PS4>Vita.

I'm not saying you're wrong, and that to YOU it feels "exactly" like the game is being rendered on the console, but I can tell you for a fact it does not feel that way to me, and objectively it isn't, either.

http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-playstation-now
 
I'm not saying you're wrong, and that to YOU it feels "exactly" like the game is being rendered on the console, but I can tell you for a fact it does not feel that way to me, and objectively it isn't, either.

http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-playstation-now
And that's fair enough. I'm just saying from experience I was able to play games as well as they were rendered on my own console, including my own which I'm incredibly familiar with. Maybe they improved the process since the EG article? I haven't paid much attention to it. All I know is as someone who is picky about games and tech I didn't notice any game-breaking problems with PS Now.
 
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