Teaser has glimpses of the console...
http://us.playstation.com/ps4/?EMC=...s&linkname=pscomwa_PS4teaserCTA_s&psu=5801910
http://us.playstation.com/ps4/?EMC=...s&linkname=pscomwa_PS4teaserCTA_s&psu=5801910
Yea I'm not sure if Sony understands what makes great games. They just throw every sensor and mechanic into a controller and hope for the best.
Any serious gaming company would have rethought that terrible controller by now. Why is the directional pad still in the primary control position - that is probably the least used input, but it remains the most prominent.
Not really! It's giving us (as developers) options. I never used motion controls in my PS3 or Vita games, but other games have used them perfectly.Yea I'm not sure if Sony understands what makes great games. They just throw every sensor and mechanic into a controller and hope for the best.
Any serious gaming company would have rethought that terrible controller by now. Why is the directional pad still in the primary control position - that is probably the least used input, but it remains the most prominent.
Couldn't disagree more, the first party games from Sony over the past 5 years have been unmatched, Microsoft's offering has been woeful in comparison.Yea I'm not sure if Sony understands what makes great games. They just throw every sensor and mechanic into a controller and hope for the best.
Any serious gaming company would have rethought that terrible controller by now. Why is the directional pad still in the primary control position - that is probably the least used input, but it remains the most prominent.
Any serious gaming company would have rethought that terrible controller by now.
Unno, I still prefer the PS controller over the monstrosities Nintendo and MS have put out.
Simply put I agree with John Siracusa on why the Playstation controller needs rethought - take a listen to Hypercritical 49/50 to hear the argument against having the analog sticks in the secondary position.
http://5by5.tv/hypercritical/49
Take a listen to a 2 hour podcast?
And I'm sure they make a compelling internet argument. You can argue anything, but the position the PS layout went with makes sense, even Nintendo decided to "copy" that layout over the Xbox. Symmetry: 3D analogues, 2D dpad and buttons. That's why.
Nintendo did it right by having the analogues up top in primary control position. Unlike Sony where the sticks where just tacked on without a thought (referring to Wii U Pro Controller and GamePad)
The reason the Wii Pro Controller mimicked Sony is because the d pad is the main control for virtual console titles and many other games that controller is for) - it is telling they rethought the sticks for Wii U.
Simply put I agree with John Siracusa on why the Playstation controller needs rethought
Wow you lost me there - all controllers have a primary and secondary position. If you would naturally grip a controller that is where your fingers fall.
I disagree completely, The positions of the sticks don't affect my comfort. I don't understand when some people say they have to hold the DS in a discomforting position or there thumbs rub into each other. I have pretty big hands and my thumbs never touch whiles playing.
I don't have a problem with the 360 or the PS3 placement of the sticks but the 360 buttons are my concern.
Bless
So the handles on the controller are just there to look good? - seems at the very least the handles should aid the player in holding it better - or am I missing something?
Teaser has glimpses of the console...
http://us.playstation.com/ps4/?EMC=...s&linkname=pscomwa_PS4teaserCTA_s&psu=5801910
There is no "default position" unless it's not comfy. Nintendo also couldn't copy the layout without facing a lawsuit.