After 10 months, I relaunched Space Engineers to give it a serious try. (May was just a quick peek.) . To my pleasure they added new voxel shapes. As previously reported, the bad news is that these new shapes, curved edges and 30° versus 45° angles, revert back to looking like plain squares if the camera is moved away from the ship. Like what's the point of including these in the game if you can only see them close up?
I was working on a honking big ship, approx
2000 meters long. I've got a strong computer and this single ship makes the game lag with me alone in the server. Sigh. What it means that I'm building a large static display. If they could make some real improvements for adding curved surfaces, I'd consider continuing even if it is a static display. But like minecraft, things that look really good with curved surfaces don't look that good when approximating a curve and you have tons of blocky edges showing.
If you are playing this game, your perspective would be appreciated!
Here is the big boy, started as a wire frame, and then filled in:
This doesn't look half bad until you look down...
What did I really want to build? See all the curves?
Ar'kala Class Tactical Warbird