Agreed some engineers love to overcompress and brick wall a track for radio. All this being said I think this spatial audio is just a beta test for it’s true intent and that’s for VR. I see them working out the kinks with Apple Music but the end game (IMO) is to have a crazy immersive spatial audio format for use with the Apple glasses VR system. That’s where I see this going. Not Apple MusicSome of the albums were definitely mixed that way for prior multi-track productions.
That being said, I want what sound best in my system regardless of the artist/engineer's intent. Do you know how many albums they mixed for "loudness" (crushed wave peaks and low dynamic range)? If Atmos can bring life to some of these issues, I am all for it. It comes down to the engineer. Listen to some of the remastered albums on SACD from Steve Hoffman...from the albums I have heard.. they all sound better than the original.