You have 7 ears?Dolby atmos needs 7.2.2 at least, left and right is stereo, it’s a gimmick makes music sound like demos I turned it off
You have 7 ears?Dolby atmos needs 7.2.2 at least, left and right is stereo, it’s a gimmick makes music sound like demos I turned it off
Do you even know what real surround is, having separate channels placed around you you hear a read 3D sound, Dolby atmos needee speakers behind and above; having headphones they can’t do that it’s only virtualYou have 7 ears?
The thing is, if it sounds better to me, I really won't care what was intended by the artist or whoever, I'll choose what I like and not someone else.As a music producer who spends a lot of time and effort mixing to get just the right stereo sound field and 'wall of sound,' putting this kind of crap on top of one of my tracks would make me cry. lol. Please don't dishonor the work of many audio engineers and technicians, mastering experts, etc. by applying this junk to their tracks.
You are in the majority. I've seen very, very few say that spatial sounds better.Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
How about mono earbud mode where is uses different drivers in one ear to make it single ear stereo.Cool, looking forward to Spatialize Mono button next… 😉
Do you even know how hearing works? Of course they can (in theory).Do you even know what real surround is, having separate channels placed around you you hear a read 3D sound, Dolby atmos needee speakers behind and above; having headphones they can’t do that it’s only virtual
The greatest thing about this is that it supports EVERY audio track.
Strange record labels that would place the violins of the orchestra playing The Nutcracker on the front right and the percussion in the middle.... I love the experience of Atmos, but when its a gimmick so that the violas move around the stage, it makes my head explode. And I am NOT a classical music aficionado.One massive difference with "native" Dolby Atmos tracks on Apple Music is that the source has been mixed with Dolby Atmos in mind from the getgo.
Sure, you are virtualising when playing back on headphones as you only have two speakers. But comparing this to the age-old surround virtualisation we have had for years isn't fair.
If you are using a Windows PC and run old surround virtualisation tech like Dolby Headphones or Creative CMSS:3D that have existed for a very long time, you apply it to music from iTunes or whatever. You are taking a 2-channel source and apply algorithm/DSP, trying to map it to 7-channels, and that is then being played back and simulated by your 2-channel headphones.
With Dolby Atmos tracks on Apple Music, Apple receives new masters from the record labels where Dolby Atmos is already in the source. How much time and attention the labels and producers have put into their Dolby Atmos mixing will differ. But Apple is receiving source material directly with Dolby Atmos metadata attached.
There is no algorithm/DSP trying to redefine how this 2-channel source should be upsampled to 7-channels. The labels and producers themselves have worked directly and attached the metadata telling Dolby Atmos what should be played where within Dolby Atmos 360-degree sphere of sound.
Obviously, when being played back on a pair of 2-channel headphones, you are still faced with simulated playback. But the whole idea behind Dolby Atmos is to have a reference format used by the creators and throughout the entire playback chain. When using headphones supporting Dolby Atmos, the headphones are supposed to follow the Dolby Atmos spec and be capable of interpreting and handling the Dolby Atmos metadata. So even though it's still simulations, the source and the simulation being done are talking the same language, providing a much more cohesive and better experience overall. The source contains the metadata telling the headphones exactly where in this 360-degree sphere the audio is supposed to come from, and Dolby Atmos capable headphones are supposed to simulate this with decent precision. It's not pure guesswork like it was with things like Dolby Headphones etc., back in the day.
Dolby Atmos is not like your regular surround either. Dolby Atmos doesn't limit itself to the old static notion of 5-channel, 7-channel surround. With Atmos, you have this 360-degree sphere, and you can mix your playback to have sound coming from any point within this sphere. You can have up to a total of 128-channels per track. Even if you have 12-channels in your home theatre, a Dolby Atmos track will most likely contain metadata that exceeds the number of static channels you have in your setup. But if your home theatre supports Dolby Atmos, it should read this metadata and apply simulation using all the channels you have available to try to do whatever it can to achieve best the playback information contained in the metadata.
If it was just virtualisation there would be no need to have Dolby Atmos tracks on Apple Music. Apple could just implement the spaceilised setero feature and virtualise all the 2-channel tracks into "Spatial Audio".
you should really get a receiver and some speakers if you liked what it did to headphones. Upmixing 2 channel has always been good to me. I like dolby's upmixer for music and dts up mixer for movies. Theres a whole different world with home theatre.The thing is, if it sounds better to me, I really won't care what was intended by the artist or whoever, I'll choose what I like and not someone else.
I tried it on my AirPods and it made me feel like going from mono to stereo. Stereo sounded flat, like the sound was coming from one point inside my head and spatial made it feel like it was coming from everywhere.
In the past I had tried these surround things and they all sucked, like windows sonic/surround thing for headphones, EQ stuff, none of it sounded great, but this is something else. I even installed iOS 15 on my main phone with all those bugs because I don't want to listen to 'old' music again.
No you’re not. Most of Dolby Atmos Music mixes are utter crap. IMHO some sound as if they were converted without human input. For example, REM’s “Drive” has fairly strong reverb and delay on vocals and now with this “Dolby Atmos mix” you have extra echo baked to it making the whole track just insanely bad. I have hard time believing any self respecting audio engineer would have allowed this happen on the mix.Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
A lot of folks used to listening to stereo will prefer stereo over anything else just because that’s what’s familiar to them. It’s expected, really. Some folks don’t like the Apple Pencil because it erases without flipping and the screen doesn’t feel like paper when they use it. Some folks don’t like touch screens because they’re used to the mouse.You are in the majority. I've seen very, very few say that spatial sounds better.
Some folks feel the same about mono. I knew someone that was working on creating stereo mixes from mono recordings. It was quality work and I was impressed. However, those that ONLY ever knew the mono recordings just couldn’t get with it. It’s expected, some folks really don’t like change.Every musician is playing right from the (pretty much) same spot. So, trying to spatialize something that is not supposed to be spatial, is kinda weird. I'm not saying it can't be enjoyable, but it must be recorded with that intent from the beginning for that to make sense.