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For all the Apple detractors, how should they be permitted to monetize? Or should they be forced to sell data like Meta and Google and give away everything for "free"?
Apple should be "permitted to monetize" exactly as they do with macOS. I don't think they sell macs at a loss, do they?
 
Why do kids eat free at certain restaurants when it's the same food they serve to adults cooked in the same kitchen?

Are you saying a company can’t choose to subsidize one of its smaller market segments with revenue from one of its larger ones as a business decision?

Macs account for about 1/10 of annual unit sales compared to iPhone at a much higher ARPU. When you factor in the revenue they do get from the Mac AppStore and first-party software like Final Cut, logic, etc… Apple probably makes more money on Mac software than they loose by subsidizing free apps on iOS.
This would be valid if it wasn’t for the fact the Mac was, at one point, the most important product for Apple.

Literally the only reason they get away with this on iOS is because it hasn’t been challenged
 
This would be valid if it wasn’t for the fact the Mac was, at one point, the most important product for Apple.

Literally the only reason they get away with this on iOS is because it hasn’t been challenged
The EU isn’t trying to regulate commissions and they already spent multiple years looking at iOS.
 
Apple should be "permitted to monetize" exactly as they do with macOS. I don't think they sell macs at a loss, do they?
So this means then that MS should be required to raise the prices of their Xbox consoles, and stop collecting licensing fees for games as well? They should be forced to monetize the Xbox the same way they monetize the Surface line?
 
Nahh, people (such as myself) also buy iPhones despite knowing what they're get, because the alternative is to sit in the 20th century, or use Google.

If Microsoft still made Windows phones, I'd be using one of them in a heartbeat. It's not even close.
Windows Phone was a joke. Such a sterile and user-unfriendly UI
 
Can you share the article and paragraph where that's stated?
I am getting it here.

4. The gatekeeper shall allow and technically enable the installation and effective use of third-party software applications or software application stores using, or interoperating with, its operating system and allow those software applications or software application stores to be accessed by means other than the relevant core platform services of that gatekeeper. The gatekeeper shall, where applicable, not prevent the downloaded third-party software applications or software application stores from prompting end users to decide whether they want to set that downloaded software application or software application store as their default. The gatekeeper shall technically enable end users who decide to set that downloaded software application or software application store as their default to carry out that change easily.
So a literal reading suggests that Apple is under no obligation to offer both. I initially thought that Apple would go with sideloading + 27% cut, but looking at their current proposed implementation, an App Store with a higher barrier to entry and a core tech fee works too in terms of dissuading developers from leaving the App Store.
 
It would be fine if Apple would ask some fee for using their libraries, with the alternative for developers being to implement everything by themselves. I’m sure this would foster a lot of nice open-source implementations. But that’s not what Apple is doing. IOS developers are not being offered any choice here.

You see, Apple depends on apps being written for their devices just as much as developers are relying on devices existing they can write apps for. But Apple is abusing this relationship in their favor, and also to the detriment of their users.
I love your posts, and many of your takes a quite humorous. I say that to let you know I don't think you comment haphazardly. However, in this case while I am sure you have a good reason for making the comment, I don't think I agree. Apple should be making choices that are best for their business. If that decision would "foster a lot of nice open-source implementations" then great. If not, great. They don't "owe" anyone anything. They build the better mousetrap, people came. Now people are complaining that it's Apple's mousetrap. So at the beginning it was good and great and everyone was happy. And now that is no longer the case. Apple is still a business taking actions it thinks are in the interest of it being successful.

Tangent: Now that time has passed and the revolution Apple started and everyone happily went along with is now the status quo, the MASSIVE corporations want the rules to change because they deem it "unfair". I wonder how many people who want many of these changes forced onto Apple realize that the number one push for this is by massive companies who are trying to make additional billions in profit and has nothing to do with the average or even above average developer.

Isn't every developer paying for it by paying Apple an annual developer fee though?

The developer fee includes "all the tools, resources, and support you need to develop and distribute apps, including access to beta software, app services, testing tools, app analytics, and more."


Paying the developer membership fee *and* getting chargd a Core Tech Fee means Apple is double billing developers.
You are misrepresenting the quote. If you are doing it to be funny, cool :) Otherwise, it is an unfair restatement of the situation, one which you are picking random associations to make a point that doesn't correlate and just makes yours seem valid.
 
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Fortnite's game content has been created by Epic.
Claiming they didn't create "anything" from scratch would be ridiculous.
Show me Fortnite running on an iPhone without Apple’s developer tools, frameworks, runtime or the iPhone hardware.

That’s what “from scratch” means.
 
I love your posts, and many of your takes a quite humorous. I say that to let you know I don't think you comment haphazardly. However, in this case while I am sure you have a good reason for making the comment, I don't think I agree. Apple should be making choices that are best for their business. If that decision would "foster a lot of nice open-source implementations" then great. If not, great. They don't "owe" anyone anything. They build the better mousetrap, people came. Now people are complaining that it's Apple's mousetrap. So at the beginning it was good and great and everyone was happy. And now that is no longer the case. Apple is still a business taking actions it thinks are in the interest of it being successful.

Tangent: Now that time has passed and the revolution Apple started and everyone happily went along with is now the status quo, the MASSIVE corporations want the rules to change because they deem it "unfair". I wonder how many people who want many of these changes forced onto Apple realize that the number one push for this is by massive companies who are trying to make additional billions in profit and has nothing to do with the average or even above average developer.
Thanks for your kind words, I appreciate it.

I believe that companies have a responsibility towards society and towards their users and customers. It’s necessary to call out behavior of companies that goes against the interests of their users, or against a fair market, etc. Whether those who call it out are also big companies with possibly questionable behavior is immaterial to whether the complaints as such are valid.

I guess this is all I’m going to say about that in this thread.
 
I'd be surprised if the 50¢/year per install fee remains. The way it's worded now, if a developer releases a free calculator and never once updates it, they could still end up owing Apple millions of dollars a year for that "technology fee".

Apple App Store hosts that free calculator for free. Just submit it there. 0 cost.

Almost all who are complaining about technology fee want to release high distribution commercial apps and optimize their gross margins.

(Notable exception to this are free apps whose contents for some specific reason would not qualify for Apple App Store. Those are rare exceptions.)
 
Show me Fortnite running on an iPhone without Apple’s developer tools, frameworks, runtime or the iPhone hardware.

That’s what “from scratch” means.
Show me what Apple has created from scratch then. ;)

iOS or iPhones certainly aren't eligible answers going by that definition, since Apple clearly did not create them "from scratch"- With their Mach-derived kernel and BSD userland components running on an ARM instruction set SoC, I don't see Apple having created them from scratch.
 
Isn't every developer paying for it by paying Apple an annual developer fee though?

The developer fee includes "all the tools, resources, and support you need to develop and distribute apps, including access to beta software, app services, testing tools, app analytics, and more."


Paying the developer membership fee *and* getting chargd a Core Tech Fee means Apple is double billing developers.

You have a good point there.

If I would be Apple, I would end the annual developer membership fee and replace that with separate review service fees. Or at least rebrand that as "app review serview fee" or something along those lines. This would take the silly "I already paid for all the tools" argument away.

The fact of the matter is that ecosystem business models do not usually price value add based on COGS of the related products, but treat the ecosystem as a whole: some services are free or underpriced to feed the moneymaker part of the ecosystem. In Apple's case, free apps are distributed for free due to them increasing value of the App Store, dev subscription is there to set a bar that protects Apple review team's time, and money is made in large volume apps. This is normal.
 
since you literally can't build apps on iOS without paying to be in the developer program.

Really? I do not pay for the developer program and Xcode launches just fine.

I cannot _submit_ those apps to App Store without paying for the program.
 
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This would be valid if it wasn’t for the fact the Mac was, at one point, the most important product for Apple.

Literally the only reason they get away with this on iOS is because it hasn’t been challenged

Get away with it? You act like running a business is a crime that must be punished at every turn.
 
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Regarding this: "The way the European Commission responds to Apple's proposal 'will serve as a litmus test of the DMA and whether it can deliver for Europe's citizens and economy.'"

KEEP IN MIND: Not a single one of the signatories of the letter gives two ****s about the DMA benefiting EU citizens. They only care about the DMA benefiting themselves–the billion-dollar companies.

These companies that are complaining want more access to your data, your payment methods, your analytics, your location history, your everything. They want all this valuable data that Apple currently keeps from them through App Store and iOS privacy and security safeguards.

This is why the companies are up in arms about Apple's implementation of the DMA. They didn't get the unfettered access they wanted to your data.
AS an EU consumer I don't give a **** about what these mega corps want, but I support Epic et all because a more open app market eco system might benefit me as a consumer down the line
 
If Apple made a version of Xcode that complied apps for android, would you still insist that they have no right to charge a distribution fee for their compiled in IP or that they would have no right to enforce terms on how it is used?
What's the compiled IP in this case? Because as it exists, xcode uses an open source C compiler to turn Swift (an open source language) into an IPA file that can be run on an iOS device, and the only really secret apple sauce is the code signing (which aside from a key, is also all open source). If I could, I wouldn't use xcode at all. It's one of the worst IDEs I've used, and bugs out on me on a daily basis.
 
What's the compiled IP in this case? Because as it exists, xcode uses an open source C compiler to turn Swift (an open source language) into an IPA file that can be run on an iOS device, and the only really secret apple sauce is the code signing (which aside from a key, is also all open source). If I could, I wouldn't use xcode at all. It's one of the worst IDEs I've used, and bugs out on me on a daily basis.

That's the funniest thing I have read all day.
 
So the iPad Pro isn’t a general purpose computer? Would Apple agree with that?
it is not. its a tablet, computing device. by definition. We don't call PC's a mainframe. They both compute.
Servers tend not to be laptops. Everything is in a category. We define them. There is a reason you don't have rows and racks of watches powering data centers. And you're not wearing a 2U rack server on your wrist. You don't go home and use a Cray super computer to use a web browser or play video games.

Apple wants to blur the lines between what is a computer and what is a tablet. As they can do many of the same things. But, there is a reason we have full blown towers. You can't do everything on a tablet.
 
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That's wrong. You have to submit your app to Apple for notarization regardless.
If you want to sell your app on the app store. You can develop for yourself or company and not be on the store.
And guess what they want in exchange for that "service"? That's right: a 99$/yr. fee.
Again, you can. You don't have to. You also don't pay anything if your app is free.
 
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If Apple is going to ask for a ‘core tech fee’, it should not be tied to an alternative App Store’s amount of users, because the cost to Apple is not correlated to the third-party App Store’s amount of users, but by app.
Apple won’t be able to defend this fee.
if it is using core tech that is Apple's IP. Why would they not be entitled to a fee?
If they are not, let's say. Then the $99 a year fee will become a sliding scale. $99 for those that don't sell anything. Just free apps on any store. Then up as any developer sells a product.

They are going to charge no matter what.
 
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No I won't because I don't think any other app store will come close to -the- app store.
3%? Who? No one. Time will tell...
Sure integrate PayPal and lose 6%, then get screwed by refunding scam artists. Apple deals will all that too for 15%.

Don't forget, and non-developers often forget this bit, that for every app store you publish on the more over head is created for you.
Not a problem if you are a big company with many minions but it's time consuming for the lone developer like me.
I was coaxed by Amazon into trying their store for a AWS voucher. Is wasn't worth my time in the end.
Not only the setup but integrating a new variant of my Android app to handle Amazon in-app payments.
Play Store is poor in revenue compared to App Store but the Amazon store was a magnitude worse than play.

Not giving away details of my little cash cows on here for others to see, compete with or negatively review if they don't like my comments on here.
Never say never. You are assuming that nothing will come close to the App store based on the current situation. However, things might change. If Apple does not change its behavior and some other store is developer friendly, then things could change.
 
Never say never. You are assuming that nothing will come close to the App store based on the current situation. However, things might change. If Apple does not change its behavior and some other store is developer friendly, then things could change.
You and a few others are forgetting Apple's "core technology fee" in that dream boat 3%.
Sounds great doesn't it, 3% instead of 15%?
Did you take into consideration the $0.50 per app installation levy from Apple for non-App Store app installs?
The most common business model is "freemium", try the light version before you buy or buy "stuff" in-app.
15% is a bargain. Hell 30% will seem like a walk in the meadows compared to $0.50 per app installed.
Do you now how many app install convert to paying users even in Apps that convert in the top 10%?
 
Show me what Apple has created from scratch then. ;)
Never said they did. This isn’t an “all sides” situation. Apple is as within their rights to charge for access to their tools as others are to offer access to theirs for free.

If a developer doesn’t like it, they’re welcome not to develop for Apple platforms.
 
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