You do realise it’s us that have the cost passed onto us, right? Spotify do use other platforms like Android so if they follow your advice and not offer a service on iOS, again it is is that lose out and are stuck with less options for music streaming. It seems completely counterproductive from a consumer point of view to not support lower costs for services IMO.
Well, if Spotify does ever decide to pull out of iOS, I suppose it’s a good thing that Apple has hedged their bets in the form of Apple Music. So in this regard, Spotify really doesn’t have much bargaining power in this relationship.
Epic was supposedly insanely popular as well, and Apple had no qualms kicking them out of the App Store and as it turns out, their user base barely batted an eyelid.
You have also made a very strong argument for Apple to have as many duplicate / competing services of their own, in case other companies try to hold Apple hostage. Like what Google tried with Maps, only to have Apple implement their own mapping solution.
As a consumer who is deeply entrenched in the Apple ecosystem, I care more about the continued vitality and viability of the App Store, than saving a dollar here or there.
That 30% goes a long way towards ensuring this, and I will argue that it is in our best interest as consumers that the App Store not be positioned as a loss leader.
Lastly, I doubt that any cost savings will be passed on to the consumer at any rate. I just renewed my subscription for Fantastical (meaning the developer is getting 85% of my money rather than 70%), and I am still paying the same amount. IAPs in games are priced to maximise revenue (them having zero marginal costs).
From what I can see, the cons far outweigh the pros.