Great example of what is still possible and proof that you do not need the latest Graphics to achieve impressive results. Of course this cannot be compared to modern day Graphics. To do so would be absurd but this is an example of how far Apple were ahead of the competition during that era.
Very true. Take a look at the games available for the Apple II in the early-mid 1980s. The Penguin games in particular showed amazing detail for the hardware of the era. Transylvania came out in 1982 and it was vividly memorable, beautiful for their time. I have an original copy of Pelczarski's Graphics Magician - brilliant software. I wish I had a copy of the Penguin CGS (Complete Graphics System). So many things left to collect, so little time.
Though the 4-bit PC graphics had more consistent color, they lacked depth, if that makes any sense. I don't know why, but Apple LoRes looked better to me, even with RF-mod smearing. The 2-bit graphics (B&W) from the IBM PC looked like newspaper pics that had been run through a Xerox machine multiple times, whereas the HiRes graphics from the Apple Shared Software Library slide show (I think it was Volume 2) were amazing. And that slide show was from 1979-1980, I think.