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I have a 32-bit game in Steam that still works fine (and unfortunately won’t be updated). So does the discontinuation of Rosetta 2 mean that the 32-bit game will no longer function? Or because it’s a game will it still be supported?

Yes.

These sorts of "updates" are not good for anything or anybody.

I personally can't stand the trend of continually dropping older software support.

It doesn't help new content, and certainly doesn't help if you like and own older content.

The only result is "stuff you used to own, play and enjoy is now gone".
 
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The games I own are pretty old and my iMac is an M4. I'll give it a shot, thanks for the tip!

I've used crossover in the past with good results. This is also helpful:

 
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Chicken and egg problem for games on Mac, game devs see the Mac as low number of gamers so they aren't going to make games for Mac, you're only going to get casual/indie/iOS Games. What a waste of all that Mx power.

The companies who did make a Mac Port will probably resent how Apple likely made their version non functional when they dropped support for 32-but. Isn’t Rosetta 2 getting dropped soon? Rendering even more Mac games incompatible
 
Moved to codeweavers crossover for a larger playable library as a temporary stopgap until Apple removes Rosetta ii
Then we’re out-of-luck. :rolleyes:
I thought they said at WWDC that they would continue Rosetta II for some applications like games. I assume since Codeweavers partners with Apple on their development, that CrossOver would be one of those applications that keep getting support.
 
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Apple: “we’re serious about Mac gaming. Seriously!”

If you check Steam’s hardware survey, Apple continues to plummet and is lower than Linux. It’s very frustrating to have to emulate the windows versions and we also have the possibility of even that not working in the near future.
You can’t rely on Steam’s hardware survey, because its fails to capture the relevant data or just straight up comes back with an error, when running Steam through CrossOver (the place where anyone serious about gaming is, if they are on a Mac). Parallels is also a popular option, and I am not sure but I think it reports as a Windows systems on Steam surveys. While its hard to get a good number on what percentage of people using Steam on a Mac are using CrossOver or Parallels (or Whisky or one of the other handful of options), Steam gamers tend to be the more dedicated type of gamer (as opposed to casual gamers who mostly rely on the App Store), so the number could be anywhere as high as 60% or more of Steam gamers on a Mac. I would at least say to expect double the number of real world users compared to what the survey shows. I highly doubt with the incredible increase of Mac sales since M1 and more AAA games now being made for Mac than ever before, and now even low end Macs having iGPUs good enough to play games, that Mac users on Steam have decreased. Even being heavily conservative you would have to calculate at least a small uptick in users.
 
Apple: “we’re serious about Mac gaming. Seriously!”

If you check Steam’s hardware survey, Apple continues to plummet and is lower than Linux. It’s very frustrating to have to emulate the windows versions and we also have the possibility of even that not working in the near future.
Apple is so bad and focusless at gaming that even if they bought Steam and hired Gabe as Head of Gaming the whole thing would founder in less than a year.
 
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You can’t rely on Steam’s hardware survey, because its fails to capture the relevant data or just straight up comes back with an error, when running Steam through CrossOver (the place where anyone serious about gaming is, if they are on a Mac). Parallels is also a popular option, and I am not sure but I think it reports as a Windows systems on Steam surveys. While its hard to get a good number on what percentage of people using Steam on a Mac are using CrossOver or Parallels (or Whisky or one of the other handful of options), Steam gamers tend to be the more dedicated type of gamer (as opposed to casual gamers who mostly rely on the App Store), so the number could be anywhere as high as 60% or more of Steam gamers on a Mac. I would at least say to expect double the number of real world users compared to what the survey shows. I highly doubt with the incredible increase of Mac sales since M1 and more AAA games now being made for Mac than ever before, and now even low end Macs having iGPUs good enough to play games, that Mac users on Steam have decreased. Even being heavily conservative you would have to calculate at least a small uptick in users.
Running games with CO or Parallels is NOT the same as running on MacOS - so the stats are absolutely correct and show how tiny the percentage of native Mac gaming is.
 
You can’t rely on Steam’s hardware survey, because its fails to capture the relevant data or just straight up comes back with an error, when running Steam through CrossOver (the place where anyone serious about gaming is, if they are on a Mac). Parallels is also a popular option, and I am not sure but I think it reports as a Windows systems on Steam surveys. While its hard to get a good number on what percentage of people using Steam on a Mac are using CrossOver or Parallels (or Whisky or one of the other handful of options), Steam gamers tend to be the more dedicated type of gamer (as opposed to casual gamers who mostly rely on the App Store), so the number could be anywhere as high as 60% or more of Steam gamers on a Mac. I would at least say to expect double the number of real world users compared to what the survey shows. I highly doubt with the incredible increase of Mac sales since M1 and more AAA games now being made for Mac than ever before, and now even low end Macs having iGPUs good enough to play games, that Mac users on Steam have decreased. Even being heavily conservative you would have to calculate at least a small uptick in users.
Yeah but when I play in Porting Kit it counts as Windows. And then developers look at the numbers and say “well, Mac versions are a waste of time”. It doesn’t matter that I have an M4 Mini as I am playing the Windows version, whether it’s an old 32 bit game or there just never was a Mac version. I bought Cyberpunk but it’s still a sad landscape.
 
Moved to codeweavers crossover for a larger playable library as a temporary stopgap until Apple removes Rosetta ii
Then we’re out-of-luck. :rolleyes:
Yeah, but Crossover for MacOS itself still needs Rosetta 2. It’s crazy that Crossover still doesn’t have a native Apple Silicon version. Which means Rosetta 2 has to translate Crossover for Mac first before Crossover can translate any Windows game for MacOS.
 
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Good to know. At least Big Sur was supported till now. With the recent Macs supporting Monterey, it should not be an issue.
 
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It's somewhat ironic since so many Mac games on Steam don't run on anything newer than Mojave. I don't know if it's a huge list, but I know it's around 90% of my Steam library.
 
Essentially, any 32-bit macOS game that wasn't actively receiving new features or updates was not updated. Games released after 2018 are typically 64-bit and work properly. Additionally, some games are even native, such as Cyberpunk 2077 and Factorio.

I have my doubts that Cyberpunk 2077 is playable on Mac other than Mac Pro
 
The companies who did make a Mac Port will probably resent how Apple likely made their version non functional when they dropped support for 32-but. Isn’t Rosetta 2 getting dropped soon? Rendering even more Mac games incompatible
Per Apple's announcement of discontinuation of Rosetta 2:
...we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.
 
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