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It's just as well. Valve didn't even port THEIR OWN GAMES (like Team Fortress 2 for example) to 64 bit Macs so I was surprised they kept Steam supported as long as they did.

Valve has gone downhill ever since they realized they can make more money as a storefront than making their own amazing games.

They still make games lmao. Did people seriously forget about Half Life Alyx?
 
32-bit OS(s) max out at 4gb rams, so yea, it needed to be dropped.

Ha yeah I know it was sarcasm but of course, those games don’t need more than 4 gigs of ram.

I suppose emulation is still an option. Except now that I think about it I’m not sure a lot of platforms can even emulate 32 bit code these days short of a full hypervisor.
 
From the Steam post:

“future versions of Steam will require macOS features and security updates only present in macOS 10.15 and above”

Does that mean Valve are finally going to release an Apple Silicon native version of Steam?
I'm patiently waiting for an AS native Steam client, please Gabe :)

They are working on a ARM version of Steam...for Chromebooks.


We probably won't see an Apple Silicon native version of Steam until after Steam for ChromeOS is done.
 
Ha are they paying you a commission? Because they should be. You might be convincing me here.

Give into temptation. You know your heart and mind wants it.

Plus you can use it as a regular workstation, which many do. UCLA for example uses Steam Decks to control their robots


A DJ in Japan uses a Steam Deck to drive his turntable


But even bigger than that, is the Steam Deck is being used in war. The Ukrainian Army is using Steam Decks to control their remote sentry turrets to turn the invading bears into sunflowers. (Slava Ukraini)


So not only do you have your favorite games with you wherever you go, you are free to do whatever you want with your Deck since the handheld is 100% open, both in software and hardware. Valve even lets you completely uninstall SteamOS 3 and install Windows should you so choose (but hardly anyone does since they don't need to due to how good SteamOS 3 is)

As an aside, someone turned their Steam Deck into a Hackintosh

 
Well, this freaking sucks. I guess I couldn't play them on my current MBP anyways, but really? Why now?
At least the 64-bit version of Garry's Mod exists. And I really hope that the Game Porting Toolkit gets much better for older games.
 
"On the plus side, the change won't affect the majority of Mac users, since 98%+ of Steam customers on Mac are already running macOS 10.15 or newer. As Valve points out, "this means 32-bit only games and applications no longer run on your current operating system.""

Actually, it's the opposite. This means that most mac users will lose access to any 32 bit game !
That doesn't make sense. If most Mac users who have Steam are on 10.15 (Catalina) or higher then they've already lost the ability to run 32 bit games by virtue of their version of macOS not supporting them, even if Steam had them available.
 
Just hope they don’t block all supposedly 32 bit games from downloading or launching, because there are loads of games that Steam still considers to be 32 bit that actually aren’t and run just fine.

Once people are unable to go online in Steam due to not being supported, they will be unable to connect and download games .

Best bet now for people who are about to be unsupported is to install all the 32 bit games they have bought while they can.

Most of the 32 bit games should run in offline mode with the exception being any DLC that requires a Steam online connection.
 
Well, this freaking sucks. I guess I couldn't play them on my current MBP anyways, but really? Why now?
At least the 64-bit version of Garry's Mod exists. And I really hope that the Game Porting Toolkit gets much better for older games.

As the article states if you read it fully it's because Chrome is losing support for the older versions of macOS, which Steam uses. If Valve had things their way they'd keep supporting the 32 bit games for Mac, but because Apple is being Apple, their hands are tied. So long story short, it's all Apple's fault gaming on Mac sucks, as usual

EXACTLY, they had YEARS to update their games and they still haven't.

Read my reply from page 1 to why Valve didn't update their games to 32 bit:

Because either those developers are long gone, or in their eyes it's not worth it due to how little people play on macOS versus Linux and Windows, or they literally can't due to a technical issue. Valve's old Source games for example are all 32 bit due to how old the Source Engine is. They tried to update Half Life 2 to 64 bit, but it did not work right at all. It crashed constantly and had horrible framerate that the 64 bit update was scrapped entirely. It's why CSGO ran so poor on macOS nowadays since Catalina forced them to haphazardly update the game to 64 bit, on an engine never meant to run 64 bit binaries to begin with
 
They are working on a ARM version of Steam...for Chromebooks.


We probably won't see an Apple Silicon native version of Steam until after Steam for ChromeOS is done.
The Steam client is just an Electron app and Electron has supported Apple Silicon since early on. There really isn't much tinkering they need to do to make it native. I suspect their lingering 32 bit support is what prevented them from adopting an Apple Silicon-native version of Electron, but since they're dropping 32-bit then they could pretty easily adopt the Universal version.
 
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I'm curious how Windows on ARM's x86/x64 emulation would handle some older 32-bit (and non-Mac 64-bit) games. I play Galactic Civilizations II and III and Megaman 11 on Windows on ARM via Parallels on a 14" M1 Pro MBP and the performance is excellent and I've not had any compatibility issues. I need to test Cities: Skylines (the first version) to see how well it runs for the eventual day when Rosetta support drops.
 
Think about all the old software that was developed by single enthusiast developers who did no longer have the time to create a 64 bit version or simply died many years ago. I still remember the Apple keynote with an old grandma that had developed an app. Not sure if she is still alive, but at least her app should live forever. That is especially true for desktop apps. I still use some software from 1998 on my windows PC. It can only work with a single core, but at least it still works.

There also is a lot of software that does not really have any advantage from 64 bit.

Operating systems should support all software indefinitely. Sometimes you spent money on software two decades ago, but it would still work great today, if it still was supported. I do not want to buy new software just because of the operating system, as I hate any kind of updates. I still run Photoshop CS2, which is 18 years old.
 
Unfortunately, macOS 10.14 was the last version to support running 32-bit games on macOS. Apple chose to drop support for 32-bit applications in macOS 10.15 (released 2019), and since many developers have not updated their games to support 64-bit executables, some games will effectively stop functioning on macOS.
Love that Steam is effectively trying to blame Apple for their decision 😂
 
Why do we even need an ARM native version of Steam ? It runs well in Rosetta 2 and shouldn't affect the performance of the actual game being played.

Would be nice so Steam isn't using as much power

Also be careful, because talking about compatibility layers will ruffle some feathers here.
 
Love that Steam is effectively trying to blame Apple for their decision 😂

I mean it is Apple's fault. Apple forcing app notarization on every compile even small bugfix updates, forcing everyone to use 64 bit only offering no compatibility modes for legacy software like Windows 11 does, and axing all open source APIs forcing everyone on Metal. Mojave and Catalina did longterm damage to Mac gaming, damage that may never be recovered from. Even with the Game Porting Toolkit for many developers it's too little too late as many still are choosing to boycott Apple.

 
"On the plus side, the change won't affect the majority of Mac users, since 98%+ of Steam customers on Mac are already running macOS 10.15 or newer. As Valve points out, "this means 32-bit only games and applications no longer run on your current operating system.""

Actually, it's the opposite. This means that most mac users will lose access to any 32 bit game !
I think the point is that 98% of Mac users already lost access to 32-bit games when they updated past Mojave two or three years ago. The number of people who are still running old versions of macOS in order to play 32-bit games is vanishingly small when compared to the rest of Steam's install base. Honestly, good on them for supporting it this long.
 
Get a Steam Deck or similar or build a PC. Forget Mac OS as a gaming platform, yes they have made some strides, but when they ditch 32 bit app support and lock it down to enforce that ban, who knows what else they‘ll ditch in the future? 64 bit eventually no problem for Apple. Unless Crossover or Parallels can still run 32bit games and apps?
 
Ha are they paying you a commission? Because they should be. You might be convincing me here.
I'll jump on that bandwagon, as a person who doesn't even have a Steam Deck I find myself becoming shockingly evangelical for them over time. With this latest refresh adding more storage at the same price tiers it becomes more and more likely that my gaming PC will be getting replaced instead of getting the upgrades it desperately needs. 😂
 
This sucks for another reason, which is that Steam doesn't seem to make any effort to see which apps are actually 32-bit. They rely completely on whoever maintains the product page to set the flag. So there are 64-bit games that are still marked 32-bit.

This is spectacularly lazy of Valve because they collect data on who is playing which games on which operating systems, so they could easily see that players are running (for example) Endless Space 2 or Figment on 64-bit MacOS.

(So why doesn't the developer update the flag? In some cases the developer isn't in charge of their own product page, it's the publisher.)
 
Get a Steam Deck or similar or build a PC. Forget Mac OS as a gaming platform, yes they have made some strides, but when they ditch 32 bit app support and lock it down to enforce that ban, who knows what else they‘ll ditch in the future? 64 bit eventually no problem for Apple. Unless Crossover or Parallels can still run 32bit games and apps?

They can. Even GPTK can run 32 bit games so you can use Whisky as a free alternative.

Which makes Apple's lack of a compatibility mode even more baffling, but hey it's Apple so what did we expect?
 
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This sucks for another reason, which is that Steam doesn't seem to make any effort to see which apps are actually 32-bit. They rely completely on whoever maintains the product page to set the flag. So there are 64-bit games that are still marked 32-bit.

This is spectacularly lazy of Valve because they collect data on who is playing which games on which operating systems, so they could easily see that players are running (for example) Endless Space 2 or Figment on 64-bit MacOS.

(So why doesn't the developer update the flag? In some cases the developer isn't in charge of their own product page, it's the publisher.)

For some developers they simply don't know or forgot. When I first switched to Mac I did some testing, found the games that did work, and emailed some developers to inform them to check that box. Only a few responded to my emails and actually did it, like the team behind Outlast.
 
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