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Gotta love those friendly sounding names: FairPlay, Harmony, embroiled in a lawsuit. :D
 
Apple was being investigated in Europe and the states, so the choice of dropping DRM was probably a forced decision. IMO - the timing of Apple's open letter was a strategic one - to make Apple look favourable - "Hey, we are dropping DRM, isn't it fantastic".

A few years before they announced the dropping of the DRM there was a letter from Jobs saying that they cannot drop it until the labels approve it and that they would do it as soon as they could.
 
Hate to say it, but I'm not sure I want Apple to win this. DRM is anti-consumer garbage, and I'd love to see a legal precedent against DRM lockouts.

Thing is, I actually believe Apple that it was the music labels that required DRM of them, because their competitors (which had little motive to use DRM) all used it too. So really, I'd like to see the RIAA on the end of this lawsuit.

I would have to agree. Any lawsuit against the basic DRM construct, regardless of who is imposing it or with whatever type of media, is a good thing. Be it Amazon-purchased iBooks only being able to (legally) be used via the Kindle application, DRM is a horrible thing. If I buy a file, I want to own the file to do whatever I want with it - same as if I bought a DVD or a paperback book.

In fact, Apple should lose this trial purposely as it will then serve as a precedent against the DRM roadblock in the future. Even Apple themselves do not like DRM'd media files at face value, it is the publishing/recording/etc industry that imposes them on Apple's products. But, I know they will not, because this is what they base their whole App Store on. Essentially all iPhone/iPod/iPad Apps are DRM'd.
 
Aren't they allowed to do whatever they want with the music they are selling?
Aren't they allowed to do whatever they want with the digital music player they are selling?

No, they are not. That isn't how competition/anti-trust law works. I'm not saying Apple were in the wrong here (I don't know much about this case) but idea that companies can do whatever they like with their products is quite wrong- and as consumers we are all better for it!
 
They deliberately removed functionality of their product to make fewer filetypes work with it. This provides less choice for consumers, and can be deemed anticompetitive.

The answers to your last two questions are no, not if they hold a monopoly. Let's not forget Microsoft's € 1.4 bn fine by the EU.

  • Apple created a DRM at the record labels request to protect music
  • Creative reverse engineered this copy protection system
  • Creative said they planned to sell this (reverse engineered) system to third parties
  • Apple updated the DRM to make it more secure, as Creative products are not Apple hardware the new DRM broke Creatives hack

At this point Creative gave up. I find the idea that you could sue Apple because you bought a Creative player based on the fact Creative reverse engineered (without permission) a DRM system created by Apple so you could play protected music from Apple on a Creative device is astounding.

I don't like monopolies any more than the next person but this is frivolous in the extreme.

In terms of analogies FairPlay is a DRM system so is the CSS system for DVDs. Reverse engineering DVD encryption so you can watch the film on your iOS device is not allowed. In fact the guy who wrote the De-CSS application spent years stopping himself from being extradited to the US for charges. Licensing is decided by the DVD board.

Creative reverse engineered a DRM system without a license similar to what happened to DVD. Imagine if Apple release iTunes with a built in DVD ripper so you could rip DVD's to FairPlay format automatically in iTunes! Somehow I don't think that would go down well with the DVD board or in the law courts.

If you look at it from a licensing standpoint you do not have to license technology to your competitors, the only issues that arise are when you get a total monopoly and then start to abuse that power. Apple blocking a company from reverse engineering their copy protection system I think they have a strong case this is not a monopolistic move.

Finally with a blank CD and 30 mins of spare time and you can create a DRM free version of any album so I think this lawsuit does not have a leg to stand on as Apple did offer an analogue hole.

Edwin
 
No. First, Real isn't suing Apple, people who bought the iPod are. Secondly, the engine isn't to the car what songs are to the iPod.

This would be like if Toyota owners sued Toyota for only allowing their cars to run on gas sold by Toyota.
Which they should if that ever happened.

Well, given that at that time it was widely acknowledged that only a small fraction (<10%) of music that was on iPods was downloaded from the iTunes Store and most music was ripped from CDs, it might be closer to say that if you were buying gas from a car company then Toyota only allowed you to use their gas, but any standard gas station was still allowed.

It is important to remember that there is a lot of nuance in the question of anti-competitive behavior. If I created a whole new means of getting movie and other video content to consumers, and it was based on a technology that I had absolute control over, I would not be required to provide access to that technology to anyone else, despite the fact that I had a defacto monopoly, simply because there are many other ways for consumers to get their video.

This case would likely be a much stronger one today, given Apple's greater position of dominance in the market...
 
Apple was being investigated in Europe and the states, so the choice of dropping DRM was probably a forced decision. IMO - the timing of Apple's open letter was a strategic one - to make Apple look favourable - "Hey, we are dropping DRM, isn't it fantastic".

How do you explain all of Steve's other anti-DRM comments in the past? He'd talked about those feelings before. That kind of kills your "they changed their minds at the last minute" theory, doesn't it?

  • Apple created a DRM at the record labels request to protect music
  • Creative reverse engineered this copy protection system
  • Creative said they planned to sell this (reverse engineered) system to third parties
  • Apple updated the DRM to make it more secure, as Creative products are not Apple hardware the new DRM broke Creatives hack

At this point Creative gave up. I find the idea that you could sue Apple because you bought a Creative player based on the fact Creative reverse engineered (without permission) a DRM system created by Apple so you could play protected music from Apple on a Creative device is astounding.

Exactly. The labels made Apple create a secure system. Creative broke that system. Apple had no choice but to fix it or the labels would've pulled their music out of the iTunes store.

I fail to see any point in this in which Apple had the opportunity to act differently than they did.
 
But, I know they will not, because this is what they base their whole App Store on. Essentially all iPhone/iPod/iPad Apps are DRM'd.

Though technically, it's a different form of DRM; those apps aren't encrypted.
 
Man, you work hard to build a store to sell music, build machines to put that music that you provide on, you spend time with record companies, getting deals etc, and working hard to turn a company around.

Then some jack knobs create a software service to hijack your sales and use your devices without putting any of their own sweat into the hardware, you close them out, and they sue.

That's like Ford suing Toyota because Toyota only allow Toyota engines to go into their cars.

Precisely, is like Ford suing everybody for building cars as well.
 
The very fact of the admitted reverse engineering of Fairplay should make this a non-issue.

Exactly.... Fairplay was designed to be compliant with the DRMA. Trying to circumvent it is illegal. Reverse engineering software typically violates your license to use it. And Apple can just say "we had to be compliant with the DRMA requirements from the music producers". Any action against Apple should mean some amendment to the DRMA.
 
In the end isn't it obvious that it was the music industry that was pushing for the DRM? I mean it wasn't until Jobs posted his message online saying that they can't do away with the DRM until it was allowed by the labels that pushed the labels to drop the DRM. Under contract, Apple was obligated to aggressively defend attempts to thwart the DRM or lose the labels business.

So what does this lawsuit hope to accomplish?

I'm not an Apple fanboy, but sometimes bullcrap has to be called out.

Make money for the lawyers...
 
The way the laws work in the US, a company cannot actively work to specifically create a monopoly. This is usually interpreted to be engaging in activities that do not increase the capability or utility of your product or service, but serve only to reduce the capability or utility of a competitor.

There is no legal requirement in the US for a company to assist a competitor, nor is there a prohibition against increasing your marketshare by making your product more desirable by consumers. Apple is being sued because they tried to cripple RealNetwork's service, not because they didn't engineer in a feature to make Real's content playable. That is the difference. It is also referred to as Restraint of Trade.

There is no legal mandate to actively help your competitor, you just can't actively hurt them directly.

The potential complicating factor is if Real infringed on Apple's IP by reverse engineering the Harmony DRM. Apple could take the approach of claiming what they did was a defensive maneuver to protect their DRM IP that Real infringed.
 
Man, you work hard to build a store to sell music, build machines to put that music that you provide on, you spend time with record companies, getting deals etc, and working hard to turn a company around.

Then some jack knobs create a software service to hijack your sales and use your devices without putting any of their own sweat into the hardware, you close them out, and they sue.

That's like Ford suing Toyota because Toyota only allow Toyota engines to go into their cars.

more like ford suing sony or memorex because there cd's only play in certain cd players.
 
It's Apple's product. They shouldn't have to play nice with other formats.
with that thinking, every market would be extremely segregated.


We all DRM wasn't apples call, but in the end DRM is deceased as it should. You buy a song, its your song to play.
 
What is the difference between this and Microsoft not allowing PS3 games to play on the Xbox 360? Or the Wii not playing Xbox 360 games? I hate how everyone can sue for everything because they don't like the way it is.
I like this analogy very much. Nintendo would have no legal right to release a hack that allowed Wii games to run on the xBox 360, especially if they reverse-engineered Microsoft's proprietary system to do it.

What RealPlayer should have done, instead of hacking Fairplay, is convince the studios to let them sell DRM-free tracks that would have no problem playing on the iPod. Like Amazon did.
 
Actually, if you have enough time, knowledge and money, you could put a Ford engine in a Toyota and Toyota wouldn't give a d@mn.

If, extending the analogy,

- Ford started selling engines for the express purpose of putting them in Toyotas
- made it easy [really easy] to do
- the practice started to catch on
- thus losing Toyota sales of cars with anything more than the minimal engine ("well, I'm just going to replace it anyway...")
- thus making Toyota appear culpable when the retrofit doesn't work well (or, even if the new engines run fine, Toyota doesn't want to risk such conversions backfiring on them if something unexpected happens)

Toyota might start to give a d@mn, and might very well leverage the next broad "free recall/repair" to install a part rendering those Ford engines inoperable in such an unauthorized/unexpected retrofit, and start building future cars to resist such retrofits.

Yeah, the analogy DOES work if you follow it through. Unless the product is built with cross-compatibility in mind, companies don't like the actual and potential risks of others leveraging the platform.
 
  • Apple created a DRM at the record labels request to protect music
  • Creative reverse engineered this copy protection system
  • Creative said they planned to sell this (reverse engineered) system to third parties
  • Apple updated the DRM to make it more secure, as Creative products are not Apple hardware the new DRM broke Creatives hack

Except that Harmony didn't strip Fairplay songs of their protection, it was a method of converting already DRM'd songs bought from RealPlayer into a Fairplay format so they could be played on the iPod. It didn't offer consumers anyway to remove the protection from purchased songs so they could be played universally.
 
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