Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
68,114
38,868



Super Mario Run will receive its "biggest update ever" later this week, according to a sneak peek shared on the App Store this weekend.

super-mario-run-princess-daisy.jpg

A new gameplay mode called Remix 10 will include a set of 10 super-short sections from Super Mario Run's existing levels in quick succession. The stages are remixed with each attempt, with rainbow-colored bonus medals throughout.
Remix 10 has no Game Over screen, and even if you fail to complete a level, you'll just proceed to the next one without any penalty. This means new players can familiarize themselves with a variety of different levels easily and experts can attempt to collect every bonus medal for a perfect rating.
Finishing stages and collecting medals in Remix 10 mode gives players the chance to collect new items to decorate their Mushroom Kingdom, and eventually rescue the newly added character Princess Daisy.

Once rescued, Princess Daisy can be used as a playable character in all of Super Mario Run's other gameplay modes.
Daisy's special ability is to perform a double jump, opening up a brand new way to beat the stages you find trickiest, collect the coveted black coins, or race against other players in Toad Rally.
Super Mario Run will gain a brand new world called World Star, which has nine new levels that are unlocked once players have finished all of the existing stages in the six worlds of the World Tour.
These new levels are filled with new enemies, gameplay mechanics, and of course include pink, purple, and black coin-collecting challenges. Nintendo is promising surprises for even the most seasoned Super Mario Run players in this one.
The update will also allow Super Mario Run to be played while listening to any music in the background, rather than the game soundtrack only.

The update will be available on the App Store [Direct Link] on Friday, September 29, and on the same day, the $9.99 in-app purchase that unlocks the full game will be discounted by 50 percent for two weeks.

About the Game

Super Mario Run is a runner designed for one-handed gameplay. Mario runs forward automatically as players tap to jump, collect coins, pounce on Goombas, avoid obstacles, and reach the flagpole at the end of each course before the timer runs out. In the end, Mario must rescue Princess Peach from the infamous Bowser.

(Thanks, Jesse L.!)

Article Link: Super Mario Run to Get 'Biggest Update Ever' and 50% Price Drop on Friday
 
Looking back, this did't warrant spending 10€, but half the original price with more content sounds OK.

Where is that vaporware Animal Crossing now ?
[doublepost=1506309225][/doublepost]
That's my b-day!
But what daddy really wants is in on the 1st wave of X deliveries. :p

You're making it sound like you ordered yourself a stripper in a cake Guess Apple should have seen this coming.
 
  • Like
Reactions: User 6502
This game just sits on my device never getting played, because the time I most want to play it (on the morning rail commute) is the time when my internet connection is worst. It really chaps my backside that this game requires an internet connection to play. Actually, this article has reminded me - I meant to delete Super Mario Run.
 
I'm waiting for the iPhone X, and I have an S7 right now. Can I buy this on my Mac and just download The full veraion when I get my iphone?
 
Deleted. No offline mode, not worth $5, and it's so incredibly boring with one finger play.

When you reduce any game to a series of timed single taps on the screen, it destroys any sense of connection to such a fantasy world. Not to mention how silly one looks, from a higher perspective, when one just mindlessly taps on an array of leds with one's finger... and pays for such privilege.

Also, beyond greed and stubbornness, there is no valid technical reason to keep all the other great, old Nintendos games off the perfect platform.
 
I’m not a fan of the permanent connection required but I don’t mind it as much as other people. With the additional levels is worth the original 10$, let alone 5$. But to be fair I’d prefer to pay 20$ and have a more complete experience.
 
So many good classic SNES games they could port to mobile and make a huge profit out of. Zelda, Metroid, Donkey Kong, Super Mario World... Also tons of GBA games like the actual Fire Emblems, Zelda Minish Cap, Metroid Fusion, FFTA.. But no, old stubborn man Nintendo gonna Nintendo... Better have them on their failure of a console (which is now dead thanks to them) than on mobile where people would love to play them and pay for them...
 
Deleted. No offline mode, not worth $5, and it's so incredibly boring with one finger play.

When you reduce any game to a series of timed single taps on the screen, it destroys any sense of connection to such a fantasy world. Not to mention how silly one looks, from a higher perspective, when one just mindlessly taps on an array of leds with one's finger... and pays for such privilege.

Also, beyond greed and stubbornness, there is no valid technical reason to keep all the other great, old Nintendos games off the perfect platform.

Two things: first you just complained about using a touchscreen to play mario, and then question why they won’t bring all their games to the iPhone. Second you called them greedy, and they are a for-profit company which the main goal is to make money
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.