The walled gardens exist primarily to protect earnings. There's secondary benefits such as improved security that are trumped up my marketing departments, of course that's a service that could be supplied by a 3rd party.
The walled gardens legally exist because the courts have said if you don't protect your systems, platforms, or hardware - they are free game to use. This was Atari v Activision in the 1980's. So if Apple does not implement a lockout mechanism - a walled garden - anyone can program for, run any compatible OS, or use Apple's hardware in whatever manner the individual sees fit. So Apple, Sony, Microsoft, Nintendo, Intel, AMD, Samsung, Qualcomm, etc, all (in the US) are legally allow to monopolize their own systems, platforms, and hardware whether you like it or not. They legally do not have to allow competition if they so desire. This is why, for example, a MS Surface Pro tablet (running an x86/x64 Intel CPU) won't natively run any other operating system besides Windows and why if Microsoft so desired - they can lock copies of Windows that will run on it to only allow software to install only from their own Windows App store. Why are they not locking it down to their own App store? I'd imagine because they want to sell the tablets on being able to run already existing desktop applications.
That's the reason why I've been harping on this with you. It's already been decided that Apple does not have to allow anyone else the option to setup their own App store on iOS.
What is a valid argument is whether the terms of having to deal with Apple to use their App Store are anti-competitive or unreasonable. But the argument that it is "anti-competitive or unreasonable" to flat out ban 3rd party app stores is not.
It's settled, they can. End of story. Atari v Activision circa 1980's.
This is why Xbox, Playstation, Nintendo systems, and yes Apple's mobile devices do not have to allow Steam, GOG, Amazon, or Epic app or game stores to exist on their system and compete with their own.
Do you still wish to talk about the gaming sector? PC / Windows is a great example of an open (unwalled) platform with multiple secure electronic distribution channels demonstrably offering competition and in doing so good value for money.
Sure, it's unwalled at Microsoft's whim. You can point to it all you want. But, you're going to have to demonstrate and prove to a judge why the 1980's Atari v Activision precedence needs to be thrown out. Nintendo very much got whacked in the late 80's / early 90's for being anti-competitive with it's 3rd party developer agreements to use their platform. But that didn't result in them having to open up their "walled garden". So don't expect that "opening up" will be a required consequence should Apple lose it's upcoming case.
Nice to see the SC had allowed the antitrust case to continue although in my judgement Apple will likely defend their position.
As mentioned, the SC did not comment on the merits of the case at all, they ruled the Plaintiff(s) had standing to sue Apple as they view the customers as direct victims, not indirect. Nothing else.
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This is a bit disingenuous of an argument, as for any of those consoles you do not need to use the built-in store to buy your games.
You can go to dozens of different brick and motor re-sellers to buy your game
Well... so following this line of logic - Can you develop your own Playstation game. Put it in a box and sell it to a brick and mortar store, bypassing Sony's license and 3rd party developer agreements?
No.
You need to talk to Sony and agree to their payment structure, distribution structure, and 3rd party developer agreements - before your game can run on their system or appear on brick and mortar store shelves.
While games have to be signed to work, and that's a different argument whether that should be required or not, you as a consumer of video games have the freedom to pick and chose which stores and 3rd party vendors you support and pay for your content.
While this is true. It's also true that Sony doesn't have to sell to brick and mortar stores (or online retailers either). The problem there is that those same retailers that Sony just snubbed can up and decided to not sell Sony's Playstation hardware itself. Which would, yea, very much cripple Sony. So this is why the PSN store prices can't be too competitive with the physical stores.
Apple has never had physical copies of Apps to sell on store shelves and I think you'd agree it'd be pretty stupid to do so. They do sell App Store giftcards, though. And those can usually be found on discount, from 5-20% off. So you could argue that retail store discounts for Apps exist. You just get some retailer to offer turn $80 US into $100 App Store credit. I don't understand how discounts on giftcards work - but that's what I do. I only ever buy discounted giftcards so depending on the deal I typically accept anything over a 15% discount. So I'm never paying full price for anything off the iOS App Store.