I am not convinced apps are overpriced
They don't have to prove every app is overpriced. Just one example, Spotify.
I am not convinced apps are overpriced
You don’t know what has to be proven or not.They don't have to prove every app is overpriced. Just one example, Spotify.
They don't have to prove every app is overpriced. Just one example, Spotify.
Not sure if “worth” is the right word here. Most brands generally don’t want to provide different payment experiences of one platform over another because at face value you want to provide a unified experience.
Forcing customers to pay the 15/30 transaction cost will only rub them the wrong way. See how cable companies offload RSN costs to subscribers
Except Apple is not forcing Spotify to charge more, that was Spotify's choice. They decided to be butt heads about Apple's fees.
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Thus they cahrge a single price and get different cuts depending onm the sales channel; just like evryu other company theat sells through a variety of channels.
Exvery company puts all their costs on the consumer unless they want to go out of business when the money runs out.
I am not convinced apps are overpriced.....
What I think we are seeing tis the app stores 15% fee is probably close to what the overhead would be ...
They are having their app hosted and promoted on the Apple App Store for free. How is that not clear? If I want to download Netflix, fast, easy and without being a techie, I can do it on the App Store. If I’m a grandmother and want Netflix, I can get it on the App Store. No cost to Netflix. I don’t have to pay a dime, Netflix doesn’t have to pay a dime (the developer fee is not for the app itself).Again what is Netflix getting for free from Apple?
“There is no harm in consumer choice”.Here's a miraculous solution: If you don't want to use an app store other than Apple's, then DON"T USE IT!
Wow what an easy concept to understand, well I guess not for all the Apple apologists / elitist here. There is no harm in consumer choice.
Apple can have their own strictly controlled store and somebody else can create a store app that allows hosting of iOS applications according to their own rules. Don't like it, don't use it.
Also, no decision has been made by the supreme court yet. The only decision they made was to HEAR the case by allowing the lawsuit to happen. At the end of this lawsuit, a decision will be made.
Who gives a **** about what Kavanaugh sided with, the supreme court is not supposed to be about Democrat vs Republican, it is supposed to be a court that thoughtfully applies an interpretation of the laws and constitution in the United States. A SC justice that can make an argument for different things that don't tote a party line is a good justice. The bad ones are strictly partisan (and often tend to be Democrat.... surprise surprise).
Apple has a 10% market share of Macs in the USA vs. over 50% iOS market share in USA. iOS is a much bigger target. Mac has also been around for 35 years, before there was such thing as a consumer virus. iOS was fortunate to start its life having learned from Mac, thus Apple made different choices. And there is plenty of malware on Macs (we remove malware from a Mac client machine weekly). The walled garden is not what keeps you safe on iOS. The App Store keeps you safe.Mac os is not locked down as iOS and I don't see rampant malware infesting macs. Saying the iOS walled garden keeps you safe is an unproven myth.
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https://en.m.wikipedia.org/wiki/Sherman_Antitrust_Act_of_1890 "The law attempts to prevent the artificial raising of prices by restriction of trade or supply "Innocent monopoly", or monopoly achieved solely by merit, is perfectly legal, but acts by a monopolist to artificially preserve that status, or nefarious dealings to create a monopoly, are not. The purpose of the Sherman Act is not to protect competitors from harm from legitimately successful businesses, nor to prevent businesses from gaining honest profits from consumers, but rather to preserve a competitive marketplace to protect consumers from abuses."
Apple is artificially rasing the prices by restricting the supply of alternative distribution stores. Apple made the iPhone and the iOS app store but artificially preserves their status as the sole iOS app store with the use of DRM.
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Why not keep the analogies to software.
"It's like me developing an app for a Windows desktop and not paying MS for it"
What you don't get is they don't want the Walmart shelf space. They want shelf space at a different store.
No, the delusion is that you think the shopping mall owner should be able to tell all the kiosk and retail spaces "You can't move to another mall down the street or go buy your own store somewhere else in town, you're only allowed to sell here, forever."
We're criticizing Apple here because Apple is wrong.
It's like a car manufacturer saying "you can only buy gas from our gas stations, and we've developed a special fuel port so that no other gas station's nozzle will fit in your car, and if we detect that you've somehow managed to bypass that we're going to turn off your car in a week and you'll have to go through a bunch of annoying steps to turn it back on." It's not reasonable, and it would actually be illegal for a car manufacturer to do that.
The point is, if you launch an app on just one store you lose ~50% of your potential customer base. If you sell a certain service that isn't your own software generating the revenue then a 30% cut is quite a lot. Just imagine you offer an IAP for a music track for which you usually charge 99 cents on the web. Let's assume you purchased the license for 70 cents. If you sell that through an App-Store IAP 100% of your margin (in terms of markup, not profit) goes to Apple.I disagree. There are apps that are only in one store; it all depends on how much time and money a developer wants to spend on developing for multiple platforms.
It does force them to a 30% commission. So, that actually forces you to raise prices in certain conditions as explained above.No, it's not. Apple does not force developers to sell at any given price, nor collude to raise prices on apps; if anything the app store has driven prices down to where people expect apps to be a few dollars or euros or even free.
The market of apps, yes. But the market of stores is a different topic. I recommend reading this article: https://arstechnica.com/gaming/2018...am-with-new-store-that-gives-devs-more-money/Apple, like any retailer, makes a profit margin on what it sells. Competition comes in on pricing and access, and Apple provides access to all apps that met its guidelines and lets each developer set their own price. Given that many apps are cheap or free shows the market is competitive.
The point is, if you launch an app on just one store you lose ~50% of your potential customer base. If you sell a certain service that isn't your own software generating the revenue then a 30% cut is quite a lot. Just imagine you offer an IAP for a music track for which you usually charge 99 cents on the web. Let's assume you purchased the license for 70 cents. If you sell that through an App-Store IAP 100% of your margin (in terms of markup, not profit) goes to Apple.
It does force them to a 30% commission. So, that actually forces you to raise prices in certain conditions as explained above.
I wouldn't say the App-Store has driven prices down. Generating of the revenue has changed. Microtransactions and mini apps are the norm now. Beyond that many apps are either subscription based now, have IAP costs (games are mostly financed by some rich customers spending a lot on already expensive IAPs) or are heavily relying on ads... Datamining may be another source of income...The market of apps, yes. But the market of stores is a different topic. I recommend reading this article: https://arstechnica.com/gaming/2018...am-with-new-store-that-gives-devs-more-money/
No, the delusion is that you think the shopping mall owner should be able to tell all the kiosk and retail spaces "You can't move to another mall down the street or go buy your own store somewhere else in town, you're only allowed to sell here, forever."
We're criticizing Apple here because Apple is wrong.
It's like a car manufacturer saying "you can only buy gas from our gas stations, and we've developed a special fuel port so that no other gas station's nozzle will fit in your car, and if we detect that you've somehow managed to bypass that we're going to turn off your car in a week and you'll have to go through a bunch of annoying steps to turn it back on." It's not reasonable, and it would actually be illegal for a car manufacturer to do that.
I said iOS Apps. You can't distribute iOS Apps on the iOS platform outside Apple's App Store from what I read.Plenty of companies sell across the platforms. You do not have an exclusivity agreement with Apple. Search any diet app and see it exists on multiple platforms.
We're proud to have created the safest, most secure and trusted platform for customers and a great business opportunity for all developers around the world. Developers set the price they want to charge for their app and Apple has no role in that. That vast majority of apps on the App Store are free and Apple gets nothing from them. The only instance where Apple shares in revenue is if the developer chooses to sell digital services through the App Store.
Developers have a number of platforms to choose from to deliver their software -- from other apps stores, to Smart TVs to gaming consoles -- and we work hard every day to make our store is the best, safest and most competitive in the world.
Then you either forgo the Apple market or find a different way to make money. Apple is not obligated to make changes to fix a developer's broken business model.
While you are right that Apple is under no obligation to change their business model, Apple has to be aware what the developers of apps think about their business models and make choices accordingly.
As it's a business model, and Apple is just another business, if Apple's App suppliers start getting fed up enough to take their business elsewhere. Apple loses out. 30% of 0 is still 0. So, Apple, as a business, might desire 30% as it fits their financial budgeting. But if the people supplying Apps to the iOS platform no longer feel like they can make money with 30% they can either stop using in app purchases entirely (Apple stops getting 30%, and only gets the developer fees they charge developers), or a worst case for Apple, Those developers just walk away from the Apple platform.
]I think Apple hasa every right to charge for being a payment processor. that stuff isn't free. But at the same time, when all they're doing is payment processing (Past initial download / purchase), 30%/15% is extremely high. Typical payment processors, such as Mastercard/Visa only charge 2-3%. So a 30%/15% split for essentially just processing payments is quite an onerous burden on many of these companies (it's 30% straight off their bottom line)
Absolutely, and like above said, if Developers no longer feel like 15% providing enough value, They can attempt to address it with Apple and renegotiate, or move elsewhere.In the end, how much it costs Apple to provide the app store services has little bearing on how much they can charge for using the app store; their fees will reflect the value developers think they get from being on the app store.
Except Apple is not forcing Spotify to charge more, that was Spotify's choice. They decided to be butt heads about Apple's fees.
So when Trump adds some tariffs on Apple products and Apple adds the increased cost to the retail price, who is the one increasing the price?
Is that a similar question to when the gas tax rises and then prices at the pump rise, who is the one increasing the price?So when Trump adds some tariffs on Apple products and Apple adds the increased cost to the retail price, who is the one increasing the price?
I don't know how you got they said that. They didn't say that at all.So basically the Supreme Court isn’t saying Apple is a monopoly but that their argument about consumers not being direct purchases from Apple is bogus.
I don't know how you got they said that. They didn't say that at all.
I know this.Actually, they were pretty clear they were not ruling on the merits of the case but wether the plaintiffs had standing; which SCOTUS said they did.
I know this.
Fair enough. So what was your disagreement with the. OP's:
So basically the Supreme Court isn’t saying Apple is a monopoly but that their argument about consumers not being direct purchases from Apple is bogus.
PC_tech might have been pointing out that Apple didn't argue that consumers aren't direct purchasers of apps from Apple.
Some have, apparently, been lead to believe that that was Apple's argument. But it wasn't.
How so? Apple argued, from my understanding, that since they marked up apps from developers they were simply a pass through and thus people buying apps were not direct purchasers and thus had no right to sue under antitrust laws. SCOTUS made no comment on the merits of the case:
We disagree. The plaintiffs purchased apps directly from Apple and therefore are direct purchasers under Illinois Brick. At this early pleadings stage of the litigation, we do not assess the merits of the plaintiffs' antitrust claims against Apple, nor do we consider any other defenses Apple might have. We merely hold that the Illinois Brick direct-purchaser rule does not bar these plaintiffs from suing Apple under the antitrust laws. We affirm the judgment of the U. S. Court of Appeals for the Ninth Circuit.
Apple, Inc. v. Pepper, No. 17-204, at *5 (U.S. May. 13, 2019)
Does your understanding come from reading Apple's briefs and/or from listening to the oral argument? Or does it come from someone else's explanation of the case?
I admit mine came from reading Kavanaugh’s opinion and as a non-lawyer the subtle details escape me. My reading seemed to be that SCOTUS focused on whether or not consumers had standing to sue despite Apple’s claims. I appreciate your analysis; one thing I find interesting is how a simple page or two SCOTUS decision has details and ramifications beyond a simple reading.
The sole question presented at this early stage of the case is whether these consumers are proper plaintiffs for this kind of antitrust suit—in particular, our precedents ask, whether the consumers were “direct purchasers” from Apple. It is undisputed that the iPhone owners bought the apps directly from Apple.