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As of this week, Apple Vision Pro users can set up a spatial Persona, which is a new version of a Persona that's designed to make it feel like you're interfacing with other people right in the same room. We thought we'd test out the spatial Persona feature to see how it works and whether it's an improvement over the regular Persona option.


Spatial Personas have a translucent background and include the head, hands, and top part of the torso to provide a more natural feel so that it seems like the people in the conversation are in the same physical room with one another. With spatial Personas, people can move about in their real world space, and that's reflected in the virtual setting. Persona location is the same for all people on a call, so if there are five participants, each one has a different location just as they would sitting together in a room.

If you look at or point to someone on the call, the other participants can see where you are looking or pointing. Voices are also directional relative to where each person is at.

Standard Personas show only a person's face and are limited to a small tile, but spatial Personas have a much more immersive feel. Apple has been improving Personas since the Vision Pro headset launched, and while there's still an uncanny valley feel to them, the visuals are much improved and overall less creepy.

Spatial Personas can be used for watching movies and TV shows together, FaceTime and other video calls, using apps like Freeform, playing games, and more.

As of right now, spatial Personas are live in visionOS in a beta capacity, with the visionOS 1.1 update required. Spatial Personas work with up to five participants.

Article Link: Testing the New Apple Vision Pro Spatial Persona
AVP should do a whole body scan for the persona's well-being.
 
What they should have done, considering how much money they have... is setup a team to develop a single experience app that would highlight all the capabilities for media, education, work... something that would blow people away. And help developers make killer apps for it.

But they dont have that... and what we have is very basic apps but with a product that doesnt really have much other purpose. And at an extremely high price point.

The iPhone was a great phone without waiting for apps... that made it even better. The iPad was a great tablet before having to wait for other apps.. They did what a phone and tablet should do.

with AVP... seems like they spent so much and put so much into the hardware, while neglecting the software side. The software side will take a while to catch up.
Agree with the iPhone but definitely disagree with the iPad.

I remember coming home on launch day with the first iPad and after a few hours of use really felt it was just an iPhone in a bigger form factor. It took some time before apps that really took advantage of the iPad were released. The hardware was there at launch, but took a while for software

I’ve personally found AVP to be more useful as something new at launch than I did with the iPad at launch all those years ago.
 
They are still selling this thing? I’m impressed actually. I still think it will be dead within a year, but it’s lasted longer than I expected. And I’m not one of those Apple doomers. I defended the iPad, Apple Watch, and HomePod even when people were piling on predicting those to fail. This thing is just stupid.
Game changer! /s

Honestly guys I’m concerned Apple is dropping the ball on VR.

Where are the games? Should be sold with some remote controls…
Sorry to disappoint you. A device is as useful as its user wants it to be.
If you are not a Carpenter, don't bother to buy a professional hammer; just get one from the Dollar Store.
Leave the Pro Tools to the Pros. I'm already putting my AVP for good use for work, studying and entertainment.

And here's a very good example:

 
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They are still selling this thing? I’m impressed actually. I still think it will be dead within a year, but it’s lasted longer than I expected. And I’m not one of those Apple doomers. I defended the iPad, Apple Watch, and HomePod even when people were piling on predicting those to fail. This thing is just stupid.
It’s been out for 2 months. Are you being serious when you say you’re impressed they’re still selling it? Did you really think it was possible that they’d stop within 2 months? If not, what’s the point of saying this sort of thing?
 
and I think I was responding to a posters comment about the social aspect... not the tech itself. Mice and virtual keyboards didn't get in the way of seeing a person you're interacting with.
Oh, totally understand. It just also conveniently highlights the way that the march of technology leaves some people without solutions they prefer. Folks that highly value in person or zoom/webex 2d type interactions (or command line swiftness or the tactile response of physical keyboards) will, over time, find fewer and fewer products designed for them. Not because their use cases aren’t valid, but primarily because the vendors find success in marketing to that see and desire products with those new features.
 
There was a time when no one wanted mice.

There was a time when no one wanted virtual keyboards on cellular phones.

Those folks likely never got to the point of wanting one or the other, but the market grew to support the millions and billions that did want those.
I’ve never had to wear either* of those things on my head, though, so be honest with yourself and realise it’s not even remotely the same comparison.
 
Features like this have existed for years on other VR/AR headsets, and it's the same issue here.

These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.

FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
And what do you do when meeting in person would cost thousands of dollars in flights/hotels per visit? Like essentially every remote company?

This is different, because the issue with other headsets is that they sucked for productivity tasks. Sure you could meet in them, but then you are looking at a 720p desktop and a cartoony video game avatar of the person you are talking to.

Today, it still isn't great as everyone needs a $3.5k headset, but in a few years this will be a commodity product, more apps will support it, and having "spatial" meetings will become more normalized. This isn't built to replace in person meetings and hanging out with friends. It is to replace standard work zoom calls with something more compelling, because you can point to things and interact with the same apps at the same time.
 
Game changer! /s

Honestly guys I’m concerned Apple is dropping the ball on VR.

Where are the games? Should be sold with some remote controls…
Apple clearly doesn't see the Vision Pro as a gaming device at all since they literally haven't talked about that AT ALL. If you want to play games buy a Meta or Sony headset.
 
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Exactly... it's another barrier, layer, that nobody wants.

It's artificial, it's cumbersome.... the only good thing is that at least it's not as weird as Metas avatars.
Meanwhile, your competitors will be using this feature to engage with vendors, customers and developers all over the world. You can book flights for face to face meetings or try FaceTime or Zoom but those solutions have just as many barriers and are expensive and time consuming.
 
Freeform is a very cool piece of software...that nobody will ever use...
And I work in the creative industry, so I kinda know what I'm saying.

The main reason is that it doesn't allow to share boards without logging into an apple account.
This means that you constantly have to ask the email of collaborators, and ask if they have a mac or ipad.
This just doesn't work....

The second Freeform will (hopefully) introduce this feature I'll ditch Milanote (which is amazing, but I want to pay less money, if I can) and fully move to Freeform.

For those confused, I'm talking about freeform as it was mentioned in the video.
 
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Features like this have existed for years on other VR/AR headsets, and it's the same issue here.

These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.

FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
Sure. I'll just spend hundreds/thousands of dollars to hang out with my family to fly them across from different cities to meet me to watch a movie.

And I definitely want to drive an hour in traffic to my office to meet my coworkers whenever I want to show them something or interact with them.
 
This article doesn’t help much with imagining how this feature works.

“Persona location is the same for all people on a call, so if there are five participants, each one has a different location just as they would sitting together in a room.”

So is each persona stuck in one position? Does each person’s view reflect their position or do they all see the same thing? Who’s room are they in? In the preceding paragraph it says they can move about their own spaces and it is reflected in the virtual room. Which is it? And why use an example of five participants with no other reference as to why five would matter vs 2 or 3?
 
True, but this is different. This is not another Henry Ford moment giving everyone a car instead of a faster horse... this is giving a counterfeit disguised as something real. The counterfeit (no matter how good it looks) can never fully replace the original because the original is literally the essence of humanity. I'm not saying there is no place for something like this (I love facetiming my family when traveling), but the experience itself, no matter how real, is only a glimpse of the real thing.
I’m not on VRChat, but I’ve seen videos on YouTube of groups of friends interacting in it and it’s intriguing. The main difference between the thousands of folks there and the thousands of folks that have access to Spatial Personas is that Spatial Personas are FAR less “inventive”. :) But, they ARE a low effort way for someone to end up with an “ok” avatar for connecting with friends.

There are indeed a lot of folks that don’t currently use avatars like this and don’t expect to ever use avatars like this or in this way. For those that currently DO use headset enabled social VR engagement like this (or are interested in it), “fully replacing the original” is very likely one of the last things on their list of requirements. They’d much rather be their favorite game or fantasy or animated character, anyway.
 
Features like this have existed for years on other VR/AR headsets, and it's the same issue here.

These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.

FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
Even when just using goofy looking avatars, I find that sharing a virtual space with spatial audio can feel more personal/natural than a video call, especially as you add more participants.

Of course, not many people actually have Reality Pros, or even other VR headsets, so most people won't be able to use this feature with people they know in real life.
 
This article doesn’t help much with imagining how this feature works.

“Persona location is the same for all people on a call, so if there are five participants, each one has a different location just as they would sitting together in a room.”

So is each persona stuck in one position? Does each person’s view reflect their position or do they all see the same thing? Who’s room are they in? In the preceding paragraph it says they can move about their own spaces and it is reflected in the virtual room. Which is it? And why use an example of five participants with no other reference as to why five would matter vs 2 or 3?
With the original implementation each participant could arrange the position of other participants freely. So person X could put the window for person Y 15 feet away and 10 feet above the ground, but person Y could simultaneously freely position the window for person X to be 5 feet away at a more natural height.

With spatial personas, everyone has the same relative position to other people. Person X and Y both see each other as 10 feet away. If person X steps three feet closer in the real world towards where they see virtual person Y, person Y will now see person X at a distance of seven feet. This is especially important when you have three or more participants, because then you can see other participants face each other when they talk. Person X can see Y look towards Z when Y is addressing Z.

Also, you can point at objects in the virtual world, and everything lines up correctly.
 
Is it just me or is no one talking about this product anymore?
<attempting to suppress my snark reflex>

This is a product that is going to take a few years to build out the ecosystem and for more affordable models to come out. In the meantime, it will be an interesting but niche product that appeals to some and is out of consideration for others. I assume you are in the "others" bucket.
 
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