AVP should do a whole body scan for the persona's well-being.
As of this week, Apple Vision Pro users can set up a spatial Persona, which is a new version of a Persona that's designed to make it feel like you're interfacing with other people right in the same room. We thought we'd test out the spatial Persona feature to see how it works and whether it's an improvement over the regular Persona option.
Subscribe to the MacRumors YouTube channel for more videos.
Spatial Personas have a translucent background and include the head, hands, and top part of the torso to provide a more natural feel so that it seems like the people in the conversation are in the same physical room with one another. With spatial Personas, people can move about in their real world space, and that's reflected in the virtual setting. Persona location is the same for all people on a call, so if there are five participants, each one has a different location just as they would sitting together in a room.
If you look at or point to someone on the call, the other participants can see where you are looking or pointing. Voices are also directional relative to where each person is at.
Standard Personas show only a person's face and are limited to a small tile, but spatial Personas have a much more immersive feel. Apple has been improving Personas since the Vision Pro headset launched, and while there's still an uncanny valley feel to them, the visuals are much improved and overall less creepy.
Spatial Personas can be used for watching movies and TV shows together, FaceTime and other video calls, using apps like Freeform, playing games, and more.
As of right now, spatial Personas are live in visionOS in a beta capacity, with the visionOS 1.1 update required. Spatial Personas work with up to five participants.
Article Link: Testing the New Apple Vision Pro Spatial Persona
Agree with the iPhone but definitely disagree with the iPad.What they should have done, considering how much money they have... is setup a team to develop a single experience app that would highlight all the capabilities for media, education, work... something that would blow people away. And help developers make killer apps for it.
But they dont have that... and what we have is very basic apps but with a product that doesnt really have much other purpose. And at an extremely high price point.
The iPhone was a great phone without waiting for apps... that made it even better. The iPad was a great tablet before having to wait for other apps.. They did what a phone and tablet should do.
with AVP... seems like they spent so much and put so much into the hardware, while neglecting the software side. The software side will take a while to catch up.
They are still selling this thing? I’m impressed actually. I still think it will be dead within a year, but it’s lasted longer than I expected. And I’m not one of those Apple doomers. I defended the iPad, Apple Watch, and HomePod even when people were piling on predicting those to fail. This thing is just stupid.
Sorry to disappoint you. A device is as useful as its user wants it to be.Game changer! /s
Honestly guys I’m concerned Apple is dropping the ball on VR.
Where are the games? Should be sold with some remote controls…
It’s been out for 2 months. Are you being serious when you say you’re impressed they’re still selling it? Did you really think it was possible that they’d stop within 2 months? If not, what’s the point of saying this sort of thing?They are still selling this thing? I’m impressed actually. I still think it will be dead within a year, but it’s lasted longer than I expected. And I’m not one of those Apple doomers. I defended the iPad, Apple Watch, and HomePod even when people were piling on predicting those to fail. This thing is just stupid.
Oh, totally understand. It just also conveniently highlights the way that the march of technology leaves some people without solutions they prefer. Folks that highly value in person or zoom/webex 2d type interactions (or command line swiftness or the tactile response of physical keyboards) will, over time, find fewer and fewer products designed for them. Not because their use cases aren’t valid, but primarily because the vendors find success in marketing to that see and desire products with those new features.and I think I was responding to a posters comment about the social aspect... not the tech itself. Mice and virtual keyboards didn't get in the way of seeing a person you're interacting with.
I’ve never had to wear either* of those things on my head, though, so be honest with yourself and realise it’s not even remotely the same comparison.There was a time when no one wanted mice.
There was a time when no one wanted virtual keyboards on cellular phones.
Those folks likely never got to the point of wanting one or the other, but the market grew to support the millions and billions that did want those.
And what do you do when meeting in person would cost thousands of dollars in flights/hotels per visit? Like essentially every remote company?Features like this have existed for years on other VR/AR headsets, and it's the same issue here.
These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.
FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
Apple clearly doesn't see the Vision Pro as a gaming device at all since they literally haven't talked about that AT ALL. If you want to play games buy a Meta or Sony headset.Game changer! /s
Honestly guys I’m concerned Apple is dropping the ball on VR.
Where are the games? Should be sold with some remote controls…
Meanwhile, your competitors will be using this feature to engage with vendors, customers and developers all over the world. You can book flights for face to face meetings or try FaceTime or Zoom but those solutions have just as many barriers and are expensive and time consuming.Exactly... it's another barrier, layer, that nobody wants.
It's artificial, it's cumbersome.... the only good thing is that at least it's not as weird as Metas avatars.
Sure. I'll just spend hundreds/thousands of dollars to hang out with my family to fly them across from different cities to meet me to watch a movie.Features like this have existed for years on other VR/AR headsets, and it's the same issue here.
These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.
FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
I'm always on mine. The laptop mirroring is amazing. A nice 100" monitor I can use while lying down on my bed.Wait. People still use their AVP?![]()
I’m not on VRChat, but I’ve seen videos on YouTube of groups of friends interacting in it and it’s intriguing. The main difference between the thousands of folks there and the thousands of folks that have access to Spatial Personas is that Spatial Personas are FAR less “inventive”.True, but this is different. This is not another Henry Ford moment giving everyone a car instead of a faster horse... this is giving a counterfeit disguised as something real. The counterfeit (no matter how good it looks) can never fully replace the original because the original is literally the essence of humanity. I'm not saying there is no place for something like this (I love facetiming my family when traveling), but the experience itself, no matter how real, is only a glimpse of the real thing.
Even when just using goofy looking avatars, I find that sharing a virtual space with spatial audio can feel more personal/natural than a video call, especially as you add more participants.Features like this have existed for years on other VR/AR headsets, and it's the same issue here.
These types of interactions are meant to be in person. If you are trying to have these types of meetings and/or interactions, I would re-think just meeting in person.
FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
With the original implementation each participant could arrange the position of other participants freely. So person X could put the window for person Y 15 feet away and 10 feet above the ground, but person Y could simultaneously freely position the window for person X to be 5 feet away at a more natural height.This article doesn’t help much with imagining how this feature works.
“Persona location is the same for all people on a call, so if there are five participants, each one has a different location just as they would sitting together in a room.”
So is each persona stuck in one position? Does each person’s view reflect their position or do they all see the same thing? Who’s room are they in? In the preceding paragraph it says they can move about their own spaces and it is reflected in the virtual room. Which is it? And why use an example of five participants with no other reference as to why five would matter vs 2 or 3?
<attempting to suppress my snark reflex>Is it just me or is no one talking about this product anymore?