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I only see the positives, military personnel and their family that are overseas, single people living in another country from their families college students having study groups. so many possibilities and case uses are unlimited. The AVP is on another level and it's only getting better. for those who only see the negative out of tech and then do not use it. and go live your life and leave the rest of us to enjoy the AVP.
 
This headset came at the right time, only because it needs an active developer and user base before the real reason it exists comes out. AI integration is the key. Think your own person Jarvis. Want to 3d print an object? Scan one, or tell the jarvis ai to make one, then you can both tweak it and then print it. Unheard of except in movies but totally possible. And thats just one mind blowing appication. Imagine with it can help you create virtual worlds, movies, music and write novel in similar ways to my example. This devices biggest features will all be tied to services you can tap into (and pay for) that help you do things you never thought you could. At least that is my hope, without the nickel and diming.
 
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they cracked it, that’s what this thing was missing. totally worth it to drop three months rent knowing i can summon an incredibly unflattering ghost of myself to haunt my colleagues via facetime
 
I own and love my AVP. I use mine 4 to 6 hours per day. These continual improvements and capabilities make it even more fun. A hat tip to Apple for striving for innovation across the AVP platform.
If the eyes are the window to the soul... and Apple now has your retinas (which is REQUIRED to even USE the AVP (no, not Alien vs. Predator))... um, doesn't that technically mean they now have access to (or possession of) your soul? Think about that for a minute... truth is stranger than fiction. :eek:
 
I dont think this is a car to the horse frankly - and the horse sucked - they died all the time and left horse s*** everywhere....


"in 1894, London and New York were "drowning" in horse poop. It was estimated that within 50 years, London streets would be buried in 9 feet of poop and horse carcasses. But the invention of the automobile resolved the problem"​

 
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I own and love my AVP. I use mine 4 to 6 hours per day. These continual improvements and capabilities make it even more fun. A hat tip to Apple for striving for innovation across the AVP platform.
You have that monstrosity strapped to your face 6 hours a day…for real? that really does not sound healthy…mentally or physically.
 
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You have that monstrosity strapped to your face 6 hours a day…for real? that really does not sound healthy…mentally or physically.
:eek: I bet deep inside you are dying to get one, but can't afford it. Or you simply were misguided by all that misinformation going around the web.
If you want to talk about something that was not healthy… mentally and physically: Remember your old CRT Monitor?
That was shooting radiation to your face for hours and hours. Did it affect you?
What about your Microwave Oven?

If wearing the AVP is not healthy, Surgeons wouldn't be using it.
 
:eek: I bet deep inside you are dying to get one, but can't afford it. Or you simply were misguided by all that misinformation going around the web.
If you want to talk about something that was not healthy… mentally and physically: Remember your old CRT Monitor?
That was shooting radiation to your face for hours and hours. Did it affect you?
What about your Microwave Oven?

If wearing the AVP is not healthy, Surgeons wouldn't be using it.
Awesome argument LOL. There are millions of medical people smoking.
 
FaceTime is simply that, seeing someone. Personas are not even that, it's just a hologram of you and makes the interaction feel even less personal than just a normal (real) video call.
I actually think it'd probably be less jarring and feel more natural if they played into the hologram vibe. Add some scan lines, a bit of flicker or something. I'm not saying they need to go the whole blue monochrome Star Wars hologram look, but some something in that direction. Would help avoid uncanny valley effects.
 
Am I the only one who feels that the hype of Vision Pro died already?
One Hundred Yes GIF by The Sean Ward Show
 
I am sure P*hub is gearing up personas as we speak. :rolleyes:

Vision Pro seems like the Newton to me. Some piece of tech that there is not really a market for. There is absolutely NO real reason to purchase these gigantic snow goggles and external battery pack to wear on your face all day. It's like Apple wanted to invent something on Black Mirror just to invent it. I know people with occulus and most of them get tired of it really quickly and abandon it so that it is collecting dust.
 
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I know people with occulus and most of them get tired of it really quickly and abandon it so that it is collecting dust.
The reason for my PSVR2 mostly collecting dust, is that it’s technically sub par. Poor quality lenses impair the experience and the cable doesn’t help either. Plus the underlying GPU/CPU combo is stretched to its limits.

Still I use it occasionally, because it continues to provide a WOW effect when playing e.g. Gran Turismo and getting the feeling to really sit in that car. Or suddenly being inside the cathedral of MOSS. Or even getting a completely different view onto The Room. Or even have a closer look at that deserted village of Resident Evil. Visiting other planets inside the Star Wars universe is also nice.

AVP seems to finally do away with poor image quality and strained hardware and the subsequent consequences on e.g. motion sickness. Plus it explores new control options beyond having to hold sticks in your hands all of the time. I guess it feels much more natural to use the gestures on an AVP (it’s not on sale in my country yet, so couldn’t test it).

People need to understand that this is still a gen.1 product. It has been released to get it into the hands of users and developers alike. To allow everyone (including Apple) to gather real-life experience and feedback outside the ivory tower.

Yes, it is huge and in some ways restricted. But Apple is one of the few (if not only) company to have the will and the long financial breath to nurture this product category, until hardware is sufficiently advanced to shrink the device and lower prices significantly and the market around it develops.
 
The reason for my PSVR2 mostly collecting dust, is that it’s technically sub par. Poor quality lenses impair the experience and the cable doesn’t help either. Plus the underlying GPU/CPU combo is stretched to its limits.

Still I use it occasionally, because it continues to provide a WOW effect when playing e.g. Gran Turismo and getting the feeling to really sit in that car. Or suddenly being inside the cathedral of MOSS. Or even getting a completely different view onto The Room. Or even have a closer look at that deserted village of Resident Evil. Visiting other planets inside the Star Wars universe is also nice.

AVP seems to finally do away with poor image quality and strained hardware and the subsequent consequences on e.g. motion sickness. Plus it explores new control options beyond having to hold sticks in your hands all of the time. I guess it feels much more natural to use the gestures on an AVP (it’s not on sale in my country yet, so couldn’t test it).

People need to understand that this is still a gen.1 product. It has been released to get it into the hands of users and developers alike. To allow everyone (including Apple) to gather real-life experience and feedback outside the ivory tower.

Yes, it is huge and in some ways restricted. But Apple is one of the few (if not only) company to have the will and the long financial breath to nurture this product category, until hardware is sufficiently advanced to shrink the device and lower prices significantly and the market around it develops.

I agree with you.
What we are seeing here with some people’s negative comments are very similar to the reactions people had when Television (crt), microwave ovens, personal computers, 5G Cellular, etc. came out.
 
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The reason for my PSVR2 mostly collecting dust, is that it’s technically sub par. Poor quality lenses impair the experience and the cable doesn’t help either. Plus the underlying GPU/CPU combo is stretched to its limits.

Still I use it occasionally, because it continues to provide a WOW effect when playing e.g. Gran Turismo and getting the feeling to really sit in that car. Or suddenly being inside the cathedral of MOSS. Or even getting a completely different view onto The Room. Or even have a closer look at that deserted village of Resident Evil. Visiting other planets inside the Star Wars universe is also nice.

AVP seems to finally do away with poor image quality and strained hardware and the subsequent consequences on e.g. motion sickness. Plus it explores new control options beyond having to hold sticks in your hands all of the time. I guess it feels much more natural to use the gestures on an AVP (it’s not on sale in my country yet, so couldn’t test it).

People need to understand that this is still a gen.1 product. It has been released to get it into the hands of users and developers alike. To allow everyone (including Apple) to gather real-life experience and feedback outside the ivory tower.

Yes, it is huge and in some ways restricted. But Apple is one of the few (if not only) company to have the will and the long financial breath to nurture this product category, until hardware is sufficiently advanced to shrink the device and lower prices significantly and the market around it develops.
I haven't tried the PSVR 2. But I've tried a few other VR headsets, including the first PSVR, and own two others. But even when using a headset with only a third as many pixels as the PSVR 2 with mediocre lenses, I've never though "If only the image were sharper, I'd use it more." And I tend to play flat screen games at 4K 120 FPS, so I like clear, sharp graphics.
Now, better image quality does open up new use cases, but usually for more sedentary experiences where the weight/discomfort of the headset would annoy me, and the Vision Pro isn't lighter than the average competing device.

I think the software library tends to be the weaker point. There are dozens of flat screen games for each VR game. Even if I like a higher percentage of VR games, there are still ten times as many good flat screen games to play. Budgets have to be smaller, because there are fewer people to buy apps. A couple of my favorite VR apps were made by one or two people each. The developers made decent money, though one of them sold their VR app and started working at Apple on the Vision Pro a couple years ago.

For most games, or anything where you need quick, precise, accurate 3D input, controllers are much better than the eye/hand tracking combo in the Vision Pro. I think it's great Vision Pro can be controlled without any controllers, but that doesn't mean that it's a better input method outside of basic OS navigation.

Vision Pro is in a bad place for game development. Most 3D PC game development is done with Unity or Unreal Engine. The version of Unity that can make VP games is quite expensive, at $4950 per seat per year. And Unreal isn't an option because of the antagonism between Apple and Epic.

I don't think visual lag and tracking accuracy differs significantly from headset to headset in fully immersive games, so I don't think that's really a factor.

(I have focused on gaming in this post because you were explaining why a game console accessory was collecting dust)
 
Today, I was meeting with people in London, Rome, Oslo, Chicago, Seattle, and Bangalore. tonight I'll be meeting with Sydney, Chicago, and Dallas. How do you propose that I meet with them in person? I think you are over valuing the in person experience on a day to day basis. Sure that is value in meeting people, but it doesn't need to be for every meeting and frankly there are coworkers and customers that I expect I will never meet in person.
I think @relaxedpanda point is correct. Facetime has a Face in the name for a reason. When you want to have a video-conference is because you want to see REAL faces, not simulated ones. I would feel really uncomfortable asking for a video-conference and then "see" somebody with this "fancy-creepy-workaround" just because he/she does not want to pull-out the glasses and use a normal webcam that is the right tool for that.
 
I think @relaxedpanda point is correct. Facetime has a Face in the name for a reason. When you want to have a video-conference is because you want to see REAL faces, not simulated ones. I would feel really uncomfortable asking for a video-conference and then "see" somebody with this "fancy-creepy-workaround" just because he/she does not want to pull-out the glasses and use a normal webcam that is the right tool for that.
It’s something we’ll get used to. Once you start interacting with someone like this you start treating them like a person and the representation fades in importance.

Also, Relaxedpanda seemed to be arguing that only in-person meetings are worthwhile. At least with my work, that is never going to be feasible and we have been doing video meetings for years (before Covid). It’s the only way to get work done.
 
I haven't tried the PSVR 2. But I've tried a few other VR headsets, including the first PSVR, and own two others. But even when using a headset with only a third as many pixels as the PSVR 2 with mediocre lenses, I've never though "If only the image were sharper, I'd use it more." And I tend to play flat screen games at 4K 120 FPS, so I like clear, sharp graphics.
Now, better image quality does open up new use cases, but usually for more sedentary experiences where the weight/discomfort of the headset would annoy me, and the Vision Pro isn't lighter than the average competing device.
To me, the pancake lenses in the PSVR2 are of really poor quality. They always look like being dusty or having some smear to it.

Could of course be because of my eyes needing some bit of correction, so I would need to get some corrective lenses for that headset.

But when testing the PSVR1, the experience in terms of image quality was far better. Only the lack of a proper light seal there impaired experience and immersion.
 
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