Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
That’s not how it works - unless you’re running ancient/poorly coded software that doesn’t support retina displays.

“2560x1440” mode on a 5k display is full 5120x2880 resolution - try taking a screenshot and see what you get. The 2:1 scaling affects the physical size and layout of the user interface elements, not the resolution - everything gets rendered to full 5k. The scaling is needed to make the UI usable on a 5k 27” display. Most applications will let you choose the zoom level and font size of the content. By all means use 1:1 if you have super-vision and super-dexterity, but all it will do is reduce the size of the dock, menu bar, buttons, scroll bars etc. to something that most people find unusable small. Might give you a few percent more “real estate” but won’t double it. It won’t improve the definition of the actual content.

Even the fractionally-scaled modes display far more detail than their “looks like resolution” would suggest.
Of course, that is how scaling works, both with up/down scaling (remember those HD-ready displays that can take a larger image and display it on a natively lower resolution screen). It always goes to the native resolution with screens. You won't get any more useable display estate, though. ;) And don't get me wrong, it looks great, but it is still scaled typically 2:1 but can be variable and as I said before applications like the old Apple Aperture were able to have the UI at 2:1 but then the image viewport at native. It is exactly how it works.
 
Last edited:
Of course, that is how scaling works
Sure, but:
they aren't truly run at 5K resolutions, they typically utilize 2 pixels
…is not how resolution works. As you say:
It always goes to the native resolution with [retina/HiDPI]* screens.
Scaling and resolution are not the same thing - but the way Apple describes scaled modes is confusing and unhelpful for users (especially now it’s years since Apple have sold anything with the 110ppi displays that the “looks like” resolutions relate to).

I can’t say whether or not you personally understand this, but what you have actually posted is potentially misleading.

* Actually, with old, standard definition screens, the Mac would happily output 1024x768 to a 1920x1200 (or whatever) display and let the display sort it out by scaling or letterboxing (often with horrible results). You can still run your 4K/5k display in *actual* 1440p mode if you jump through hoops to enable the “hidden” low definition screen modes.
 
That means that the following LC-Display is also a 5k -> 5120 x 384?
Yeah - and 3840x2160 is somehow 4k, too (because UHD has dominated the market - although there are a bunch of other 4k “standards” that do actually have >4k horizontal pixels).

…and using “5k2k” means you presumably have to count 5120x2880 as “5k3k”…

We’re arguing over a hopelessly broken nomenclature. Time to get used to writing “5120x2880” or “5120x2160” and avoiding the ambiguity.

The whole subject area is afflicted by dumb marketing terms and over-simplification. Back in the good old days we’d have been arguing over whether a 19” LCD had a bigger screen area than a 19” CRT (it usually did, unless the CRT was from Apple) :)
 
The whole subject area is afflicted by dumb marketing terms and over-simplification. Back in the good old days we’d have been arguing over whether a 19” LCD had a bigger screen area than a 19” CRT (it usually did, unless the CRT was from Apple) :)
Apple did the same thing as every other CRT manufacturer of the time. The screen size was measured from each corner of the CRT itself (including the parts hidden by the bezel) and advertised as such. The 17" CRT Studio Display had a viewable area of 16" according to Apple's own specifications at the time. If I recall correctly the previous 21" had a viewable area of around 19.8". I don't recall Apple having a 19" CRT (possibly before the days of the Blue and White G3), but if there was, there would have been a "real" size and a "viewable size" on the spec sheet for that one as well. It was a standard of measurement used across the industry.
 
Apple did the same thing as every other CRT manufacturer of the time. The screen size was measured from each corner of the CRT itself
Not a hill I plan to die on wince my small collection of ancient computer magazines is currently packed away :) but I distinctly recall that some 90s-era Apple displays were advertised (at least in the UK) by "honest" viewable area rather than tube size - e.g. the 13" display sold for the Mac LC. See the "AppleColor High-Resolution" and "Apple Basic Color Monitor" and "Portrait Display" at:


...and if you drill down you'll see a footnote about "on some Apple technical documents..." so it all depends where you read it. I notice that the official apple tech specs are very clear about "tube size" vs. vertical area.

Anyway, the topic-relevant message is that there are lies, darned lies, statistics and TV/Monitor specifications. :)
 
Sure, but:

…is not how resolution works. As you say:

Scaling and resolution are not the same thing - but the way Apple describes scaled modes is confusing and unhelpful for users (especially now it’s years since Apple have sold anything with the 110ppi displays that the “looks like” resolutions relate to).
Absolutely, scaling and resolution aren't the same thing. The resolution of a monitor just is, it is fixed it is a given and won't change. I don't think I said anything to the contrary.
I can’t say whether or not you personally understand this, but what you have actually posted is potentially misleading.
?? What is misleading?
* Actually, with old, standard definition screens, the Mac would happily output 1024x768 to a 1920x1200 (or whatever) display and let the display sort it out by scaling or letterboxing (often with horrible results). You can still run your 4K/5k display in *actual* 1440p mode if you jump through hoops to enable the “hidden” low definition screen modes.
You can do that with 4K/5K displays as well :)
 
  • Like
Reactions: TechRunner
Comparing the Apple Studio Display to the ASUS, based on interviews and posted spec.s of both, shows a very mixed bag, partly because the ASD is more of a package (display + speakers + webcam + enhanced build quality) that some stand to benefit from and some don't. All try to bundle the contrasting spec.s in one post and hope I don't bungle it.

1.) Aesthetics. The ASD has premium aluminum build quality...on a device that sits on a desk and for many is rarely touched or moved around. For many of us, plastic displays have long served fine. Some people disparage the look of plastic bodies displays, but they look fine to me, and from the front all I see is screen, bezel and part of the stand and power cable. If you like the industrial metal minimalist look, the ASD offers it.
2.) The ASD has spatial audio that is clearly superior to most in-display speakers...but probably easily outclasses by other speaker systems, which many people already own or will get. A nice feature if you want a compact, minimalist system, but do you?

3.) The ASD defaults to a glossy display that sounds sharp and 'punchy,' and competitors at least mostly don't offer that, but matte degree varies, matte doesn't bother everyone, some people prefer matte and if you want it the nano-texture option on the ASD is quite an upcharge.

4.) The ASD has built-in webcam (variously reviewed as lackluster to pretty good) with Center Stage - one reviewer basically indicated it's a gimmick but a neat gimmick. Some may like it, some may prefer another (or not) webcam...

5.) Some competitors (I think the ASUS included) have height-adjustable stands at no additional charge; Apples ASD height-adjustable stand gets praise for premium functionality, but it's +$400 (IIRC). Ouch!

6.) The ASD warranty is shorter than the ASUS unless you pay extra for AppleCare +. I wonder if AC+ support is more compelling if you live near an Apple Store? Does that matter?

7.) The ASD makes you choose at purchase either VESA mount holes with no stand, a standard stand, or a height adjustable stand. Competitors like the ASUS may give you all that in the default offering.

8.) The ASD will, from what I've been told, operate from keyboard controls like an iMac - so you can adjust brightness up and down, etc...

9.) If the loose rumors are true, and you buy an ASD today, be mindful an updated version may be released 'soon' (whatever that is).

10.) Ease of shopping. The ASUS was recently released at a roughly $800 price point and saw little if any sale pricing during the 2024 late year holiday season. If you want to save, you can to go B&H Photo & Video, sign up for their PayBoo credit card and basically get the sales tax discounted so the $800 or so is what you actually pay. That's the only shopping 'hack' I know for this. ASD shopping is more complicated - sometimes a vendor has it on sale, some buy it though the Apple Certified Refurbished Store, you could check into the Education Discount, etc...

11.) The ASD was made to connect to a Thunderbolt 3 (or 4 or 5) Mac and lacks HDMI and DisplayPort ports. You won't be hooking a game console to it, I think? A PC can be connected, if it has Thunderbolt, but making adjustments isn't as easy as it would be on a Mac. Note: I know at 60-Hz refresh rates neither is a 'gaming monitor,' but some people may want to use it a bit.

12.) For the small minority who use multi-5K display setups, if you want your displays to match each other, 2+ ASDs are very expensive and entail buying extra sound system and webcam gear you may not benefit from.

13.) The ASD doesn't have KVM functionality and a competitor may - the ASUS does. If you have a Windows notebook from work and you want to switch between that and your home Mac, might matter.

14.) The ASD is Thunderbolt 3 (computer to display, not display has no TB out ports, just UBC-C). The ASUS is USB-C DisplayPort Alt mode (and HDMI, etc...), but offers some varied 'hub type' ports. In theory, if you hooked up some USB-C non-TB external SSD drives or other high bandwidth devices to the monitor, the ASD could offer more bandwidth to send info. back to your Mac without throttling. The ASD gives you 1 Thunderbolt 3 3 USB-C out ports; the ASUS gives you these:

USB-C x 1 (DP Alt Mode) Connects your Mac to display. 96-watt charging, like ASD.
DisplayPort 1.4 x 1
HDMI(v2.1) x 1
USB Hub : 3x USB 3.2 Gen 1 Type-A
USB Hub : 1x USB 3.2 Gen 1 Type-C
Earphone Jack : Yes

15.) ASD max. brightness 600-nits, ASUS (typical, not HDR) 400-nits. The ASUS has HDR and the ASD does not, but in display reviews I got the impression HDR on IPS displays tends to be underwhelming. The ASUS uses an IPS Black panel which should offer better contrast that basic IPS panels - how much this impacts how the ASUS and ASD look side-by-side I don't know.

Sounds like if you're an 'iMac-type' shopper, you don't already have much gear, you'll only use a Mac, a compact 'all-in-one' unit appeals, you like quality but aren't highly demanding (e.g.: an audiophile), the basic stand is fine, glare's not a problem, you figure if it outlasts the 1-year warranty it's probably fine without more coverage, and you like that 'punchy' glossy screen, and you get it on sale, the ASD might be nice for you.

But if you just need/want a 5K display and don't want to throw away another $800...
 
?? What is misleading?
This:
And funnily enough, they aren't truly run at 5K resolutions, they typically utilize 2 pixels :), so you lose a lot of screen estate (about half).
Versus your own comments:
The resolution of a monitor just is, it is fixed it is a given and won't change. I don't think I said anything to the contrary.
Apart from the contradiction, the resolution of the image output by the computer matters, too - and in both 2:1 "looks like 2560x1440" and (if you can find it) 1:1 5120x2880 mode, the Mac renders a full 5k image, which the vast majority of applications can use... Meanwhile, you can't gain real estate by making the UI unusably small.

It seems that every time discussions of 5k3k vs 4k vs 5k2k come up someone posts something along the lines "of you have to run your 4k monitor at 1920x1080 resolution" then tries to justify that by narrowing their definition of "resolution"

...and this particular conversation started when someone else posted a link to what they described as a "5k Display" that was actually 5120x2160 (and huge, therefore low ppi) in a thread about an Asus 5120x2880@27"/220ppi display. The only reason this Asus is worth a second look is that it has a 220ppi display at a relatively low price.

Sometimes "pedantically correct" is not the same as "informative" or "helpful" - Screen resolution and scaling are confusing enough.without adding to it.

Apple don't help. No, Timmy, "looks like 2560x1440" doesn't look like 2560x1440... and deleting the "looks like" is the opposite of fixing that...
 
from the comments it seems like this is a poor attempt to advertisement? :)
Not being fececious...you might have uncovered a nefarious conspiracy to make us buy things. But yeah, if they're going to do "paid placements" (allegedly) I wish they'd either be more forthright about it or do a better job about it.
 
  • Like
Reactions: MacFarmer
5K across and 2K (2160 down) vs. ASD 5K across and 2880 pixels down. It's not wider 4K but it is wider 5K. The sacrifice is in some pixels in the vertical... and however we want to feel about spreading 5K out to a wider screen enclosure instead of compressing them into thinner work space.

So 5000 by 800 is 5K?

Nope.

You don’t understand what 5K means. A standard 5K display has 14.7M pixels, a 4K has 8M pixels, your display has 10.8M pixels making it much closer to a 4K than a 5K. At best it could be called a 4.5K, though that’s stretching it.

And you don’t care about pixel density, probably because you have 20-20 vision. Pixel density is importantly for detail work, but even more important when eyes age and it’s harder to make out detail without reading glasses. Both of these are reasons that professionals have been heavy adopters of 5K and 6K monitors since they first became available.
 
I don't know from where you get 800.

The screen displays 5120 x 2160 when I want to use it that way (which is often with track-based apps like FCPX). Next step down is hiDPI 3840 x 1620, which I use often for day-to-day apps. The total pixel count does differ but that's 14.7M vs. 11M and I have never broken out high-powered magnifying glasses to count them. The actual experience of using the screen doesn't show like there is obviously 3.7M missing of anything.

If someone is hung up about any of the individual specs often slung to try to prop up ASD vs. competitors such as this one, I point them to both the 6K and 8K monitors that are available right now. 6K would get them 20M pixels and 8K delivers 33M. So if we want to play such games, consider either of those for pixel count bragging rights... if that is vitally important to you. Of course, when those are offered up as possibilities vs. ASD, there's something wrong with them too (because the one and only ideal monitor for anyone shopping for a monitor happens to be the one and only consumer monitor offered by Apple. Even direct competitive 5K monitors- like this ASUS one- are not the "good" 5K).

Another one that "we" sling often in support of select Apple tech is promotion (120Hz). This monitor has it. ASD is 60Hz. When other tech competing with Apple tech with promotion doesn't offer it too, we shred their "junk" screen. But here- since Apple doesn't have it- apparently it's unimportant and no big deal. And that's how spec evaluations usually work. If Apple wins on some select spec, we'll make it ultra important. And if Apple loses on some other spec, it's not an important metric at all... until Apple addresses it with an improvement and then it is.

I'm perfectly happy with this ultra-wide monitor with my Mac. It looks sharp and beautiful like the iMac 27" it replaced... except there's a lot more of it. It also comes with many other benefits NOT available with the ASD as well as a few that cost hundreds extra to get them with ASD. Anyone reading this should know that Dell has broad distribution with many monitor retailers so odds are good that you can call around to locate a store with an available demo unit, take your Mac to that store, connect it and judge with your own eyes vs. trusting opinions of strangers on website forums. I recommend doing exactly that if you would like much more screen R.E. for all of your Mac-based work & play.
 
Last edited:
I don't know from where you get 800.

The screen displays 5120 x 2160 when I want to use it that way (which is often with track-based apps like FCPX). Next step down is hiDPI 3840 x 1620, which I use often for day-to-day apps. The total pixel count does differ but that's 14.7M vs. 11M and I don't have never broken out a high-powered magnifying glasses to count them. The actual experience of using the screen doesn't show like there is obviously 3.7M missing of anything.

If someone is hung up about any of the individual specs often slung to try to prop up ASD vs. competitors, I point them to both the 6K and 8K monitors that are available right now. 6K would get them 20M pixels and 8K delivers 33M. So if we want to play such games, consider either of those for pixel count bragging rights... if that is vitally important to you. Of course, when those are offered up as possibilities, there's something wrong with them too (because the one and only ideal monitor for anyone shopping for the monitor happens to be the one and only consumer monitor offered by Apple).

Another one that "we" sling often in support of select Apple tech is promotion (120Hz). This monitor has it. ASD is 60Hz. When other tech competing with Apple tech with promotion doesn't offer it too, we shred their "junk" screen. But here- since Apple doesn't have it- apparently it's unimportant and no big deal. And that's how spec evaluations usually work. If Apple wins on some select spec, we'll make it ultra important. And if Apple loses on some other spec, it's not an important metric at all... until Apple addresses it with an improvement and then it is.

I'm perfectly happy with this ultra-wide monitor with my Mac. It looks sharp and beautiful like the iMac 27" it replaced... except there's just a lot more of it. It also comes with many other benefits NOT available with the ASD as well as a few that cost hundreds extra. Anyone reading this should know that Dell has broad distribution with many monitor retailers so odds are good that you can call around to location a store with an available demo unit, take your Mac to that store, connect it and judge with your own eyes. I recommend doing exactly that if you would like much more screen R.E. for all of your Mac-based work & play.

I’m not saying your screen has 800 vertical pixels, I’m taking issue with your contention that any monitor with 5,000 horizontal pixels is “5K”, by pointing out his ridiculous using only that dimension is.

5K started because of 5120 by 2880 monitors, that was the original definition. In order to sell gussied up 4K monitors the industry has bent this definition to anything with 5,000 horizontal pixels, but as I demonstrated there is a HUGE difference in total pixels between “5k2K” and actual 5K. Your monitor is an extra wide 4K, or a 4K+ if you like.

And I appreciate that you really like your massive low resolution monitor, to the point of shilling for Dell. I have three Dells myself, they make good monitors. But let’s be honest, they are nowhere as good as Apple monitors in build or screen quality. If I was working full time on graphics projects now there is no way I’d scrimp and get any Dell, except maybe their 6K.
 
I didn't say it is 5K. I described as it is described: 5K2K.

The 5K in either monitor is counting a line of pixels across the screen, it's not "total pixel" count. If someone made a monitor that was only 1 line of pixels tall and that line of pixels was 5K pixels, it would be a 5K1 monitor. And that would only have a pixel count of 5,000 pixels, which would be 4X fewer than the original iPod screen pixel count.

But anyone reading this and buying what you are selling, I encourage them to crush 14.7M pixels by embracing the 8K monitor available now for 33M pixels (more than 2X pixels vs. ASD) or the 6K monitors which deliver well over 5M more pixels than ASD. However, write in some thread that you're interested in either and then read how those get torn down... because the one and only consumer monitor for anyone is the one and only one offered by Apple.

You see 2 very different opinions here. Both monitors likely have demo units available at stores near you. Go judge with your own eyes to see this "low resolution" but much wider monitor with a loaded hub, 120Hz "promotion" vs. 60Hz, multiple video inputs and stand options built in vs. the one and only, practically-perfect-in-every-way monitor being pushed by my friend there. If this one is as obviously inferior as suggested, move along to something else. Or if it looks quite great to your eyes too, spread some windows out over that expanded canvas and imagine how much more productive you can be with all that extra space. Let your own eyes be the judge.

I'm not "shilling" for Dell. My contributions are simply to remind all of us Mac people that there are PLENTY of monitors in the sea vs. only the 1 consumer option from Apple. I don't care if anyone else buys this Dell or that ASD or this ASUS. I do care just a bit that strangers shouldn't be misled into thinking that only ASD is good for Mac use. ASD is a fine monitor but there are plenty of other choices that can also be fine monitors too.

If I was really hung up on pixels and really wanted 27", etc. I'd probably give this ASUS 5K monitor a try: exact same pixel count as ASD for half the price. I could even buy TWO of them for the ASD (or this Dell's) price, put them side-by-side as a dual monitor setup and have 10K across both of them and 2880 down. Hello 29.4M pixels across both.
 
Last edited:
This:

Versus your own comments:
Fair enough, that was indeed not the correct way of putting it. Naturally, the resolution of the monitor is fixed. It was a clunky way of referring to the screen estate (space for windows and application) you have available. My bad.
Apart from the contradiction, the resolution of the image output by the computer matters, too - and in both 2:1 "looks like 2560x1440" and (if you can find it) 1:1 5120x2880 mode, the Mac renders a full 5k image, which the vast majority of applications can use...
Yes, macOS renders a full image in a virtual buffer to 5K, and then (as good as) halves it.
Meanwhile, you can't gain real estate by making the UI unusably small.
Exactly, very view people who can see that on such a small monitor. So what you get is huge disappointment. Like in if someone came from a 2560×1440 monitor, they still have the same amount of space. It will look great, but they won't have more space for more windows, more text etc.
It seems that every time discussions of 5k3k vs 4k vs 5k2k come up someone posts something along the lines "of you have to run your 4k monitor at 1920x1080 resolution" then tries to justify that by narrowing their definition of "resolution"

...and this particular conversation started when someone else posted a link to what they described as a "5k Display" that was actually 5120x2160 (and huge, therefore low ppi) in a thread about an Asus 5120x2880@27"/220ppi display. The only reason this Asus is worth a second look is that it has a 220ppi display at a relatively low price.

Sometimes "pedantically correct" is not the same as "informative" or "helpful" - Screen resolution and scaling are confusing enough.without adding to it.

Apple don't help. No, Timmy, "looks like 2560x1440" doesn't look like 2560x1440... and deleting the "looks like" is the opposite of fixing that...
Well, it does look like 2560x1440, and it is 2560x1440 what you have available in space. It looks awesome don't get me wrong. But one would still be scrolling a heck of a lot if you work on a large project in FL Studio or Jetbrains better not use tailwind as your code lines will have to wrap a lot. Similarly when using Trading View.

It is a 5k 5120x2880 panel, the screen estate you have to take advantage of it is only 2560x1440 but it is the best looking 2560x1440 you'll get as it is in HiDPI :) That better?
 
I’m not saying your screen has 800 vertical pixels, I’m taking issue with your contention that any monitor with 5,000 horizontal pixels is “5K”, by pointing out his ridiculous using only that dimension is.
But that is what the definition is, that you don't agree with that is fine. Now please do show us a link to a ratified standard that only the way you measure it is the official definition? I happily stand corrected.
5K started because of 5120 by 2880 monitors, that was the original definition. In order to sell gussied up 4K monitors the industry has bent this definition to anything with 5,000 horizontal pixels, but as I demonstrated there is a HUGE difference in total pixels between “5k2K” and actual 5K. Your monitor is an extra wide 4K, or a 4K+ if you like.

And I appreciate that you really like your massive low resolution monitor, to the point of shilling for Dell. I have three Dells myself, they make good monitors. But let’s be honest, they are nowhere as good as Apple monitors in build or screen quality. If I was working full time on graphics projects now there is no way I’d scrimp and get any Dell, except maybe their 6K.
Low-resolution monitor 🤣 Seriously, you think a 5K2K is a low resolution? If anything in the ultrawide 21:9 format and with a 40" size, you can actually use that resolution and all of it, instead of scaling it down to half ;) You can with the Asus run it natively as well, but on such small dimensions it's a bit tough on the eyes.
 
Well, it does look like 2560x1440, and it is 2560x1440 what you have available in space.....It is a 5k 5120x2880 panel, the screen estate you have to take advantage of it is only 2560x1440 but it is the best looking 2560x1440 you'll get as it is in HiDPI...
You're claiming you lose half your available space when you use a 5120 x 2880 monitor at 2:1 scaling rather than 1:1.

That's certainly incorrect for the applications I use, and I'd expect likewise incorrect for the overwhelming majority of the most commonly-used Mac applications.

Think it through: If the app allows you to adjust the zoom value (i.e., to select the magnification at which your workspace is displayed)—and most modern apps do—the only real-world consequence of switching from 1:1 to 2:1 scaling is that it makes your UI twice as big. And the UI's on the majority of the most commonly-used apps take up only a small fraction of the screen.

For instance, here's Word at 2:1 scaling, displayed half-screen on my 27" 5k Retina iMac. The UI elements (menu bar, ribbon, and right and bottom borders) take up only 15% of the real estate, leaving 85% for my workspace (i.e., the document itself). [You don't see the dock b/c I have it positioned vertically on the R side of my right-most display.]

If I switched to 1:1 scaling I'd double the magnification (zoom) to maintain the same text display size on my screen, but now the UI elements would take up only 7.5%, leaving me 92.5% of the half-screen for my workspace. Thus by switching from to 1:1 to 2:1, my working area is decreased by only 1 – 85/92.5 = 8%, which is a far cry from your claim that 2:1 halves your real estate.

I.e., for apps with zoomable workspaces, regardless of whether you're working at 1:1 or 2:1 scaling, you're going to adjust the magnification so the text & graphics are displayed at whatever size you deem optimum, which means you're going to adjust it to display at the same size regardless of whether you're using 1:1 or 2:1. The only thing you (typically) can't adjust, and whose size is thus fixed by the display scaling, is the UI.

Yes, there are programs that have more substantial UI's, but also programs that have less. Further, if you hide the ribbon in Word, the UI takes up only 6% of the screen, making the difference in workspace area between 2:1 and 1:1 even less significant (1 – 94/97 = 3%).

1739603568412.png
 
Last edited:
  • Like
Reactions: theluggage
You're claiming you lose half your available space when you use a 5120 x 2880 monitor at 2:1 scaling rather than 1:1.

That's certainly incorrect for the applications I use, and I'd expect likewise incorrect for the overwhelming majority of the most commonly-used Mac applications.

Think it through: If the app allows you to adjust the zoom value (i.e., to select the magnification at which your workspace is displayed)—and most modern apps do—the only real-world consequence of switching from 1:1 to 2:1 scaling is that it makes your UI twice as big. And the UI's on the majority of the most commonly-used apps take up only a small fraction of the screen.

For instance, here's Word at 2:1 scaling, displayed half-screen on my 27" 5k Retina iMac. The UI elements (menu bar, ribbon, and right and bottom borders) take up only 15% of the real estate, leaving 85% for my workspace (i.e., the document itself). [You don't see the dock b/c I have it positioned vertically on the R side of my right-most display.]

If I switched to 1:1 scaling I'd double the magnification (zoom) to maintain the same text display size on my screen, but now the UI elements would take up only 7.5%, leaving me 92.5% of the half-screen for my workspace. Thus by switching from to 1:1 to 2:1, my working area is decreased by only 1 – 85/92.5 = 8%, which is a far cry from your claim that 2:1 halves your real estate.

I.e., for apps with zoomable workspaces, regardless of whether you're working at 1:1 or 2:1 scaling, you're going to adjust the magnification so the text & graphics are displayed at whatever size you deem optimum, which means you're going to adjust it to display at the same size regardless of whether you're using 1:1 or 2:1. The only thing you (typically) can't adjust, and whose size is thus fixed by the display scaling, is the UI.

Yes, there are programs that have more substantial UI's, but also programs that have less. Further, if you hide the ribbon in Word, the UI takes up only 6% of the screen, making the difference in workspace area between 2:1 and 1:1 even less significant (1 – 94/97 = 3%).

View attachment 2482344
LOL You are definitely true to your username :)

Native resolution:
2025-02-15_09-35-33.png


Retina on the same screen:
2025-02-15_09-36-15.png


Where do I have more space to work? Where can I see the full timeline whilst maintaining its detail without zooming? Where would one have to scroll more?

Retina looks great, and on smaller screens it is more comfortable to work with, but don't dismiss that it doesn't come with major drawbacks like only having half of the advertised space on the desktop, nor that you have magically the space to work in through the rendering on the virtual buffer.

Would I get a retina display if they did a 40" or 49" version, gosh most definitely yes, but then it would have to be a 10K one to get some useable desktop space that one can have today.
 
  • Love
Reactions: turbineseaplane
LOL You are definitely true to your username :).
Heh :).
LOL You are definitely true to your username :)

Native resolution:
View attachment 2482361

Retina on the same screen:
View attachment 2482360

Where do I have more space to work? Where can I see the full timeline whilst maintaining its detail without zooming? Where would one have to scroll more?

Retina looks great, and on smaller screens it is more comfortable to work with, but don't dismiss that it doesn't come with major drawbacks like only having half of the advertised space on the desktop, nor that you have magically the space to work in through the rendering on the virtual buffer.

Would I get a retina display if they did a 40" or 49" version, gosh most definitely yes, but then it would have to be a 10K one to get some useable desktop space that one can have today.
I think what you posted illustrates that it's-app dependent. As your screenshots show, with apps that don't have zoomable workspaces, you can't compensate for a change in scaling. But I contend that the most commonly-used apps (like, for instance, Word), are zoomable.

First screenshot: Word with 11-point Times at 200% zoom with MacOS's default 2560 x 1440 (2:1 scaling)
Second screenshot: Word with 11-point Times at 250% zoom with 3200 x 1800 (1.6:1 scaling; it's not giving me the 1:1 option).

You can see the text is displayed at identical size, since we've changed the scaling by 1.25x, and changed the mangification by 1.25x to compensate.

You can additionally see that all I lose because of the larger UI with 2:1 scaling is 1.5 lines of text (out of 46.5), so my loss in real estate is only 1 – 45/46.5 = 3%. Thus, with apps like Word, we get only a small loss in working real estate when we go to higher scale factors.

1739617475786.png



1739617430605.png
 
Last edited:
Heh :).

I think what you posted illustrates that it's-app dependent. As your screenshots show, with apps that don't have zoomable workspaces, you can't compensate for a change in scaling. But I contend that the most commonly-used apps (like, for instance, Word), are zoomable.

First screenshot: Word with 11-point Times at 200% zoom with MacOS's default 2560 x 1440 (2:1 scaling)
Second screenshot: Word with 11-point Times at 250% zoom with 3200 x 1800 (1.6:1 scaling; it's not giving me the 1:1 option).

You can see the text is displayed at identical size, since we've changed the scaling by 1.25x, and changed the mangification by 1.25x to compensate.

You can additionally see that all I lose because of the larger UI with 2:1 scaling is 1.5 lines of text (out of 46.5), so my loss in real estate is only 1 – 45/46.5 = 3%. Thus, with apps like Word, we get only a small loss in working real estate when we go to higher scale factors.
With Microsoft Word I would entirely agree, with a browser based app I'd also agree. I would argue though that I've never met anyone who is just in MS Word argue they need to buy a retina external monitor, nor an ultra-wide 5k2k (although reviewing documents next to each other becomes really comfortable). Despite it making interaction with their digital documents look great.

These kind of monitors are at the slightly more specialist end of the market, as cheap as the Asus is for that market, it is still very expensive for the MS Word crowd. And naturally there are exceptions. In these categories I would argue that it becomes more important as to what you actually do and the kind of software you use. For example for gamers these super high resolution monitors with low refresh rates aren't great either.

There is no one best monitor, it all depends on what you want to do with it and what its primary use is.
 
So 5000 by 800 is 5K?

Nope.

You don’t understand what 5K means. A standard 5K display has 14.7M pixels, a 4K has 8M pixels, your display has 10.8M pixels making it much closer to a 4K than a 5K. At best it could be called a 4.5K, though that’s stretching it.

And you don’t care about pixel density, probably because you have 20-20 vision. Pixel density is importantly for detail work, but even more important when eyes age and it’s harder to make out detail without reading glasses. Both of these are reasons that professionals have been heavy adopters of 5K and 6K monitors since they first became available.
I absolutely agree with your answer. The users who always think they have a 5K display just because a misleading Wiki article makes them feel right have in reality not understood what a 5K (or 6K/8K) computer monitor is all about!

True 5K already exists with the iMac and the Dell UltraSharp UP2715K in 2015 and earlier.
The key point is the ~220PPI.

What is so inflationarily advertised as 5K today has absolutely nothing to do with these high-resolution monitors. The number of pixels alone is only about half of a real 5K display.

With this infantile attitude that everything is a 5K display that has only one dimension more or the same number of pixels as 5120, the commentators disqualify themselves.

Displays with 5120x2160 are obviously just wider 4K displays, because the PPI is also identically low-resolution and has nothing, absolutely nothing to do with the monitors we are discussing here in this thread. Such unqualified posts, which then still claim that a DELL 40” with 5120x2160 (which I own myself and never even come close to the quality of an ASD or DELL UP2715K) is a real 5K monitor, make me angry :(
 
  • Like
Reactions: SlaveToSwift
I absolutely agree with your answer. The users who always think they have a 5K display just because a misleading Wiki article makes them feel right have in reality not understood what a 5K (or 6K/8K) computer monitor is all about!

True 5K already exists with the iMac and the Dell UltraSharp UP2715K in 2015 and earlier.
The key point is the ~220PPI.

What is so inflationarily advertised as 5K today has absolutely nothing to do with these high-resolution monitors. The number of pixels alone is only about half of a real 5K display.

With this infantile attitude that everything is a 5K display that has only one dimension more or the same number of pixels as 5120, the commentators disqualify themselves.

Displays with 5120x2160 are obviously just wider 4K displays, because the PPI is also identically low-resolution and has nothing, absolutely nothing to do with the monitors we are discussing here in this thread. Such unqualified posts, which then still claim that a DELL 40” with 5120x2160 (which I own myself and never even come close to the quality of an ASD or DELL UP2715K) is a real 5K monitor, make me angry :(
Cool, show me the officially ratified standard that supports your definition, and I'm man enough to admit I had it wrong. Until that time, it is just your opinion and your definition.
 
Yes, macOS renders a full image in a virtual buffer to 5K, and then (as good as) halves it.
No, it doesn't. You keep saying that you understand and then repeating the same mistake.
There is no halving of resolution involved. MacOS renders a 5k3k image and sends that to the display. The system UI elements are rendered double-sized but are still rendered at full 5k resolution. On a 220ppi display that scaling is needed to make them usable.

There's only an extra scaling step if you choose a mode other than "looks like 2560x1440" or "5120x2880" - in that case the internal rendering is to twice the "looks-like" value and that's then downsampled to the native resolution of the screen. With a 4k display, many people will run in "looks like 2560x1440" mode to get their preferred UI scale, in which case the image is rendered internally to 5120x2880 and then downsampled by the GPU to native 3840x2160 (which introduces scaling artefacts - but still displays more detail than an actual 1440p display)

Exactly, very view people who can see that on such a small monitor. So what you get is huge disappointment.
You have fixated on the idea that doubling the (linear) resolution should double the "real estate". It doesn't. The point of "retina" was always sharpness & making pixels too small to notice.

MacOS has always been designed around the idea of a fixed pixels-per-inch scale (back in the 80s it was 70ppi so 1 pixel = 1 point, today it's ~110ppi for "standard def" and ~220ppi for "high def/retina" - I think there's support for 330ppi in MacOS/iOS, too, probably in anticipation of 8k). The "Apple" way has always been that, to get more screen real estate, you buy a larger screen with the same pixels-per-inch.

A major selling point of 5k3k @ 27" displays - and why Mac users are prepared to pay a premium - is that 220ppi resolution giving what many people see as the "optimum" UI size for MacOS at comfortably-better-than-retina sharpness.

Like in if someone came from a 2560×1440 monitor, they still have the same amount of space.
Yes. That's part of the point of 220ppi displays. The UI size of the old 1440p iMac is widely seen as "perfect" for MacOS - and the fonts and buttons were already pretty space-efficient c.f. other OSs. making them smaller would reduce usability.

The other advantage of 220ppi displays is that - if you don't like the UI scale - they can be used in fractional-scaling mode to give you several intermediate choices between "looks like 1440p" and "native" - and the higher native ppi means that the scaling artefacts are less prominent than you'll see on a 4k screen.
Native resolution:

...which many people will find unusable on a 27" display because the system fonts, buttons, controls etc are too small for comfort.

But - as you've shown - a 5k3k display will quite happily run at straight native resolution if that's what you like. (I think you have to option-click on "Scaled" and/or install something like SwitchResX to get the choice). If you want to define "real estate" as how much you can fit on the screen in native mode (usability not an issue) then a 5k3k display will still have more real estate than a 5k2k or 1440p display of comparable size - in which case, what is your point?

Reality at the moment is that there are approximately zero 5k3k displays with larger-than-27" screens (there aren't that many 5k3k options full stop) - which is what people would actually need to make "native mode" usable.

Retina on the same screen:
Which is probably how the app designer intended it to look if it was designed for Mac. If the UI design wastes space on the screen format used by the iMac for the last decade then complain to the designer.

I've found that cross-platform stuff designed with PC in mind tends to target multiples of 1080p and is more screen-efficient on Mac (e.g. Affinity, VS Code) - or there are things like Blender which have independently scalable UIs.

Now, on 4k displays there is a dilemma: "looks like 1080p" with 2:1 UI scale makes the UI about the right size for a 24" display (and, sadly, 24" 4k displays seem to be dead) but it is rather space-consuming on a 27" or larger screen, while "native" 3840x2160 without UI scaling is too small for most people on anything smaller than about 30". That's why most people judge 4k by fractionally-scaled "looks like 2560x1440" mode which gives the widely-preferred UI size (which actually looks pretty good, and a lot better than actual 1440p - but if you go hunting for artefacts or run GPU benchmarks you will find them).... but a 5k3k display gives you that sought-after UI size with no fractional scaling or artefacts. With 5k2k - since the PPi is the same as a 4k of the same height - you're essentially in the same boat as with 4k

Don't get me wrong - 4k and 5k2k displays are perfectly valid options, as is using a large 4k display in native mode if you want lots of real estate, but there are good reasons why 4.5k, 5k3k and 6k are worth a premium on MacOS.

But that is what the definition [of 5k] is, that you don't agree with that is fine. Now please do show us a link to a ratified standard that only the way you measure it is the official definition?
I don't think there's an agreed, ratified standard for just "5k" either. From Wikipedia:
This resolution is typically used in computer monitors to achieve a higher pixel density, and is not a standard format in digital television and digital cinematography, which feature 4K resolutions and 8K resolutions.[1]
Or, this page from Wikipedia gives UW5K or WUHD for 5120x2160 and UHD 5k for 5120x2880 - but there's no citations for those terms. Or, there's this one that just gives 5k as 5120x2880. The Dell display that started the fuss uses WUHD for 5120x2160 (which actually makes the most sense). OK Wikipedia isn't a good primary source, but if there was a clear, single, official definition of 5k it would probably be cited - and the take-home message should be to be specific rather than have arguments based on sketchy, hard-to-pin-down standards and marketing hyperbole.

Equally, we should really be saying "4k UHD" when we mean 3840x2160 since there are several standards for 4k (mostly with >4000 horizontal pixels) with various specific resolutions and aspect ratios. 4k UHD is an actual standard that specifically means 3840x2160. Problem is, I think, 5120x2880 should have gotten a VESA name like "QQHD" but didn't because it never really went PC mainstream.

So - as with many arguments about terminology - it's really about popular usage rather than standards. The term "4k" was popularised as usually meaning UHD by mass-market TVs and "5k" was popularised as usually meaning 5120x2800 by 5k iMacs 10 years ago - and wasn't ambiguous until very recently when 5k2k displays started appearing... but while a 5k2k WUHD display may be a perfectly good choice for a Mac it does not meet the specific ppi criteria that makes -hah- 5k3k/QQHD (hah! it's called QQHD now because I say so :)) particularly attractive to Mac users.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.