When does it make sense from your perspective to spend $60 on a game?
As a PC only gamer, I always wait for price drops since they happen so frequently and quickly, even with AAA games.
Piracy then becomes a natural and fitting outcome for these products.
Or you could, you know, not play it. Piracy is merely the other side of the same thievery coin. Pirates can cloak their self-righteousness under the guise of "sticking it to the man," but the boardroom occupants get paid no matter what. It's the honest employees, legitimate customers, and sites like GOG who try to do the best for their customers that ultimately suffer.
no game for me is worth 60, especially since in europe we'd pay 60.
the options are...pay it. no chance..pirate it, rather not, so that leaves wait til steam sale or buy from legit sites selling eastern european keys. only done the latter for football manager (on principle as the price is shocking compared to the£ price) and whilst i was there picked up watch dogs for buttons, just as well as its crap.
GoG only sells DRM free games by the way.
indeed
...[it's] sites like GOG who try to do the best for their customers that ultimately suffer [from pirates]
Personally, I think pirates steal for a variety of reasons...
Your post:
So I don't see how (exactly) GoG suffers when they offer a DRM-free product people want.
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"Like all GOG.com games, the version of The Witcher 2 released in 2011 shipped without DRM – pirating it would have been little more complex than sharing the file. However, it was also published in the US as a boxed, on-disc game by Atari. This version shipped with SecuROM copy protection. “Most people in the gaming industry were convinced that the first version of the game to be pirated would be the GOG version (as it was DRM-free), while in the end it was the retail version, which shipped with DRM,” notes GOG.com’s Managing Director, Guillaume Rambourg..."
"But why, then, would the DRM-free version of The Witcher 2 be ignored by pirates, when it was an open target? Marcin Iwinski, CEO of CD Projekt Red, responded:
You would have to ask someone at the pirate group which cracked it, but I have to admit it was a big surprise. We were expecting to see the GOG.com version pirated right after it was released, as it was a real no-brainer. Practically anyone could have downloaded it from GOG.com (and we offered a pre-download option) and released it on the illegal sites right away, but this did not happen."
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(http://www.forbes.com/sites/danieln...he-truth-is-it-doesnt-work-cd-projekt-on-drm/)
Agreed. (The Forbes link above touches on a lot of them as well.)
However the point is this tired PR narrative that constantly gets recycled about the morality of stealing is moot.
Is it wrong? Sure.
Should we (the public) care? No.
Why? Because AAA game companies make their own beds when it comes to this issue. They are not victims - they are the architects of their own fortunes. The piracy narrative becomes a lazy way to externalize the results of bad business decisions or a crappy product.
Which brings me back to the thread topic. What determines why we buy what we buy? Well in entertainment it has a lot to do with reputation, whether that's movies, music or in this case games.
it really depends on how many hours of entertainment you can get out of it, i normally wait for a sale for single player games but I happily shell out $60 for fifa every year because i know I will put in hundreds if not thousands of hours in it every year, I rather pay the 60 and be able to play online
You think $60 is expensive? This is why companies try to split their products into the retail 'box' and subsequent DLC that costs around the same price (e.g. Call of Duty, Destiny, etc).
Here in England, when the Nintendo 64 launched the standard price of games for it was £60.
Adjusted for inflation, that's roughly the equivalent of $137 in your American cash today.
You think $60 is expensive? This is why companies try to split their products into the retail 'box' and subsequent DLC that costs around the same price (e.g. Call of Duty, Destiny, etc).
Here in England, when the Nintendo 64 launched the standard price of games for it was £60.
Adjusted for inflation, that's roughly the equivalent of $137 in your American cash today.
Not to mention a lot of N64 cartridges in the US were expensive tooTurok came with a $79 price tag in the US (and $129 in AU) aka $116.98 in today's money. The $50 price tag for the Xbox/PS2/Gamecube generation was an aberration from console software pricing. It's not surprising prices went back up as costs rose in the next-gen era.
You've always had it cheaper in the US - Turok was £70 here at launch, or around $160 today.
Every new console generation, they raise the prices in the early days and it drifts back down over time. I'm sure Xbox games were £45-£50 at launch before settling to £40, just the same as Xbox 360. EA Sports titles and Call of Duty were always at least £5 more than other games in the shops.
Cheap / "free"-to-play mobile games and heavy discounts on Steam / Humble Bundle and so on, I think these have devalued all games in the minds of consumers. I've got a Steam library and an iPad full of stuff I've only looked at once.
Hence why I really hope consoles stick aroundfor now they're offering an outlet for producing and making money off AAA games, where that's not necessarily the case on PC.
That I think is the serious cost of the devaluation of games—that it does essentially force more "disposable" experiences because even if you put the effort into it, the ecosystem isn't designed to support it.
Hence why I really hope consoles stick around—for now they're offering an outlet for producing and making money off AAA games, where that's not necessarily the case on PC.
I think you're going to see more expensive mobile games in the future, but they can only be well-established names and brands. A random schmo even with great word-of-mouth and a great game won't be able to demand even $15 for a mobile or iPad game.
I guess the tend to free to play is great for people like me; I haven't spent a cent on Dota 2. I'm uncomfortable with the fact that my playing is essentially subsidized by people who can't help themselves, though. It's like thinking about how my tax bill is smaller because of lotto fiends.