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Just so you know Apple arcade will only feature premium prices games, like the ones you buy. It won’t have any of the free to okay games on its platform.
So no Fortnite or the new Call Of Duty game and no Diablo or PUBG either.
That’s the point. The funding model of those titles are poison to quality gaming. They can remain in the main App Store, but I will be far more interested in Apple Arcade titles that should all be premium quality games with long term support like freemium.
I think a lot of people are missing this side of the Apple Arcade proposal; premium games get released and abandoned because the money dries up after the first month. Freemium games are continuously updated to keep customers coming back, but sacrifice quality game balancing. Apple Arcade will be Premium games that continue to generate revenue after the initial release so devs have an incentive to keep them fresh.
 
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That’s the point. The funding model of those titles are poison to quality gaming. They can remain in the main App Store, but I will be far more interested in Apple Arcade titles that should all be premium quality games with long term support like freemium.
I think a lot of people are missing this side of the Apple Arcade proposal; premium games get released and abandoned because the money dries up after the first month. Freemium games are continuously updated to keep customers coming back, but sacrifice quality game balancing. Apple Arcade will be Premium games that continue to generate revenue after the initial release so devs have an incentive to keep them fresh.

That's an interesting take on it. Makes ya think.
 
That’s the point. The funding model of those titles are poison to quality gaming. They can remain in the main App Store, but I will be far more interested in Apple Arcade titles that should all be premium quality games with long term support like freemium.
I think a lot of people are missing this side of the Apple Arcade proposal; premium games get released and abandoned because the money dries up after the first month. Freemium games are continuously updated to keep customers coming back, but sacrifice quality game balancing. Apple Arcade will be Premium games that continue to generate revenue after the initial release so devs have an incentive to keep them fresh.

Not all games are poison just because you have to pay for them upfront, Grid, Rush Rally 3 to name 2, the freemium model killed mobile gaming as it’s akin to gambling, Apple won’t include them purely because it gets far far far far more money from the freemium model as do the devs.

I don’t think what Apple is offering will last long or will be any good.
 
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Not all games are poison just because you have to pay for them upfront, Grid, Rush Rally 3 to name 2, the freemium model killed mobile gaming as it’s akin to gambling, Apple won’t include them purely because it gets far far far far more money from the freemium model as do the devs.

I don’t think what Apple is offering will last long or will be any good.
I was specifically referring to IAP for consumables as being poison. I should have been more clear.
I do enjoy premium titles on iOS, but have frequently been burned by those as well. More often than not, premium titles are abandoned. Bugs are left unpatched and instead of fixing issues when an iOS patch breaks functionality, the games are often just pulled off of the store.
I am cautiously optimistic of Apple Arcade because it could offer what I am looking for out of mobile gaming; well supported premium games that don’t have IAP.
Remember that this will live along side the current App Store and will likely appeal to gamers who are otherwise not spending any money on IAP today. This could be a new and largely untapped revenue stream for Apple that if done well could increase overall store profits. I can almost guarantee that the average iOS user spends less per month today than this new service will charge.
 
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I was specifically referring to IAP for consumables as being poison. I should have been more clear.
I do enjoy premium titles on iOS, but have frequently been burned by those as well. More often than not, premium titles are abandoned. Bugs are left unpatched and instead of fixing issues when an iOS patch breaks functionality, the games are often just pulled off of the store.
I am cautiously optimistic of Apple Arcade because it could offer what I am looking for out of mobile gaming; well supported premium games that don’t have IAP.
Remember that this will live along side the current App Store and will likely appeal to gamers who are otherwise not spending any money on IAP today. This could be a new and largely untapped revenue stream for Apple that if done well could increase overall store profits. I can almost guarantee that the average iOS user spends less per month today than this new service will charge.

I just saw this new Arcade service will offer exclusive games only, well that could be interesting and make it useful.
But Apple will then be competing with Google Stadia and possible high end PC games on your phone or tablet, hmm interesting times.
And thanks for clearing it up, it wasn’t clear you hated IAPs and I utterly agree, hate them.

But Apple didn’t announce pricing, that could be an issue too for this service.
 
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I just saw this new Arcade service will offer exclusive games only, well that could be interesting and make it useful.
But Apple will then be competing with Google Stadia and possible high end PC games on your phone or tablet, hmm interesting times.
And thanks for clearing it up, it wasn’t clear you hated IAPs and I utterly agree, hate them.

But Apple didn’t announce pricing, that could be an issue too for this service.
While some may be, I’m not convinced that all Arcade games will be truly exclusive. Look at Oceanhorn 2 as an example. The first one was a big cross platform hit and the sequel has been announced for other platforms as well. I am guessing the exclusive term was badly phrased and they meant your Apple Arcade subscription is exclusive to Apple devices. Time will tell. This won’t lunch until iOS 13, so there is plenty of time to firm things up.
The service will live or die on the quality of the curation.
To get back to the topic of the thread... I’d love to see Blade added to Arcade next year.
 
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Yeah back on topic Elder Scrolls is in the UK store, but if you download it; then open it, then create a Bethesda account to log into the game, it greats you with a lovely message telling you it’s INVITE ONLY!

Good waste of 10 mins there! Seems pointless putting the game on the store let alone you installing it for no reason.
 
Well, Nintendo released a game with a single IAP of $9.99 to unlock the whole game. The whining about the price on this forum was immeasurable. It was one of the best mobile games I’ve ever played. It was fresh, challenging, and an innovative way to play a platformer with one hand. Well worth the $10.

As an individual purchase, it was still a stretch at $10. Also, since it was an IAP, it isn’t shareable by family members like regular purchased games are. That $10 IAP would’ve added up to $40 for everyone who wanted to play in my house. Forcing multiple purchases was absolutely Nintendo’s intent when they chose the IAP route instead of a regular game purchase.
 
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