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1) Apple shifting the Mac lineup into consumer and pro levels. Differentiating said products by use so that pro users have upgradability without constant machine upgrades. I just recently purchased a Mac Studio. I'm likely going to be very happy with the machine (M2 Max, 32 Gig RAM, 512 GiB drive) but I still after all these years yearn for a realization of the xMac (mythical beast talked on messageboards going back to the launch of the Cube and the Mac mini later). While I know many will mention that having the memory on the SoC is a performance advantage... I also know that very few people in computing are crying about how slow standard DDR5 memory is let alone how slow PCI-E Gen 3/4 NVME m.2 SSD's are. There is a time in all of this that Apple eating their own dog food becomes a bad thing. There is a time in all of this when some of Apple's antics, highlighted by people like Quinn from Snazzy Labs or Marques Brownlee (MKBHD) or even PC Master Race standout Linus Sebastian (Linus Tech Tips; who does have a Mac channel FWIW and does admit to liking Apple at times) are 100% right when they call Apple out on their ridiculousness. From the ridiculous price of wheels on a Mac Pro to the insane price of a stand for a Display XDR... Apple does their part to feed to that insanity and make it harder for a Mac fan (that isn't a fanboi) to call them on it.

Basically put... I was a Steve Jobs fan. I'm an Apple fanatic. I've owned Macs since my first 7100/66cd after moving over from my Amiga 500 I had prior. I don't ever regret the decision (though I regret getting rid of the A500, especially since they still sell for a premium and I miss It Came From the Desert). That said, as someone that took product design... that's watched probably every Apple-themed movie or read every Apple-themed book (and a few books of other tech people; shout out to Howard Scott Warshaw on my last read).

Jobs wasn't right on everything. He wasn't perfect. Even his movies have highlighted this. "I was made poorly." His hang up on not seeing the internals is part and parcel why he's not here with us, sadly. There's nothing wrong with having user serviceable and accessible designs. There's nothing wrong with Apple giving it's customers the ability to choose to sideload applications on a device (even if I likely won't choose that myself, and as long as IMHO it's not enabled by default nor able to be switched by a 3rd party application - ergo it MUST be done by the customer and not by someone like Epic Games, etc.). Finally, there's a point in all of this where the Bauhaus' influence on Apple products needs to come back to the reality that "form follows function" isn't always being adhered by Steve's and Jony's visions on designs. You CAN have an elegant design that much like the K2-series beige desktops/towers or the various iterations of Pro desktops dating back to the blue and white G3... where you pull a tab or push a button and the door opens or case just slides off. Heck, give me a mini and Studio design where there's a push button on the front and the whole thing opens clamshell? Give us the ability to flip it over and slide open a door to access NVME slots. All of this can be done and be something that's the envy of other PC users... not something that is laughable.

Finally... dual tier on the ARM processing front. Use the Cortex-based A#/M# series for iPhone, iPad, and consumer Macs. Give us a MP# series (Mac Pro) based on the Neoverse E-series. Basically put, a powerful yet efficient high end chip with more cores, SMT capabilities (think back to when PowerPC had AltiVec), and that are powerful enough to compete with Xeon and Epyc class workstations and yet efficient enough to go in a laptop that now can be a mobile workstation. I do believe that having dedicated memory for graphics is a performance enhancement that's not to be denied, but to me there's no reason we can't have DDR 5 for most memory applications and that in the here and now Apple should give us as much as possible with as easy an outlet to get to it as possible. With Right to Repair basically being a done deal, making this more feasible and common on the desktop and in laptops from Apple should go a long way towards appeasing us as customers. Just because we love the Mac, doesn't mean we have to love everything Apple does. Just because Jobs was a visionary and had a great sense of style... doesn't mean he was always right. And if Tim Cook can be the bridging point to what is right and the great things that Jobs brought to Apple, and yet still bring in some of the greatness of what Wozniak would still lobby for if he was still working there? I think Tim can go down in history as something greater than even Jobs, without desecrating anything Jobs brought to the table.

2) Software. I constantly feel like Apple makes great products and then kills them mid-stream for no reason. Pages, Numbers and Keynote had a lot of hype when they launched and then over time the hype meter just went away. Apple had a two-tier approach with Final Cut that they ultimately axed. I guess you can even call it 3-tier if you bring iMovie, Final Cut Express and Final Cut Pro into the mix. There's the reality that Apple similarly had iPhoto and Aperture... they let iPhoto become bloated and buggy and they just outright killed a beloved Apterture application that many Mac users didn't want to see go. There's the fact that Apple clinically still owns Claris who makes Filemaker, and yet you never even hear anything about the application. Basically put, I feel like Apple needs to spearhead a better team when it comes to software and allow that team or side of Apple to do greater things. That doesn't mean they have to step on other companies' software but it also doesn't mean that they can't come onto the scene and compete and drive the market.

3) Games. Now that we have the developer toolkit for getting DX titles running on the machine to assess how to get the games ported, we need not only for Apple to continue to double down on this tool... but to contribute to the open-source tool that they are literally using to make it work. To do their part to not only make it easier to get games ported to macOS but also using the fact that a version of the core software that can run on macOS could also be a stepping stone to iPadOS and iOS applications increasing the potential revenues on the efforts to port to Metal and the Apple API's. But, it also doesn't hurt if that same codebase also makes it easier to get games ported to Linux as well. Why? Because anything that can shrink Windows marketshare and make it a necessity to deploy on any and all capable systems is beneficial to each player. Apple couldn't make that toolkit without Crossover which has made their product for helping people deploy DX games on Mac and Linux. Making it a stepping stone to native games potentially makes it easier to get there.

That said, Apple needs the Mac to finally get marketshare. To get that, many people are going to want more compelling reasons to make that purchase. With NVidia and AMD seeming to focus their GPU developments in ways that are foregoing the gaming market in some capacities? You have an outlet for Apple to get more consumers to consider other choices the more their ARM computers progress. That said if you lock people out of upgrades to the point of constant new machine purchases... it might stifle that. So #1 could use improvement IMHO.

And ultimately, if you don't get more games, the "killer apps" that consumers want, you aren't likely to increase marketshare amongst consumers on the Mac and you aren't likely to incentivize developers to bother with a port regardless of how simplified the process might be or how much getting a iOS or iPadOS port can pave the way to a slam dunk easy macOS port. But if the code can work on iOS, iPadOS, the Mac and say... the popular Steam Deck. If Apple puts a greater emphasis on software (see #2) and #3 (adds a game development division while continuing to emphasize dev tools to help game developers outside of Apple) and continues to contribute to the very tool that made some of this possible and might help make both macOS and Linux eat into that marketshare and make it more important to write for them all and play to all audiences. That's a point where the Mac has it's duck in a row, where it's a product that those that own iPhones can appreciate for not only it's superior integration between the iPhone, iPad, Watch and Mac... but... where they'll be more keen to embrace that integration because it's not just a dull boy (all work and no play).
 
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Two wishes:
  1. I really hope M3 chips include true hardware raytracing.
  2. Reduce a bit more the weight of the 15inch MBA, please.
 
They really are in every space that makes sense for the company, but I do believe that there still would be a market for the charging pad.
 
Oh, I can think of several things. But first off top of my head is something like a detached, wireless/bluetooth? roll-up (or compact foldable) flexible display about the size of a taquito. Stick it anywhere like a post-it note. Low power drain (MagSafe?). And it should be tile-able so multi-screen could be seamlessly sistered together say on a wall edge-to-edge for large display sizes. Running a very compact and portable 6 series iPad mini through a full wall display would be fantastic. As the vid says, nice would be some "ink" capability too - at least an option. And now with live text recognition like in photos, no reason instant readability through ink is impossible.
 
They should focus on making the software better. The Watch could use an overhaul. The notch on all products is an eyesore and should be removed. The Game Porting Toolkit should become a friendly, easy-to-use component of Rosetta. Etc etc… plenty to be getting on with.
 
Let's think big. Really big:

The world's first operating fusion power plant.

With ITER in trouble and the money to do it, why not a moonshot to fusion power?

Apple, do you want to sell rounded rectangles for the rest of your lives, or do you want to really change the world?
 
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Renewed allegiance and respect for Apple's Human Interface Guidelines. Transparency, consistency, and usability paramount.

Otherwise, as long as people are being silly, how about an Apple apple 🍎?

It could come in different varieties: Gala, Delicious, Empire, Sierra Beauty, Jonathon, Pippin, and, of course, McIntosh!
 
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I'm with Hartley! E-ink reader from Apple would be awesome! I'm afraid it's not gonna happen thou, but I've been dreaming about such a device for years now. I tried the Kindle, but that locks you in Amazon's ecosystem and it doesn't manage PDFs right. I have hundreds of scanned books as PDF. An e-ink reader that manages those right would be a dream come true for me. For now, I just read them with the iPad mini, which is ok I guess, but hard on the eyes and too many distractions as incoming messages and the always present temptation of jumping onto the internet.

A basic e-ink device with a simple UI that plays nice in the Apple ecosystem. That's the dream I guess I'll have to keep on dreaming.
 
iRobot. Not the book by Asimov or the Will Smith movie, but an Apple robot that can do all your household chores for you, controllable through Siri, your Mac or IOS device.

Apple Badge. Inspired by the Star Trek Combadge, it would come in the shape of the Apple logo of course, you pin it on your shirt, tap it and say who you want to talk to and it connects to your iPhone by Bluetooth. That should actually be possible with today's technology.

Not strictly a device, but it would be great if Apple launched their own ISP. Would be nice if there was one that didn't see their primary function as tracking their customers.
 

What New Devices Should Apple Make?​


1. Some flagship products without PWM or dithering.

1688229164871.gif


2. How about some computers and ipads with operating system settings that allow the user to control all aspects of their device, not just the settings Apple deems as enough?
 
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Apple could make the perfect wifi router when no one else could. Imagine Wifi 6e time capsule with served as a local backup and host for iCloud content for immediate access when connected to wifi. Also backs up all your devices locally and mirrors it to the cloud. Built in matter/thread hub, HomePods and Apple TV’s as range extenders. Would also serve as a HomeKit router when that functionality hasn’t taken off.

Have to somewhat disagree here. Would like to see them partner with an established manufacturer like TP-Link maybe, but I didn’t like Apple’s implementation.

Wifi is evolving fast and Apple didn’t show an interest in keeping up which is why they discontinued their own wireless products. They only offered two models and they didn’t fit enough of the market. Not flexible enough for enterprise, too complex for home users.

I feel like they should stick to their core strengths and focus on making the client side really good and reliable and just work with an established vendor on the supply side.
 
Apple TV Mini: It just makes no sense to go with Apple for $130 when I can get an Amazon Fire Stick for $40.

AirPods MAX LT: The current iteration looks massive. Would love to see a slimmed-down, lighter model.
 
MacPad - iPad pro but when you connect it to Magic Keyboard or something it transforms it self to macOS. Apps supporting handoff could transfer apps from mode to mode, other apps would just freeze/something.
 
This one:

Bring standalone Apple Watch with NO dependency on iPhone or any other device (except Mac). Add camera to take pictures, work as scanner (including Apple Live Text) and web browser like Safari to read QR codes. An extra bonus would be to connect it to the Mac. Then I am sold:

Time For The Apple Watch to Separate From The iPhone

It’s Time for the Apple Watch to Break Free From the iPhone

Future Apple Watch Update to Enable Pairing With Multiple Apple Devices Rather Than Just One iPhone, Claims Leaker
I’d love to get to a place where the Apple watch could cast/interact with public monitors, allowing people to ditch the concept of carrying glass rectangles, so that we can get back to pocketless shorts & trousers
 
A proper "MacBook" and "Mac" desktop for the education market. Doesn't need the latest M-series CPU. We know from the Apple Silicon testbeds that an A-series chip in a Mac works. Doesn't need a retina display: kids use Chromebooks and cheap Windows laptops with 1366x768 15" screens. Doesn't need TouchID. Doesn't need to be absurdly thin. Doesn't need the latest, greatest, most expensive NVMe storage or Wifi 6E. Start distilling down a Mac, sell them exclusively to the education market, and get Macs (not iPads) in front of kids in school.
 
Apple could make the perfect wifi router when no one else could. Imagine Wifi 6e time capsule with served as a local backup and host for iCloud content for immediate access when connected to wifi. Also backs up all your devices locally and mirrors it to the cloud. Built in matter/thread hub, HomePods and Apple TV’s as range extenders. Would also serve as a HomeKit router when that functionality hasn’t taken off.
It was such a shame they gave up on that business. I assume it didn't make much money because of the uncompetitive price of some of the routers and the small margins they would otherwise have had to tolerate, but at least from my experience they worked well. It shouldn't have been about Apple making plenty of profit, but about providing Apple users with a superior wifi experience, while breaking even. Back then, Apple devices were problematic with certain router brands you'd encounter when travelling around the world.
 
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HomeKit monitor. A 10” monitor with a very simple processor that displays your HomeKit devices and can be mounted to a wall, or fold to a stand.
Why not just buy an iPad 9th gen (or anything going back to an iPad 5th gen) and a mount/stand? I doubt Apple would produce a “HomeKit monitor” at a lower price point than the iPad + stand / mount option.
 
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