So much for "developer magic"
You realize that the vast majority of developers are still waiting for their watches ? Currently, you only have apps that were developed blindly, by reading the specs, doing tests in the simulator and, if you're lucky and americain, being invited by Apple to do some short tests on the real device.
Currently, most developers have not used an Apple Watch for real, they're not used to the user experience and the possibilities of the hardware.
Moreover, the WWDC has not even happened yet. Currently, the Watch Kit is very very limited and we can expect/hope that Apple will allow developers to interact more deeply with the watch.
So, I guess you will have to learn some patience rather than expect "developer" magic even before the product has reached them...
"this iis a sad collection of garbage apps"
Well, this is the selection from MacRumers... I have already spotted lots of apps that will be much more useful to me.
"But really--in fairness -- can we expect more from a postage stamp interface."
You might be surprised... People said the same thing for smartphones, and now people use them more than their computers...
To put that into perspective, the 42mm Apple watch has a resolution of 312 x 390 pixels in million colors. The original display of the Apple II was 280×192 in 6 color - yet, people learned to program with it, the spreadsheet was invented on this computer and people still have memories of playing Ultima on it.
So, that tiny screen on your wrist can display a lot more information than the original Apple... I wish Apple had made the watch bigger, because 42mm feel small on my wrist, but you can do plenty with that display. Just like with the iPhone, the developers just have to rethink new UX that work with the screen size.