- Jun 23, 2009
Nope. Not true. While square displays are usually more spacious, it's not the case with watches. Just look at the Moto 360. Or at any regular, analogue watches - round watches almost always have bigger watch faces - a square watch can easily look huge on your wrist, round watches are more appropriate.I think round poses issues that may take a longtime to figure out properly, if ever.
First off is the space issue. A square vs. a circle with the former's side length equal to the latter's radius offers more surface area by a 4 : 3.14159... ratio (circle is about 22% less). That means less room for internals, most notably, the battery, unless you make it correspondingly thicker, which ruins the design aesthetic.
Second is the display issue. There may be a certain elegance in going with a circular workspace, but it's unfamiliar territory for most developers, who have become accustomed to rectangular display areas.
Maybe, at some point in the future, the technology is advanced enough for round to make sense, and if that ever happens, Apple may make a round watch. That doesn't mean they were wrong not to make one now.
Just quoting you to make sure I can find it again and return to you when Apple does make a round watch in a year.There's a reason for displays not being round in computers, mobile phones and tablets. That reason doesn't change when the display is smaller.
Actually it aggravates the problem. The very top and bottom would be useless, because you can't fit text there, so you'd end up with a smaller display (circles have less area, as someone explained above) where you can't really use about a 20% for anything but photos. And the bigger the size of the text has to be compared to the radius of the circle, the bigger the problem becomes.
Looks SO much sexier.For all you folks who just insist on the Apple Watch being round. Personally I HATE round watches but.....I'm a square
Thank you for posting what I thought.Just for the record. This is what happens when you try to fit text in three different displays: the first one, a square display; the second one, a rounded display of the same size (let's say both are 2" displays); and the third one a smaller, rectangular display (let's say 1,5").
The rounded display is the worst. So let's try with buttons, another extremely common UI object.
Doesn't get any better. You can only fit three buttons (instead of four) and you have to make them shorter than in both the square display of the same size and the rectangular (smaller display). Of course, you can make the button in the middle longer, but why would you want one of the buttons to be bigger than the others?
Let's try with a list. You'll need a list at some point right? IE, when you need to select a song from an album you want to listen.
Ew. Doesn't look good at all.
Yes, you can design new interfaces, but I doubt you can make one without buttons, text or lists usable. You'll need to display text. One of the main features is that it displays a notification (with text) when you get it on your iPhone. So why would them choose the option that displays LESS text from all the options available?
If you think it's possible to solve this problems, please explain me how.