Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster


Feral Interactive has announced the release of Tomb Raider on iOS and Android. Originally released in 2013 for PlayStation 3 and Xbox 360, Tomb Raider has been fully rebuilt for iOS and Android.

tomb-raider-ios.jpg

Coinciding with the franchise's 30th anniversary, this reboot of the console version includes the complete original campaign and all 12 DLC packs featuring extra upgrades, outfits, and a bonus Challenge Tomb.

In case you need reminding, here's the blurb:
Tomb Raider tells the story of Lara Croft's journey from novice explorer to battle-scarred heroine. Shipwrecked on a mysterious island and armed only with her instincts, to survive she must overcome her limits and be reborn a legend.

The island's forest canopy hides murderous cultists, rampaging mercenaries, crumbling tombs and prowling wildlife. Whether puzzling, platforming, or fighting off attackers, Lara will be tested both physically and mentally as she uncovers Yamatai's ancient secrets.
Feral says the visuals and performance of the game have been optimized for modern platforms, with higher-end devices able to reach 120 frames per second with improved textures and lighting.

Depending on your device, you can choose from up to four settings. Graphics mode prioritizes visual quality over frame rate. Performance mode does the opposite, offering smoother gameplay with slightly reduced visuals. Performance Plus, available on select iPad Pro models, pushes performance further with support for up to 120fps.

There's also a Battery Saver mode, which extends battery life by lowering both graphical fidelity and frame rate.


Controller-wise, the game includes a fully customizable touchscreen interface, with optional gyroscopic aiming available on supported devices. Full gamepad support is also included, as well as keyboard and mouse support on iPadOS and Android.

Tomb Raider is available now via the App Store and Google Play Store, priced at $19.99 / £12.99 / €15.99.

Article Link: Tomb Raider Reboot Launches on iOS and Android
 
It's great to see more games playable in iOS but can't they come up with something original ?
Herein lies the oxymoronic nature of mobile gaming.

Every game built specifically for the platform is on the most an F2P nightmare meaning gamers who want a premium experience have to rely on console ports. These ports were never designed for touchscreens and are often best experienced with a Backbone or other controller, at which point they may as well not have bothered releasing the thing in the first place.

There is an audience of starved gamers for whom mobile is their first platform (largely markets where consoles never got a foothold) stuck with a library of games shoe-horned onto mobile because mobile devs don't want to chase the premium pay-upfront market.

This is then cross-crossed with a handheld gaming market where the consoles are better played on the sofa than a train. Nobody really makes proper portable consoles like the PSP or 3DS of old which you could just throw in a bag or back pocket beyond those janky emulation handhelds which just aren't the same.
 
  • Like
Reactions: maasj and Plutonius
Just in time for the next reboot to hit major consoles and PC…lol…

This is one of the reasons why iOS and macOS aren’t major platforms for gamers - they get ports years upon years after the game’s initial release. In this case, 13 years after it was originally released
 
  • Like
Reactions: marte91 and V.K.
Dumb that this isn't the same purchase as the Mac app.
Why do these things keep releasing separately?
It looks poor and scammy. If I bought the game on my account why can't I download it on other machines with my account?
There might be an explanation for that question, but that explanation shouldn't be the excuse.
 
Dumb that this isn't the same purchase as the Mac app.
Why do these things keep releasing separately?
It looks poor and scammy. If I bought the game on my account why can't I download it on other machines with my account?
There might be an explanation for that question, but that explanation shouldn't be the excuse.

My understanding is that this is a port of a game that has been available on Mac for a long time, and the titles that have the cross-platform purchases are those that release on macOS/iOS/iPadOS at the same time. I believe it's also part of an exclusivity between the developers and Apple - cross platform titles like Death Stranding and Assassins Creed do not have Android ports so that could also be a factor.
 
Feral Interactive is a fantastic studio for porting PC/Console games to Apple and/or Linux based platforms.

Personally, if Apple was interested in truly getting into the gaming industry, one of the best things they could do is acquire Feral, but give them the freedom to do what they do best. Just like Apple leaves a lot of control for the TV and movies on AppleTV to the writers/producers etc.
 
My understanding is that this is a port of a game that has been available on Mac for a long time, and the titles that have the cross-platform purchases are those that release on macOS/iOS/iPadOS at the same time. I believe it's also part of an exclusivity between the developers and Apple - cross platform titles like Death Stranding and Assassins Creed do not have Android ports so that could also be a factor.
Right, I suspected a reason in that spirit. But as a customer, it is all mumbo jumbo.
So that is why (thanks for sharing the info), but it is a silly reason.
 
  • Like
Reactions: aloysiusfreeman
Great game! I recently replayed it for the third time. Personally I wouldn't enjoy playing it on a smartphone, but I know some people really dig that. 🤷‍♂️
 
Does it do that weird thing that one of the Reisdent Evil ports did where even in full screen, the swipey bar and thr status bar at the top were always visible on iPad? I think it was Resi 4 (not the original release, the newer one)
 
I'm curious, GPU-wise, how a current-model iPhone compares to a PS3.

The A19 supports ray tracing so has capabilities the PS3 could only dream of, and given that the A19 Pro is on par with high-end laptop GPUs from about 9 years ago it's a safe bet it's a heck of a lot more powerful than the 20-year-old PS3 even on graphics tasks the console was designed for, but it'd be fun to see some at least semi-direct comparison.

I can't even seem to dig up a comparable benchmark for a PC desktop GPU as old as the PS3 (the internet tells me something like the GeForce 7800 GTX is ballpark equivalent), though.
 
  • Like
Reactions: fatlardo
I'm curious, GPU-wise, how a current-model iPhone compares to a PS3.

The A19 supports ray tracing so has capabilities the PS3 could only dream of, and given that the A19 Pro is on par with high-end laptop GPUs from about 9 years ago it's a safe bet it's a heck of a lot more powerful than the 20-year-old PS3 even on graphics tasks the console was designed for, but it'd be fun to see some at least semi-direct comparison.

I can't even seem to dig up a comparable benchmark for a PC desktop GPU as old as the PS3 (the internet tells me something like the GeForce 7800 GTX is ballpark equivalent), though.
I believe the PS3 (RSX 'reality simulator') was about 200 GFLOPS. The A19 Pro should be in the 2,500 GFLOPS range (FP32) and close to 5000 with FP16. So at a minimum 13x more powerful.

From a pure GPU standpoint, the PS3 should be comparable to the 7800 GTX (or maybe the 7600 GT).

The A19 Pro should be like the GTX 1050 Ti or 1650, but with ray tracing. Also, the A19 Pro is comparable to Apple's M2 processor, if that helps.

I think a fair comparison is that the A19 Pro is basically like a upper mid-range desktop gaming PC from 2016 (but with a much better CPU and power efficiency). After throttling, it's more like a GTX 970, but sipping power.
 
Last edited:
It's great to see more games playable in iOS but can't they come up with something original ?
The hardest part of developing a good game is the story and game play. The mechanics, graphics, sound...that's basically the same whether the game is hit or a dud. They remake old hits using newer mechanics, better graphics and so on, and profit. They older gamers buy for nostalgia. For younger gamers, it's new to them. It's a win for the game developer.

Make something original. Will it be a hit or a dud? Who knows. Too risky, when a remake is easy money.🤑
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.