The main reason some Apple application stores have less support from developers, is because there is less money to be made or it's not just suited for a lot of developers.
Or maybe it's because Apple didn't "fly straight"?
When the iPhone store got big they got greedier and greedier:
1. They changed rules and moved goalposts so they could delete apps that had up until then been entirely legitimate and successful. Many developers went bust.
2. They curated app positions in searches so they could decide what apps succeeded.
3. They introduced ads everywhere meaning the apps bringing in the most money could keep their positions by simply buying search ads.
4. They turned a blind eye to various scams.
5. They bury some great apps in the search because they don't screw users with excessive in app purchases or subscriptions.
6. They locked developers out of updating apps unless they changed other totally unrelated apps.
7. They allow any new successful app idea to be copied mercilessly so that original ideas have little value. It's all rather stale.
8. There IS money to be made in the new stores, but by Indies with less overheads ... but Apple burned most of them. The Indies make it successful then the big names follow ...
9. The goalposts keep moving but most of the time they have to guess what they are because Apple is so secretive. If a musician releases a song, they know the chart is based on sales.
I mean the list goes on. If they had flown straight and developed the best possible store for the customer, not the most lucrative one, they would have 5 successful stores, and actually earn more money.
But at the end of the day any developer with a Vision Pro skillset would surely go for the Quest right now? 20,000,000 units vs the Vision Pro's 20,000 ...
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