This is wrong-headed thinking from the 90s. Vector art is pointless for this type of application. All we really need is sufficiently high resolution that the eye cannot see the flaws, ie. retina. Once achieved, that resolution would be sufficient for all time, or at least until the human eye is replaced with some other biotech. Using vectors requires extra complexity for no practical benefit once every machine has a retina screen and capable GPU. Apple tried to go down that rabbit hole with early OS X versions, then they realized the approach was critically flawed.Seeing as iOS7 has almost all graphics without any photos or that sort of imagery, wouldn't using vector graphics future-proof the whole ecosystem, and make sure than no matter what PPI is used, will always render as sharply as possible? Much easier on developers, designers, well, everyone as far as I can imagine.
I sort of like Apple changing the resolution up every couple of years. Developers are forced to update their apps to remain current.
I sort of like Apple changing the resolution up every couple of years. Developers are forced to update their apps to remain current.
I wonder how many developers will still release paid updates because they've "re-written the app from the ground up"
Doubling a value is so simple as bit shifting so no processor resource needed to do it, but multiplying by 1.5 is totally awkward and not very relevant... In my opinion but who knows.
Let's immagine they double again the resolution? I know this goes insane and useless for 4.7" and 5.5" sizes but why not?
Honestly I think that this 4:3 ratio is now dead and Apple should do a leap forward in 16:9 resolution by removing iphone 4 from store and focus on future resolutions + they started the old phone program replacement so in my mind this would make sense.
I don't need 4K res on a phone but a std 1920x1080 will be enough, a "std" resolution.
Anyway who really cares about all of this all we want is better battery![]()
I wonder how many developers will still release paid updates because they've "re-written the app from the ground up"
No doubt about that.
My One M7's 1920x1080 res is obviously much sharper than the 1136x640 of my 5s. People keep telling themselves higher res is pointless, and most of them have never tried.
Hey hey! Who knew!? You can actually post stuff that doesn't involve a mockup?!
I'm very sorry to have to say that, but I find it sad that Macrumors decided to make news out of a forum post from someone that don't even know the difference between pixel units and points units in iOS development.
Points are the smaller unit. Pixel units are composed of four point units, not the other way around.
I think you're going to have to check your facts on this one. On a retina display a point is made up of two pixels. The iPhone 5 has a 320-by-568 point resolution and a 640-by-1136 pixel resolution.
It's even better because it still lacks any journalistic intuition. It is still made up stuff without any backing to it. The only "true" rumor is a bigger screen based on the a biannual design change from last years experience. "We don't post the news, we make them."
I still come here to laugh. This iPhone6 madness is a joke I can't get enough of.
I think you're going to have to check your facts on this one. On a retina display a point is made up of two pixels. The iPhone 5 has a 320-by-568 point resolution and a 640-by-1136 pixel resolution.
It is not possible in real world!
You make it too simple that things can be multiply.
But you forgot a very simple and major point:
Pixel is a Unit!
Simply not every object can be multiply by 1.5 times, for example, if something is draw by 31 pixel X 31 pixel, by multiply it to 1.5 times, you will have.....
46.5 pixel!
You just cannot have 0.5 pixel! That means you need to draw a new one for this resolution. THEN it is not a simple multiply it!
I'm very sorry to have to say that, but I find it sad that Macrumors decided to make news out of a forum post from someone that don't even know the difference between pixel units and points units in iOS development.
Points are the smaller unit. Pixel units are composed of four point units, not the other way around.