And we are back to this debate again because yet another government body has got involved! OK...let's do this...
You have clearly survived for almost 12 years with this 30% cut, so - for you at least - it isn't a business wrecker like some purport it to be. You have managed to survive, but it seems like you want to be making more money...take a number and back of the line buddy...we all want to be making more money!
Actually, I'm pretty sure that most people realise that it isn't just for storefront, or distribution, or payment processing, or any single factor. And as for your argument that free apps cost developers nothing, but they make tons of money...hmmm...well...why not go down that route with your own app? If that is a way to circumvent Apple's "tax"? Or is it too much of a risk that people won't pay for IAP? Well, guess what, that's the risk you take and those devs that offer up a "Freemium" model are taking a risk, and if they earn proportionally more than you, that's the pay-off for taking the risk!
Well...we have already discussed the fact that the 30% isn't just for payment processing, but even if it were, you have said that you feel that the numbers are arbitrary...can I assume that you use a Magic 8 Ball to set your app prices? Or do you set your prices based on an analysis of supply and demand...setting your price at (or near to) the top of what the market will accept while still giving you the overall profit that you are seeking? I am assuming that, as you have been a developer for 12 years (at least), you must be making enough money which means that, presumably, you have set your prices right...not high enough to decimate sales and not low enough to mean that profit percentages are unsustainable...so in the Goldilocks zone! Therefore, anything but arbitrary! If you think Apple have just randomly picked these numbers then I am pretty sure you are very, very wrong! You don't get to be a trillion (plus) dollar company without some of the best financial people in the world working for you.
This is the point I take the most issue with because it seems (and please do correct me if I'm wrong) like you are advocating for Apple to list the app on the app store, carry out whatever checks it carries out prior to the app going live (presumably for malicious code, things like that), host the app, and then have developers have the opportunity to get people to pay completely outside of Apple and avoid having to pay any commission whatsoever! If that's the case, it would actually most likely end up costing Apple to have your app on the store. Sorry buddy, but if that is what you are getting at then you are way off the mark in terms of what should be allowed!
Even if Apple did reduce their commission to - let's say - 10%, based on your model the app would still be more expensive on the app store so people would buy direct. The only way that it would be a level-playing field is if Apple dropped their commission to whatever the other payment processors were charging. In which case they would be losing money because of hosting costs and all the other things that they provide other than the payment processing. Why should Apple be forced to give you access to hundreds of millions of potential customers and it actually cost them money?
I know that the "bricks and mortar" store analogy is often decried on here as being irrelevant, so I will try to make it a fair comparison. Let's say you made televisions, and your local bricks and mortar store sold televisions but weren't the only store in town to sell them (trying to remove the so-called monopoly situation here and create an analogy where other App Stores or side loading exists), it seems to me that you are saying that Apple should have your televisions o display in their store, alongside a sign saying that the customer can get them at a lower price in the store across town! Why would they continue doing that? They are taking up space and costs and not making a dime off of it. No business would operate like that.
There is a quote in the article that says basically the same thing "...at least one developer was asked if Apple lowering its 30 percent cut would solve concerns, but the developer in question told the DoJ that the problem is not the commission, but the fact that Apple doesn't allow for alternate payment systems." So the issue isn't that Apple is making too much money, it is that it is making any money at all.
If you believe that Apple is the only company offering preferential pricing to certain clients then you need to get out more! It happens all the time, all over the world, in every industry. I have built websites for clients before where they have specifically asked for there to be the option for the prices in their eCommerce store to be automatically adjusted by a certain percentage for certain logged-in clients. It happens all...the...time!
Anyway, I personally hope that all of these Anti-trust cases come to nothing because there is no justification in my mind for them. But hey, I know I am in a minority...
I’m an app developer... I’ve been so for more than a decade. I had an app on the App Store in the first month of its launch in July 2008.
You have clearly survived for almost 12 years with this 30% cut, so - for you at least - it isn't a business wrecker like some purport it to be. You have managed to survive, but it seems like you want to be making more money...take a number and back of the line buddy...we all want to be making more money!
1. People argue that it’s the “storefront and distribution” and not just the payment processor that developers are paying for. But the reality is that free apps cost developers NOTHING (besides $100/year dev fee) to host on the App Store. And many of them make tons of money from ads within the app. But they own 0% to Apple. So why should paid apps have to subsidize free apps?
Actually, I'm pretty sure that most people realise that it isn't just for storefront, or distribution, or payment processing, or any single factor. And as for your argument that free apps cost developers nothing, but they make tons of money...hmmm...well...why not go down that route with your own app? If that is a way to circumvent Apple's "tax"? Or is it too much of a risk that people won't pay for IAP? Well, guess what, that's the risk you take and those devs that offer up a "Freemium" model are taking a risk, and if they earn proportionally more than you, that's the pay-off for taking the risk!
2. Payment processors typically take 1-3% of a transaction. Apple has a bit more convenience with in-app payments via Touch ID and Face ID, so let’s say 5%. Maybe even 10% if we are being generous. But 30%? Makes no sense except for a cash grab. It’s arbitrary. And when subscriptions are over a year, it’s 15%, which is still arbitrary.
Well...we have already discussed the fact that the 30% isn't just for payment processing, but even if it were, you have said that you feel that the numbers are arbitrary...can I assume that you use a Magic 8 Ball to set your app prices? Or do you set your prices based on an analysis of supply and demand...setting your price at (or near to) the top of what the market will accept while still giving you the overall profit that you are seeking? I am assuming that, as you have been a developer for 12 years (at least), you must be making enough money which means that, presumably, you have set your prices right...not high enough to decimate sales and not low enough to mean that profit percentages are unsustainable...so in the Goldilocks zone! Therefore, anything but arbitrary! If you think Apple have just randomly picked these numbers then I am pretty sure you are very, very wrong! You don't get to be a trillion (plus) dollar company without some of the best financial people in the world working for you.
3. The 30% wouldn’t be an issue if Apple allowed distribution outside of the App Store OR allowed developers to at the very least to advertise a different payment method within the app itself, even if it takes people out of the app for a purchase. Then devs would offer a “discount” to users for using a cheaper processor to save from the 30% rake. Which would in turn force Apple to be competitive in the cut, which is WHY they don’t want to allow outside payments.
This is the point I take the most issue with because it seems (and please do correct me if I'm wrong) like you are advocating for Apple to list the app on the app store, carry out whatever checks it carries out prior to the app going live (presumably for malicious code, things like that), host the app, and then have developers have the opportunity to get people to pay completely outside of Apple and avoid having to pay any commission whatsoever! If that's the case, it would actually most likely end up costing Apple to have your app on the store. Sorry buddy, but if that is what you are getting at then you are way off the mark in terms of what should be allowed!
Even if Apple did reduce their commission to - let's say - 10%, based on your model the app would still be more expensive on the app store so people would buy direct. The only way that it would be a level-playing field is if Apple dropped their commission to whatever the other payment processors were charging. In which case they would be losing money because of hosting costs and all the other things that they provide other than the payment processing. Why should Apple be forced to give you access to hundreds of millions of potential customers and it actually cost them money?
I know that the "bricks and mortar" store analogy is often decried on here as being irrelevant, so I will try to make it a fair comparison. Let's say you made televisions, and your local bricks and mortar store sold televisions but weren't the only store in town to sell them (trying to remove the so-called monopoly situation here and create an analogy where other App Stores or side loading exists), it seems to me that you are saying that Apple should have your televisions o display in their store, alongside a sign saying that the customer can get them at a lower price in the store across town! Why would they continue doing that? They are taking up space and costs and not making a dime off of it. No business would operate like that.
There is a quote in the article that says basically the same thing "...at least one developer was asked if Apple lowering its 30 percent cut would solve concerns, but the developer in question told the DoJ that the problem is not the commission, but the fact that Apple doesn't allow for alternate payment systems." So the issue isn't that Apple is making too much money, it is that it is making any money at all.
4. But despite all of this, Apple does make exceptions to these rules to large companies with hidden contract terms no one knows about. “Reader” apps, for some reason, don’t have to follow these rules, such as Netflix. Why? Who knows. Apple just make up some rule to make them happy so they could be on their store. But the Hey email app wasn’t a “Reader” app so screw them right? Technologically there is no reason one should get hit with 30% and Netflix with 0%.
If you believe that Apple is the only company offering preferential pricing to certain clients then you need to get out more! It happens all the time, all over the world, in every industry. I have built websites for clients before where they have specifically asked for there to be the option for the prices in their eCommerce store to be automatically adjusted by a certain percentage for certain logged-in clients. It happens all...the...time!
Anyway, I personally hope that all of these Anti-trust cases come to nothing because there is no justification in my mind for them. But hey, I know I am in a minority...