The video world is in a similar boat, but facing a bit bigger challenge because of the increased "overhead" of video (more people involved, more gear, not as easy to download/stream, etc.,). I mean, YouTube gets over 60 thousands new pieces of media a day so w/o factoring in luck how do you get noticed? The creators of the indie flick Four Eyed Monster pretty much became the poster children for generating grass roots, internet buzz for their movie but in the end they still couldn't monetize on the buzz they built.
Currently building a viable, repeatable business model for monetizing creative works on the WWW is still a sticky wicket. We'll get their eventually, but people with money and connections (be it labels, studios, or private investors) will always have a place in the food chain. It might not be as big a place as it once was, but it'll still be there, IMO.