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Are you referring to the first Xbox or the Xbox 360, the one with the Gears Of War series that is built entirely on Unreal Engine 3 in the UDK by Epic who made the UDK?

I meant the UDK doesn't run physically on the target console - they develop the game on the PC and cross-build to the console. My point was the entire UDK wouldn't need to be ported over to the Mac to get games built for the Mac.
 
Maybe MacSoft will finally port Unreal Tournament 3 to Mac OS X! :p It's only been 3 years... maybe "this spring" it will finally happen! :p
As a long-time and current player of UT2004 it's a little too late. I reboot my 27" iMac into Windows to play UT2004 nearly every night. (ONS at the Omnipotents server, check it out). I bought the Mac version of the game but it's got a few differences that I couldn't adapt to.
 
I meant the UDK doesn't run physically on the target console - they develop the game on the PC and cross-build to the console. My point was the entire UDK wouldn't need to be ported over to the Mac to get games built for the Mac.

Well I guess that what the 360 development kits are for?
I can't see any games being built for the Mac though. Gabe Newell has made plenty of comments about Apples attitude towards gaming. As far as I know only Valve games are available on the Mac from Steam?
Maybe On Live is the best way for the Mac?
 
Since UDK can't run in OS X I wonder how the Mac support works.

Since any UDK can't "run" anywhere... what exactly are you wondering about? :confused:

The UDK - or more commonly an SDK as in "Software Development Kit" - is a collection of APIs in the form of headers, libraries and other support files (resource files).

Well agreed, it commonly also comes with executables such as "precompilers", resource compilers, sometimes - as in the case of the UDK - even with design tools etc. (but strictly speaking the later are usually not necessary for the actual game development).

But this is article is exactly about the fact that this UDK now supports OS X. So what makes you think exactly that the "UDK can't run in OS X"? :confused:
 
If only Mac's have the hardware to take advantage of that fact.

your joking right??????

computers like the macbook air and the low end mac mini don't have discrete graphics for obvious reasons.

However, Apple's other computers either have "mid-high" graphics or "high-extreme" graphics
 
Yes, like UT3, and GoW, etc. One would of course have to do fresh installs to any Mac, but with Steam Play, you're stats and progress would migrate cross-platform. That is IMO the advantage of Steam over something like the Mac App Store. Not even iCloud is going to sync game stats, or app settings, that sort of thing. iCloud already seems like an infantile online backup, but I'm off topic. Let's hope this ushers in more development on the Mac with the Mac App Store providing easy distribution...

You're comparing Apples and Oranges by comparing Steam with iCloud.

Additionally, where are you getting this information about what iCloud can and cannot do? You're completely off base as far as iCloud not being able to sync app settings. Yes, the developer has to code for it. No, that isn't unusual (Steamplay isn't just automatically included in every game either).

Please backup your iCloud opinions with facts or you're just FUD'ing.
 
your joking right??????

computers like the macbook air and the low end mac mini don't have discrete graphics for obvious reasons.

However, Apple's other computers either have "mid-high" graphics or "high-extreme" graphics

Where?
 
your joking right??????

computers like the macbook air and the low end mac mini don't have discrete graphics for obvious reasons.

However, Apple's other computers either have "mid-high" graphics or "high-extreme" graphics

Besides the Mac Pro, depending on configuration, which Apple computers have extreme graphics?
 

Lets ignore the Mac Pro and it's separate video card and it's expensive price tag and the fact the 5870 is last years card. As for the iMac, as far as I know it uses the MOBILE version of the GPU. It is NOT the same as a desktop 6970. If I am wrong someone say so?

A Mac can play games, but to class them as having 'extreme' graphics is WAY over estimating them.
 
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Lets ignore the Mac Pro and it's separate video card and it's expensive price tag and the fact the 5870 is last years card. As for the iMac, as far as I know it uses the MOBILE version of the GPU. It is NOT the same as a desktop 6970. If I am wrong someone say so?

It probably is the mobile version, but I get the exact same average FPS in 3D benchmarks as my buddy with a desktop PC+6970, under Windows 7 of course. We both have the 2gb model but his is most certainly not a mobile version.

It's a bit of a beast and runs all my games flawlessly at max settings, max res. (UE3 and Source engine games)
 
It probably is the mobile version, but I get the exact same average FPS in 3D benchmarks as my buddy with a desktop PC+6970, under Windows 7 of course. We both have the 2gb model but his is most certainly not a mobile version.

It's a bit of a beast and runs all my games flawlessly at max settings, max res. (UE3 and Source engine games)

There has to be something wrong with his card then as the desktop clocks are higher than the mobile clocks, as are the number of shaders.
 
It probably is the mobile version, but I get the exact same average FPS in 3D benchmarks as my buddy with a desktop PC+6970, under Windows 7 of course. We both have the 2gb model but his is most certainly not a mobile version.

It's a bit of a beast and runs all my games flawlessly at max settings, max res. (UE3 and Source engine games)

Would be interesting for you and your friend to run Battlefield 3 at max settings and native screen resolutions to see what happens?
 
It probably is the mobile version, but I get the exact same average FPS in 3D benchmarks as my buddy with a desktop PC+6970, under Windows 7 of course. We both have the 2gb model but his is most certainly not a mobile version.

It's a bit of a beast and runs all my games flawlessly at max settings, max res. (UE3 and Source engine games)

my friends (aged in computer years) Macbook Pro was able to beat out some similar and higher spec'd Alienwares. Not to mention it's super compilation abilities @_@
 
The UDK doesn't run on XBOX either and somehow they manage to get console games ported over.
I believe console development usually requires a Windows computer for writing and compiling the code and the console is tethered so that the completed game can be outputted to it for testing. This is like iOS development where XCode doesn't run on the device either.

But this is article is exactly about the fact that this UDK now supports OS X. So what makes you think exactly that the "UDK can't run in OS X"? :confused:
UDK comes with Unreal Editor to design/program the game which I believe is Windows only. I'm just wondering how Unreal Editor outputs an OS X game. Whether it can do it directly by compiling and creating a .app in Windows or indirectly by outputing an XCode project that needs to be moved to a Mac to compile.
 
To all my friends who say I can't play games on my Mac...

You are wrong yet again! :D

yeah it only took a few years. doesn't matter how you try to spin it, gaming on the mac does suck. not only through a poor choice of games but also the fact the pc counterpart video cards piss all over the ones available for us. also, not only is our choice limited to usually last gen cards, but they're also friggin expensive. to make matters even worse, the only real gaming experience on the mac would be on a mac pro and that in itself already costs an arm and a leg.

the imacs for some reason use mobile graphics. what a joke. especially when there are only two sizes to chose from, the 21inch and 27inch. one being a bit small and the other being gigantic in terms of resolution. that crappy mobile graphics card is NOT going to perform well on a 27inch screen.
 
No reason - better just using BootCamp over paying full price for a 6 month old game that finally got ported to the MAC... You also get better drivers on PC.

A friend finally showed me Infinity blade on one of the ipads at the studio - must be getting old because I found it to be idiotic, basically a Tap-Tap game.
 
Hopefully they've been optimizing the engine.

Love the original Unreal game on Mac.

Actually a Mac can play more games than a PC, because a Mac can run both platforms easily.

Not true, you aren't taking into consideration that Macs have low end Graphics Cards, good luck being able to decently game on one of those, unless you have the highest end iMac you're not going to be able to play all those games in native resolutions or even at high settings..

As far as Mac being able to run Windows, that is true, however PC's are just as capable of running Mac OS :p.
 
This is indeed a GREAT NEWS! Much more easy port with Unreal Engine 3.


Not true, you aren't taking into consideration that Macs have low end Graphics Cards, good luck being able to decently game on one of those, unless you have the highest end iMac you're not going to be able to play all those games in native resolutions or even at high settings..

As far as Mac being able to run Windows, that is true, however PC's are just as capable of running Mac OS :p.

Thats not true, portable Macs have not a high eng gfx card, even if GMAHD3000 can do its job with not so new games or casual games. But iMac and now even the mini have very good gfx card. And radeon 6xxx series have good drivers on Lion! Pretty big change...

the imacs for some reason use mobile graphics. what a joke. especially when there are only two sizes to chose from, the 21inch and 27inch. one being a bit small and the other being gigantic in terms of resolution. that crappy mobile graphics card is NOT going to perform well on a 27inch screen.
All my friends plays on Mac since few years, the play more than before, with less problems and have fun without problems and i speak of players who play too mac lan or MMO. My iMac 27" plays every game in native res with high details (just not sync which kills performance) without slowdows. Even base iMac can be a nice gaming machine nowadays.
 
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Lets ignore the Mac Pro and it's separate video card and it's expensive price tag and the fact the 5870 is last years card. As for the iMac, as far as I know it uses the MOBILE version of the GPU. It is NOT the same as a desktop 6970. If I am wrong someone say so?

A Mac can play games, but to class them as having 'extreme' graphics is WAY over estimating them.

I called them high-extreme...

and yes the 6970m IS a high-extreme MOBILE gpu
 
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