Originally posted by Dunepilot
Macbandit is completely correct - the software is a dog at this stage.
There's no point arguing about G4s etc - a game of this complexity (which isn't that much higher than the previous gen) should be able to pull a much higher framerate on today's CPUs and GPUs. I'm pretty convinced it's due to a lazy port to OpenGL.
That's funny, I'm convinced it's due to current Macs having pitiful memory throughput, meaning neither CPUs or graphics card can be fully taxed. Plus, bear in mind, in OSX a game can't grab all the CPU cycles, like it could on OS9 - though a similar feature to this was requested recently by Glenda Adams. Bring on the 970!
This game is far more complex than previous gen games like UT or QuakeIII, the polygon complexity has risen, the lighting effects, transparencies.. foliage in the outdoor levels. I don't know how people can expect all this extra candy without an FPS hit.
Plus, I think people are being a little hard on the original UT as well, it was written very much with Glide in mind, and on my G3/350 with a Voodoo3 card it ran beautifully, without any of the artifacts I'm still seeing on newer h/w like my current GF4MX. Having to port to RAVE/OpenGL wouldn't have helped much.
"IMO"
Mike.