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Thank you MacBandit, I get a couple more frames!

God damn, I have no idea why my machine absoultly SUCKS, but this helped a little...
 
Originally posted by Dont Hurt Me
negative,this shows only what is being used. This is why a dual 1.42 does not add up to a 2.8 g4 if there was one.

Why do you say that? Don't you think it should be maxing out both cpus or at least one of them if it was the cpus holding the game back?

I think what it potentially shows is that the game wasn't well written for the Mac.
 
OK. I'm more or less double-posting to MR, so shoot me or report me. I need a fix so I can get my UT2K3 fix.

Just installed a new GeForce Ti 4600 card in my 933. Restarted. Colors in my display are VERY blotchy/splotchy.

This blows. Here I am lookin' forward to a beer and some UT2K3 death with the new Ti card, and I've got serious crap.

Hmph. Grrrrrrrr. Anybody got a clue on this? Thanks,

MM
 
Originally posted by mangoman
OK. I'm more or less double-posting to MR, so shoot me or report me. I need a fix so I can get my UT2K3 fix.

Just installed a new GeForce Ti 4600 card in my 933. Restarted. Colors in my display are VERY blotchy/splotchy.

This blows. Here I am lookin' forward to a beer and some UT2K3 death with the new Ti card, and I've got serious crap.

Hmph. Grrrrrrrr. Anybody got a clue on this? Thanks,

MM

Have you tried changing resolutions and bit depths?

If that doesn't work try zapping the P-Ram on startup hold the apple-option-p-r keys and wait to hear the startup sound at least 3 times.

If that all fails try repairing the permissions and finally try a system restore install with a preference copy option. It could be you need a different display option that wasn't installed because it wasn't the present hardware at the time of the last installation.
 
Here is a dumb question, but I figure someone would know...

I am not much of a gamer, but I downloaded UT2003 demo and have been playing it, and its a pantload of fun! Question is, If i brought my mac over to a geeky friends house for a LAN party, would i be able to link up and play? Also, are the people playing on the servers all mac people, or is the network multi-system compatible. I am probably not asking the right questions, but hopefully someone can help me.

Thanks.
 
Originally posted by Groovsonic
Here is a dumb question, but I figure someone would know...

I am not much of a gamer, but I downloaded UT2003 demo and have been playing it, and its a pantload of fun! Question is, If i brought my mac over to a geeky friends house for a LAN party, would i be able to link up and play? Also, are the people playing on the servers all mac people, or is the network multi-system compatible. I am probably not asking the right questions, but hopefully someone can help me.

Thanks.

Yes, you can connect to a friends PC on a lan but your friend needs to be running the PC demo version. The people online are PC/Linux/Mac but they are all on demo only servers.
 
Originally posted by mangoman
Thanks, MacBandit. Where do I put in a vote for you bein' DA MAN around here?

Arn?

I take it one of my suggestions worked. If you don't mind answering which one so I know for future reference.

Thanks, for the kind words I just feel I'm doing my part and putting back what I've gotten out. It just so happens I am out of work and have time now to answer more questions. It's not necessary to put in a good word for me but I certainly won't stop you.😀
 
Tried all your suggestion except the reinstall (obviously). I also told Mr. Anderson that I'm hearing whispers about these cards not being well supported via the needed drivers. Not many details, though.

Boo Hoo Hooooo. All I wanna do is get some killin' time in UT2K3? Is that so bad? Is that so daaaaammn baaad?

😛
 
Originally posted by mangoman
Tried all your suggestion except the reinstall (obviously). I also told Mr. Anderson that I'm hearing whispers about these cards not being well supported via the needed drivers. Not many details, though.

Boo Hoo Hooooo. All I wanna do is get some killin' time in UT2K3? Is that so bad? Is that so daaaaammn baaad?

😛

So it's still not working?

If that's so I suspect that a reinstall is in order. Trust me it's completely painless. Unless of course you have a modem connection and then the update dowloads will take overnight. The archive reinstall with the copy preferences option will leave everything exactly like it was except with a new system installed. Nothing lost no pain.
 
Hell no. Stupid, stupid me. I'm just NOW reading in the Apple forums how the drivers haven't been optimized to take advantage of this card's hardware. Beyond that, I'm still sittin' here with NO beer in hand, f'd up colors on my screen, and a wild hunch that I might just ship this beyatch right back to OtherWorldComputing in a day or so....

Shiznit.
 
OK. OK. (Takes a deep breath). Are you saying that I can use my Jag' CDs and do a fresh sys' install without disturbing all my Applications? And yes, I DO have a fat pipeline for Software Update. Would you also leave this new Ti card in the slot while doing the reinstall?

OK. I'll start a new damn thread after this...

Thnx,

mm
 
Unreal 2003 CPU time

Originally posted by MacBandit
I'm curious to know how much CPU time it's taking on your computer.

I had UT2003 running on 640 X 480 on window mode and the CPU Monitor showed both my 800 MHz processors being used at about the same level. On the Terminal I was running the top process and that showed CPU usage between 90% and 115%. With medium graphics settings I was getting an average of 25 to 30 fps on the out-doors level of the demo. By the way, the longer the demo was running the higher my fps seemed to get. Running the game full-screen with a higher resolution does not seem to make any noticeable difference in the frame-rate.

The test computer was a dual 800MHz, 1GB RAM, 7200 RPM hard drive and a 32 MB nVidia GeForce 2 TwinView outputting to two monitors. Booting up with a single monitor did not seem to make a difference in frame-rates either.
 
Re: Unreal 2003 CPU time

Originally posted by Sol
I had UT2003 running on 640 X 480 on window mode and the CPU Monitor showed both my 800 MHz processors being used at about the same level. On the Terminal I was running the top process and that showed CPU usage between 90% and 115%. With medium graphics settings I was getting an average of 25 to 30 fps on the out-doors level of the demo. By the way, the longer the demo was running the higher my fps seemed to get. Running the game full-screen with a higher resolution does not seem to make any noticeable difference in the frame-rate.

The test computer was a dual 800MHz, 1GB RAM, 7200 RPM hard drive and a 32 MB nVidia GeForce 2 TwinView outputting to two monitors. Booting up with a single monitor did not seem to make a difference in frame-rates either.

The only problem with that is it doesn't give us an idea of how evenly spread out the load was. That is where the CPU monitor comes in it gives you a graphical indication of the load on each cpu. Thanks for the detail though.
 
Originally posted by mangoman
OK. OK. (Takes a deep breath). Are you saying that I can use my Jag' CDs and do a fresh sys' install without disturbing all my Applications? And yes, I DO have a fat pipeline for Software Update. Would you also leave this new Ti card in the slot while doing the reinstall?

OK. I'll start a new damn thread after this...

Thnx,

mm

It will not affect your preferences or apps in any way. Also yes, leave the Ti card in the slot during installation the point is to see if the installer will install different software/drivers for the card.

Also email OWC right away and let them know your problem. They may very well either help you with the problem or take a card and test it in one of there very own systems. They have been very helpful in this way for me in the past.
 
Re: Re: Unreal 2003 CPU time

Originally posted by MacBandit
The only problem with that is it doesn't give us an idea of how evenly spread out the load was.

Well the CPU Monitor seemed to indicate both processors were used at 75% each. I have read that Unreal Tournament 2003 is multi-processor aware and the second CPU is utilized for audio (as well as most of the other running applications while UT2003 is on).
 
Re: Re: Re: Unreal 2003 CPU time

Originally posted by Sol
Well the CPU Monitor seemed to indicate both processors were used at 75% each. I have read that Unreal Tournament 2003 is multi-processor aware and the second CPU is utilized for audio (as well as most of the other running applications while UT2003 is on).

Thanks. That's what I was looking for. So the point is UT2003 isn't saturating even one of the processors. That's very intersting to know. So the next question is why not?
 
MacRumors community,

I've been tweaking my UT2003.ini file and trying to get more fps out of this bloated but fun as heck game and here are a few things I've done to get better performance:

[ALAudio.ALAudioSubsystem]

Channels=12
LowQualitySound=True

(about 5fps boost)

[OpenGLDrv.OpenGLRenderDevice]

MaxTextureUnits=3

changing from 4 to 3 and it gives me on average of 8-12 more fps but there's a little bit of image quality loss which is noticable sometimes but not enough to distract me from playing.

Use16bitTextures=True
Use16bit=True

in the game i set it to 16-bit color but in the ini file the Use16bit was set to True but the Use16bitTextures was set to False, setting it to True helps.

[Engine.LevelInfo]

bLowSoundDetail=True
bNeverPrecache=false (thanks MacBandit)
bCapFramerate=false


all in all after these tweaks i went from and average of 21 fps to 35 fps on a 1GHz TiBook 512mb 64mb Radeon 9000
 
Originally posted by ExoticFish
MacRumors community,

I've been tweaking my UT2003.ini file and trying to get more fps out of this bloated but fun as heck game and here are a few things I've done to get better performance:

[ALAudio.ALAudioSubsystem]

Channels=12
LowQualitySound=True

(about 5fps boost)

[OpenGLDrv.OpenGLRenderDevice]

MaxTextureUnits=3

changing from 4 to 3 and it gives me on average of 8-12 more fps but there's a little bit of image quality loss which is noticable sometimes but not enough to distract me from playing.

Use16bitTextures=True
Use16bit=True

in the game i set it to 16-bit color but in the ini file the Use16bit was set to True but the Use16bitTextures was set to False, setting it to True helps.

[Engine.LevelInfo]

bLowSoundDetail=True
bNeverPrecache=false (thanks MacBandit)
bCapFramerate=false


all in all after these tweaks i went from and average of 21 fps to 35 fps on a 1GHz TiBook 512mb 64mb Radeon 9000

Great stuff. This is good to know for anyone who is starvin trying to get it to be playable. You're going to lose some quality all around with these setting sound and video but they just may make the difference between unplayable and playable.
 
Originally posted by MacBandit
Yes, you can connect to a friends PC on a lan but your friend needs to be running the PC demo version. The people online are PC/Linux/Mac but they are all on demo only servers.


Actually Ive had lans with a PC running the full version, u just need to use a map that is in the Demo.
 
I have never played games on my mac (snood is a utility) . However, I am interested in knowing what an exceptional FPS number would be for us mac users. I will try the demo tonight.
 
Originally posted by j33pd0g
I have never played games on my mac (snood is a utility) . However, I am interested in knowing what an exceptional FPS number would be for us mac users. I will try the demo tonight.

An exception Average FPS would be anything over 40FPS on a benchmark run. Actually in the game if you can achieve a constant 75-100FPS then your really doing good. Outdoor maps usually take a lot more then do indoor maps. On an outdoor map my Dual/GHz/DDR Powermac with G4MX and 1 gig of ram usually achives an average of about 30-45FPS over the game. On an indoor map it usually gets between 36-75FPS.
 
Originally posted by ollywilson2003
Actually Ive had lans with a PC running the full version, u just need to use a map that is in the Demo.

That's good to know because from what I was reading the latest PC UT2003 Demo would not play on full version servers and the Mac Demo is based on that latest PC Demo. What they must have meant to say is that you can not connect to any server that isn't currently running a map from the demo game.
 
Who's got the current MacRumors server up? It won't give a ping rate, and I can't log into it.

btw - 667 DVi TiBook, 32M VR, 512 MB, T3 - 33 fps on average
 
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