So, yeah. Unreal Tournament came out nearly 15 years ago. Mac version, OS 9 native, soon after. Worked well under the Classic Environment up to 10.4 Tiger. The "UT OS X Preview v3", PowerPC build, works OK for the most part, under 10.4-10.5, and under Rosetta on 10.6
But nothing ever happened after that... and that version was released around 2005... maybe even earlier. Would it be so hard for the OS X code for the port to be released? iD Software are already releasing the source course to iD Tech 4m the stuff behind Doom 3 and such.
It'd be cool if somebody [who is it, Westlake, MacGames, Infrogrames, icculus] release the OS X source code to the OS X UT v3 preview so it can be at least recompiled for Intel versions of OS X. I'd wager that somebody could made a decent pile of cash by fixing it up [the music, grenade smoke etc] and releasing it on the App Store], hell, even I'd have a go at it, if only I had the source code out there for me.
It's the game I grew up with. How much does Epic Games make off the original UT now? Just release the damn source code for the engine. Look at Quake, the graphic capability of a modern Quake [1996] engine more or less matches Doom 3 [~2003, ray-traced lighting-etc].
Just make us UT fans happy, K?
I may suck at coding, by I *should* be able to recode it for Intel OS X, possibly with music intact [VLC can play .ogg files fine] - I've emailed to no avail, but hey, I've got time on my hands, so yeah, great game, part of my childhood, I'm willing to give it a shot.
Thoughts?
But nothing ever happened after that... and that version was released around 2005... maybe even earlier. Would it be so hard for the OS X code for the port to be released? iD Software are already releasing the source course to iD Tech 4m the stuff behind Doom 3 and such.
It'd be cool if somebody [who is it, Westlake, MacGames, Infrogrames, icculus] release the OS X source code to the OS X UT v3 preview so it can be at least recompiled for Intel versions of OS X. I'd wager that somebody could made a decent pile of cash by fixing it up [the music, grenade smoke etc] and releasing it on the App Store], hell, even I'd have a go at it, if only I had the source code out there for me.
It's the game I grew up with. How much does Epic Games make off the original UT now? Just release the damn source code for the engine. Look at Quake, the graphic capability of a modern Quake [1996] engine more or less matches Doom 3 [~2003, ray-traced lighting-etc].
Just make us UT fans happy, K?
I may suck at coding, by I *should* be able to recode it for Intel OS X, possibly with music intact [VLC can play .ogg files fine] - I've emailed to no avail, but hey, I've got time on my hands, so yeah, great game, part of my childhood, I'm willing to give it a shot.
Thoughts?