Get your facts straight. Apple hasn't allowed ATI or nvidia to write drivers for OS X. Its all Apples fault and no one else can be blamed about it.
Show me a current OS X graphics driver released by nvidia. If you are refering to CUDA then that is a parallel computing architecture and not a desktop or workstation graphics card driver. Latest CUDA 3.1 driver was released about month ago. With CUDA you can use GPU for other computational tasks then desktop graphics. Example computational tasks is biological models etc.
http://www.nvidia.co.uk/object/geforce-macosx-19.5.8f03-driver-uk.html
for gtx285
This is general purpose drivers for GTX285 released in June, by Nvidia themselves.
you expected an instant flood of games? it takes time to write a game. it even takes time to port one.
There wasn't any speed increase with Starcraft 2 so hopefully they focus on that in a future update, if there is one....
There are lots of current OSX games that they could quickly and easily get on Steam if Valve worked with the gaming companies.
Get your facts straight. Apple hasn't allowed ATI or nvidia to write drivers for OS X. Its all Apples fault and no one else can be blamed about it. The reason why Apple is updating the drivers is because ATI or nvidia are not allowed to release them. You honestly think we wouldn't have h.264 HW decoding on all the supported cards if was up to nividia and ATI to deliver the drivers.
The problem is that Apple doesn't allow ATI or NVIDIA to access the required API.
While this is good to see, it highlights an issue with drivers on apple machines. It would be wonderful if apple allowed nvidia and ati to support their cards directly.
Did you ever read the release notes? It like they hard code for specific games in the drivers. It's crazy
Same. Under OSX I (used to) get 10fps on TF2, under XP I get 50-60fps using the same settings, resolution and server. Both the lowest settings at 1280*800.
Thats straight up OpenGL vs DirectX right there.
You have to understand that OpenGL and DirectX are night and day. Im not a MS fanboy to say the least, however; DirectX is highly optimized and far superior to OpenGL.
Hardware is always at their limits.On older systems, we are generally already operating at the limits of the hardware, so it is not obvious that any significant performance improvements can be achieved in the future.
Thats straight up OpenGL vs DirectX right there.
You have to understand that OpenGL and DirectX are night and day. Im not a MS fanboy to say the least, however; DirectX is highly optimized and far superior to OpenGL.
Man, I have a 2009 MacPro, the improvements well over exceeded my expectations, insane, thanks a lot to those guys for this, well overdue.
Yeah I can get some games working under Windows 7 on my late 2007 MacBook (e.g. Civilisation 4) that are glitchy and slow under Snow Leopard on the same machine. I was a little surprised.
I struggle to understand this:
Hardware is always at their limits.