Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
A more comprehensive video from the same channel:
Game by game they trade positions on performance. Sometimes the gap is large, others more narrow. Seems like they perform similarly though.
GameWorks cripples performance on AMD. AMD-optimized titles do not tank NVIDIA.
 
  • Like
Reactions: koyoot
Game Engine is broken because it shows AMD can have better performance? ;)

Its funny, but everybody in the industry praised FH4 for its optimization, and how it runs on hardware, regardless of brand...

And then you go to show Nvidia Gameworks titles, or Nvidia optimized games as examples of properly written games.

And previously you said I am AMD blind worshipper. Come on, man.

P.S. CUDA is Nvidia proprietary Compute API. It is hardly an advantage for Nvidia, unless you want to lock yourself up to proprietary solutions.

so funny, but where is SLI or CF support for FH 4 ? there isn't because lazy or unskilled developers ? or maybe poor XBOX port can't do this ?

GameWorks is environment for highly skilled developers with amazing support from NVIDIA, not amateurs with undeveloped games or poor console ports

hardly advantage? maybe from your perspective, because you never used CUDA and still praising mediocre AMD GPU released one year after 1080, AMD is still behind, still no serious rival even for old 1080Ti from AMD camp

good luck with AMD, you can skip game works titles and keep MBP with old drivers, amazing experience o_O
 
Last edited:
A lot of people hate on propriety technology - but they are usually those which provide best features, best performance and best support. It is just a fact of technology in all areas in general, software hardware or otherwise.

At the end, people want to be rewarded for R&D and you need a lot of R&D to get the best - so it isn't realistic to think that the best things will be open source - unless rival companies come together to work on an open source project (which sounds good in theory but has it's challenges).
 
so funny, but where is SLI or CF support for FH 4 ?
Those are dead niche inefficient technologies. It is normal for a game to not support multi GPU (which you can still program yourself with DX12).
[doublepost=1543929885][/doublepost]
GameWorks is environment for highly skilled developers with amazing support from NVIDIA, not amateurs with undeveloped games or poor console ports
GameWorks has terrible support for AMD. If game developers had the specialists NVIDIA does, they would program those features themselves.
 
Last edited:
Those are dead niche inefficient technologies. It is normal for a game to not support multi GPU (which you can still program yourself with DX12).

GameWorks has terrible support for AMD. If game developers had the specialists NVIDIA does, they would program those features themselves.

GameWorks has terrible performance not only on AMD GPUs, but gimps performance also on Nvidia GPUs. Remember Project Cars fiasco? GTX 980 Ti required to play the game in 1080p, 60 Hz, while providing mediocre graphics, at the time of release?

GameWorks is a problem for gamedev industry. It should die with natural death. Nvidia uses this to force customers into buying new GPUs, or buying more expensive ones, because it gimps performance for everybody: Nvidia and AMD.

SLI and CrossFire are dying their own, natural death. Nobody is interested in the industry in supporting multi-GPU setups for gaming, because it makes a lot of problems for developers, and requires a lot of work from both: hardware vendor AND, game developer side to optimize. Yes, there are examples, like Deus Ex: Manking Divided, or Sniper Elite 4, with over 90% GPU scaling, but really anyone cares today about multi GPU? It appears no.
 
Those are dead niche inefficient technologies. It is normal for a game to not support multi GPU (which you can still program yourself with DX12).
[doublepost=1543929885][/doublepost]
GameWorks has terrible support for AMD. If game developers had the specialists NVIDIA does, they would program those features themselves.
for you it's a new "normal" like soldered SSD in Apple laptops, congratulations o_O
so, for what are extreme and ultra settings in FH4 if one strong GPU can't handle properly, don't to mention surround setting for multi monitors, this also need SLI/CF, for god sake it's a PC game not a cheap console with 30fps cap and low resolution, niche it's a gaming on PC and if the game is showing up on this type of machine, should be developed properly, not like poor console port, because lazy developers only wants more and more money for games

because GameWorks is for NVIDIA, AMD need create own solution not jumping for others
 
Last edited:
for you it's a new "normal" like soldered SSD in Apple laptops, congratulations o_O
so, for what are extreme and ultra settings in FH4 if one strong GPU can't handle properly, don't to mention surround setting for multi monitors, this also need SLI/CF, for god sake it's a PC game not a cheap console with 30fps cap and low resolution, niche it's a gaming on PC and if the game is showing up on this type of machine, should be developed properly, not like poor console port, because lazy developers only wants more and more money for games

because GameWorks is for NVIDIA, AMD need create own solution not jumping for others
Terrible analogy. Replaceable SSDs are mainstream, multi-GPU is niche.

AMD has replacements for some GameWorks technologies in GPUOpen. The lazy and greedy developers are those that use GameWorks.
 
Last edited:
  • Like
Reactions: koyoot
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.