I actually thought this video was spoof video mocking how little difference the extra length makes.
Sorry, but this is NOT a reason to upgrade to the new iPhone.
you still dont get it -- youre not *supposed* to upgrade to the new phone every year. only phone geeks do that...the millions & millions & millions of normal customers dont.
apple doesnt release a new phone each year to appease phone geeks. they continue improve what they consider to be the greatest mobile phone in the world. this is incremental, similar to a car's annual improvements. evolutionary, not revolutionary.
Strange that the developer plugs the supposed new iPhone and its gaming experience, and then slams Apple's search feature for not finding the game.![]()
What I was getting at is that it's not a crazy mess, it should be easy to get used to. I was saying as a soothing. not bad.I guess I don't get why you wouldn't want a phone to be 16:9. Do you not watch ANY video content created in the last 5 years? Do you like letterboxing 16:9 or do you enjoy blowing it up and cutting off the sides of the image? Your pick.
For non 16:9 apps, I think I'd let the user specify what they want to do. Have it stretch or crop or perhaps allow the dock show at all times in that space. Or user defined functions in that space.
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I really hope that the taller screen isnt the killer feature here...a hour plus keynote about how 'magical' the extra height is will really be taking the piss.
You just know that they are going to go on about how you can see full hd widescreen videos and stuff.
Sorry, but this is NOT a reason to upgrade to the new iPhone.
T.T
Egg Drop! will support a taller screen when the iPhone 5 comes out, just like it supported iPad and Retina. I last updated it 15 months ago, but all I had to do was NOT HARDCODE THE DIMENSIONS! Holy crap other devs, stop hardcoding things! The following should NEVER be in your code:
- Numbers based on pixels (base it on inches or percentages, never pixels!)
- Strings that the user will see.
Also, avoid using bitmap images. Use Apple's standard UI elements when you can, and quartz drawing commands when you can't.
Each and every one of you complaining about having to support another dimension or pixel density need to just stop sucking when you write your code. Follow MVC, then take its concept of dividing stuff up a little further and keep your resources out of your code. It makes supporting new devices effortless.
It's like an edge to edge screen!the bezels are way too small on those renderings. Just saying.