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I think the software integration is very cool and Apple nailed it but I don't like the hardware aspect! I just hate the fact you have to put it on to your head. Keep in mind this headset is also heavy. So, don’t expect to be using it at all times.
Seriously? You hate the fact that you have to put a headset on your head. Huh? Where else would you put it?

And you're preaching to us that it's heavy and we shouldn't expect to wear it for long periods? You haven't even tried it. Can you tell us how much it weighs? How do you know that wearing it will be burdensome? I'll wait until I try it on to determine those things that you are proclaiming as the gospel.
 
I'd really like to see a real world comparison between this and the Microsoft Hololens. I know Microsoft is only marketing the Hololens to business and industry right now but if AR goes mainstream they could easily pivot their existing product to compete.
I find it interesting that Apple was pushing AR but then went full VR instead. The Hololens has a transparent display that can be made opaque on demand so when you look at the real world you're actually seeing the real world with an AR overlay. With the Vision you're seeing simulated AR. The real world is coming from the cameras and what you're seeing is only what's on the screen. Even more interesting is that Apple decided to put a display on the front to make it appear as if the screen were translucent when in fact it is not. I know that Hololens has advanced eye tracking, hand gestures and many of the same features including the exact same $3,500 price. The cheaper game systems like Oculus keep getting mentioned but real AR hardware in the same price range does not.

MacRumors crew, any chance of getting your hands on a current gen Hololens to compare the AR experience?
 
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I can't wait to see what this product looks like and can do in ten years. Really exciting stuff!
 
When you buy an Apple Vision Pro, it’s really only made to fit YOU. No one else. (At least, that’s what it sounded like to me.)

Man I really hope this is not the case... If I spend $3500 on a device, I would like everyone in my house to use it at the very least.
 
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You're really giving off this vibe in here

View attachment 2214660

the world is changing. Things are not going to be the same as they were in yesteryear. devices are becoming more and more part of society and thats what the younger generation knows... I'm sure when you were young you did things that your grandfather found apalling, and wore/used things that looked weird to him. Times change get over it.
I'm not an old man, so that's out. I realize times change and I'm fine with it. It doesn't change the fact that so many young folks are glued to screens and any mental health professional will tell you that this is not a good way to live life, for any human. I'm sorry if this truth bothers you.
 
LOL.

Let me tell you, the original IBM PC (which I owned) filled almost an entire desktop. It was 20x16x5 and weighed 25 pounds, not counting the keyboard and monochrome display.
The IBM PC isn’t what is called a home computer. Home computers are computers like the Apple ii, the Commodore C64 and Amiga, and the Atari ST.
 
I'm not an old man, so that's out. I realize times change and I'm fine with it. It doesn't change the fact that so many young folks are glued to screens and any mental health professional will tell you that this is not a good way to live life, for any human. I'm sorry if this truth bothers you.
It doesn't bother me and that's the whole point here... It shouldn't bother you either... I'm sure the "mental health proffesionals" said the same thing about whatever new thing kids were doing in the 80s and again in the 90s that didn't exist in the 60s and 70s, etc, etc.... It's not going to hurt them because its what they are used to and its what they know..... Wait till you see people walking around with headsets on and living in the virtual world more than in the real world in 10-15 years... then its really going to blow your mind and the "mental health proffesionals' will explode.
 
My takeaways from the video:

- Dan admits to only having tried the Quest 2 (which retails for $300, as opposed to the Apple Vision Pro’s $3500), but elsewhere seems to compare the Vision Pro to “other headsets.”

First of all, I should hope that a $3500 headset is better than a $300 one. I expect that.

I would be personally interested in comparisons from people that have had experiences with higher-end headsets like the Valve Index ($1000), Quest Pro ($1000), or even Pimax. Those are more comparable products, in various ways.

Still, it’s encouraging to hear how - for a person like Dan who says he doesn’t really like VR in general - he feels like he would use the Apple Vision Pro much more.

- The external battery’s cord apparently “locks in” to the headset and is not magnetic. Which is good. You do a lot of arm waving in VR, and I was worried about knocking the cord out of the headset, which doesn’t sound like it has any chance of happening.

Also, the plug that goes into the battery pack itself is USB-C, so if you’re watching a movie that’s longer than the Vision Pro’s measly 2 hours of battery life, you CAN plug it into the wall. Though, I do worry about the length of the cord, in that case. And it severely limits your movement, theoretically… Especially if you’re multitasking and watching a movie while doing other things in the headset.

- Dan mentions the headset is still surprisingly heavy, even with the battery moved off the headset. (Mostly due to all the metal and glass and various components inside the headset itself.)

That’s disappointing.

He mentions the weight distribution is excellent. But honestly, I’ve experienced great weight distribution on other high-end headsets, as well. (Even ones WITH a battery like the Quest Pro.)

My hope was for this thing to be extremely light, because I hate the idea of the battery Fanny pack (but at least it would be, theoretically, much lighter)… Instead, it’s not.

- Dan didn’t try typing on a virtual keyboard. And admits to thinking that, if you’re going to type something long, it’s best to use an actual keyboard.

While basic navigation sounds intuitive and fluid, I’m still skeptical about the precision of the hand tracking (for things like virtual typing or especially any gaming… which he didn’t try.)

- The screens sound great. (I’m sure they are, at $3500.) I wonder how the refresh rate and field of view compare to higher-end headsets that I have, which is something not addressed in the video.

- All of the software experiences he described - while he was very, very positive about them - are things I’ve experienced for years now on other VR headsets. I’m sure those basic VR experiences are even better on the Apple Vision Pro (thanks to better screens, better tracking, etc.), but… I still wonder what’s UNIQUE about any of the software Apple has shown. (As of right now, it’s not unique at all.)

- FaceTime avatars with the headset look and sound creepy. Real uncanny valley territory. But I’d have to try it for myself.

- The headset will have various modular pieces so that it fits perfectly to your head.

On the one hand, that’s great! Because it will be a perfect fit for YOU.

On the other hand, this likely means that it will be very hard for friends to try mine (if I ever bought one).

Sure, you can go to an Apple Store and have a more personalized fitting experience there. But VR is often best to try at a friend’s house, in a more private, casual environment. Which doesn’t sound like it’s very possible.

When you buy an Apple Vision Pro, it’s really only made to fit YOU. No one else. (At least, that’s what it sounded like to me.)

- In short, while it’s nice to hear that it’s an excellent experience for what it is… All of my concerns about the Vision Pro - as a VR user and enthusiast myself - seem validated. Despite the positivity.

And while the experience of using the Apple Vision Pro may entice users that generally don’t like VR - which is a very good thing - you still run into that $3500 barrier of cost for anyone with a casual interest.

From what I've been reading, you can't compare it to any other headset on the market today. Most are heavily VR focused and this is heavy AR focused. It is basically comparing apples to oranges, which is also the reason Apple can charge so much. They literally have no competition with what they are doing with this headset.
 
Dan can you say anything about field of view? Haven't heard anyone mention that.

You can make the field of view as immersive and surround as you'd like using the digital crown. They showed that in the keynote... Unless I am misundertanding your question.
 
If you’re on mobile, you need to switch Safari to Request Desktop Website. Then there’s “Show transcript” in the video’s “…” menu. This works for me without being signed in to YouTube.
i'm not on mobile, dont have an iphone anymore actually

how do you get show transcript ? mind showing me a picture please ? and are you sure you don't have the PLUS subscription ?

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It doesn't bother me and that's the whole point here... It shouldn't bother you either... I'm sure the "mental health proffesionals" said the same thing about whatever new thing kids were doing in the 80s and again in the 90s that didn't exist in the 60s and 70s, etc, etc.... It's not going to hurt them because its what they are used to and its what they know..... Wait till you see people walking around with headsets on and living in the virtual world more than in the real workd in 10-15 years... then its really going to blow your mind and the "mental health proffesionals' will explode.
You do realize that the teen suicide rate (in the US) has seen record highs over the past few years right? But that doesn't bother you. I suppose that is all I need to hear from you to know that there is no point engaging with you again. Have a nice day.
 
You can make the field of view as immersive and surround as you'd like using the digital crown. They showed that in the keynote... Unless I am misundertanding your question.
The FOV is the actual viewing angle (or viewing “cone”) supported by the hardware. The digital crown merely lets you control how much of the FOW is filled by VR content vs. AR pass-through.
 
You do realize that the teen suicide rate (in the US) has seen record highs over the past few years right? But that doesn't bother you. I suppose that is all I need to hear from you to know that there is no point engaging with you again. Have a nice day.
Please show me the data which confirms this is correlated with kids using their devices... There's a lot of crap going on in the world that wasn't happening before.
 
@mattopotamus Hard disagree that you can’t compare Apple’s headset to competitors.

FOV, refresh rate, resolution, “screen door effect,” and anything to do with optics (which I’m sure are great on the Vision Pro) are all open to direct comparison. Especially on higher-end headsets.

Battery vs. no battery. (And now, external battery.)

Weight. Fit.

User input. (The Quest Pro has both controllers AND hand tracking where you do the same “pinch to select” movement.)

Eye tracking (also on the PSVR2 and Quest Pro)

I agree that the seamless blend of AR and VR on the Vision Pro is exciting. But that’s all that’s “new” here.

The software features they debuted (movies, photos, web browsing, etc.) have been around for the last 7+ years since the beginning on other headsets.
 
Will you be able to screenshare from your Mac and control the software on it with hand gestures? For example, culling photos in Lightroom or Photo Mechanic? I would love to be able to lay on my back and cull photos for hours without kinking my neck to look at an iPad or laptop display on my lap. The goggles would need to enable me to use Lightroom or Photomechanic to do this.
they literally demo’d this in the keynote lmaoo
 
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