Thanks for the info! In most of the games I play, I eventually memorize buttons, but for VR, what until then? The most challenging example for myself would be playing a game like Smite, where there are 30+ Gods you can play, all with different attacks. In ED in the space ship controls there were side navigation panels to do things like request docking, or to set a course. Those little hand controllers don't seem up for the task, and a joystick/throttle, you'd be memorizing buttons, correct? Now if they had a virtual interface which you could use to select different functions that could be cool, or have a small in-game screen where you could insert and display a device key map for the buttons you have to memorize. What surprises me a bit, is that even with a 3D pan, moving your display from a 32" monitor to a 3x5" display would ramp up graphic card requirements.