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Apple's second-generation Vision Pro headset will feature more advanced micro-OLED displays that offer higher brightness and improved efficiency, according to market research firm Omdia (via The Elec).

apple-vision-pro-lenses.jpg

Apple is reportedly planning to upgrade the Vision Pro to an RGB OLEDoS display in 2027, a notable improvement over the WOLED with color filter used in the first-generation model. RGB OLEDoS technology produces light and color directly from nearby RGB sub-pixels on a single layer, putting an end to the need for a color filter.

This results in significantly higher brightness compared to WOLED and color filter OLEDoS displays, which depend on filtering white light through an RGB color layer. It is also markedly more efficient than WOLED and color filter technology.

Samsung is currently the only company capable of supplying RGB OLEDoS displays following its acquisition of eMagin earlier this year, with the company likely set to take over from Sony in Apple's supply chain if it proceeds with the upgrade.

Apple analyst Ming-Chi Kuo, like Omdia, previously mentioned a 2027 launch time frame for the second-generation Vision Pro headset. He said that it is possible there will be no hardware updates for the Vision Pro until then. There have been several reports of Apple planning to launch a lower-cost headset as soon as 2025, but there is some skepticism about whether these plans are still in place.


Article Link: Vision Pro 2 Rumored to Gain Brighter and More Efficient Displays
 
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Imagine you spend $3,499 and one year later the next model ist brighter, lighter and faster. Of course that happens with many products, but it is always frustrating. That's why I usually do not buy the first model.
well - I am exactly in that situation but imagine waiting another three years until you'll get something better!

I am still thrilled by the idea of the AVP and I am first in line in Europe to get one - probably later in 2024 - but the same will probably apply for 2027 - potentially end of 2027.

A lot can happen and since we're living in risky times it might not even be possible ( for me ) to spend that amount of money in 2027.

I have learned in my life that the time is alway now and I stopped searching for reasons or foolish ideas to avoid things. In case I want something I get it now in case I am willing to use it.

Just got a multitude of investment for new high end speakers that excel this investment by 20x only for speakers.

So it's probably a question of your monetary situation in life.

I will get the AVP at day one in my area - probably not before May or June 2024 - but there will be other toys like the new Sony GM 300 f/2.8 before that to bridge the gap.

Compared to the new lens ( also on order ) the new AVP is only half the price. So it's all relative.

After all I go to work to do such interesting endeavors 🤣
 
“OLEDoS” sounds like a cookie.

> OLEDoS (OLED on Silicon) is a display panel that typically has a diagonal length of less than 1 inch and meets the 3000 ppi-4000 ppi resolution criteria of AR/VR device displays. Existing OLED displays use Low-Temperature-Poly-Silicon (LTPS) or Oxide TFT based on glass substrates. But OLEDoS uses silicon-wafer-based CMOS substrates. Using silicon substrates, ultra-fine circuit structures typically used in semiconductor processes can be reproduced, which in turn lead to the creation of ultra-high-resolution OLEDs when organic matter is deposited on them.

4000 ppi, what a time to be alive.
 
Except the M1 Air; it's fantastic.

I still waited a good six months before I ordered one, though. I'm not an early adopter and prefer everyone else test out new tech first.

I have to admit I was wrong about M1. I expected it to be overshadowed by M2. But I was wrong (other than the redesign which frankly I'm not fond of - the notch is ridiculous). M1 was a watershed moment in Mac history.
 
Apple is putting significant effort in the AVP. I think we will see a non-pro model before AVP2 is released. Who knows what form it will take.

For that matter there is a place for VR-only that could be lower then Quest pricing if tethered to an iPhone. It may be that depending on the app market that emerges there may be a variety of options. Apple has been testing VR on the iPhone for a Quest-like experience since before iOS 13. Apple accidentally released the frameworks for it in one release. Apple could takeover both the low-end and high-end of the market.
 
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Imagine you spend $3,499 and one year later the next model ist brighter, lighter and faster. Of course that happens with many products, but it is always frustrating. That's why I usually do not buy the first model.

The implication of this post- which is almost certainly not intended- seems to perceive that a version 2 would be the final destination. As we all well know, when a "2" is hitting in apparently 2027, the much improved "3" rumors will be heating up. Imagine the poor 2 buyers who then see the 3 show up only a year or two later... and then those poor 3 buyers with the 4 coming in another year or two after that. So goes the tech machine. Get <whatever> when you want or need it. There is no buy date that insulates a purchase from progress.

But hot rumor first revealed here: I hear the version 12 model is THE one to wait for... arriving in approx. 2040-44. Wow! Completely amazing in every way. And who wants unlucky version 13 anyway? ;)
 
"Brighter and more efficient display"

Imagine if the Vision Pro 1 already has a really good display that anyone would be perfectly content with... well, not that anyone outside of Apple and a handful of journalists would know. 🤪
 
There are always “future updates.” This is the nature of the tech world. More people really need to be asking why Macrumors is so eager to post rumors and speculation about future versions of a product that hasn‘t even been released. It undercuts existing cycle. Pick a feature, tell people what it may be in the future. Bam!
 
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I noticed that Shapr3D has job openings for Vision Pro developers. Due to the complexity of building professional 3D apps we might not see many professional modeling programs on day one, but by 2027 the pro graphics market may be redefined by the headset.
 
Apple is putting significant effort in the AVP. I think we will see a non-pro model before AVP2 is released. Who knows what form it will take.

This kind of thinking typically leads to the companion keywords like "cheaper." But as we all know from everything else Apple makes, to work DOWN from "pro" to "cheaper" means cutting things out. All who are expecting this should call what they want cut/reduced:
  • Resolution cut from 4K to maybe 1080p (that would do a lot for price, but at the expense of perhaps the most tangible feature)
  • Less cameras, which means less functionality
  • Poorer quality cameras, which means more issues with use
  • Poorer quality CPU (maybe drop to M1 or A-series) for slower processing (which may weaken the VR effect)
  • Cheaper build materials like much more plastic
  • Drop audio entirely (audio sold separately)
  • Battery- crucial to use- sold separately
  • Supporting band- crucial to use- sold separately
Through these kinds of cuts, price and "pro" tag can be cut. Those expressing such desires should identify what they want cut too. Instead, it's like there is an expectation to get all of the same for significantly less... which is only accomplished by Apple taking a hatchet to their profit margin (which seems like the very last possible thing to ever expect).

This one will likely cost less when the next one is launched, as evidenced by the precedent set by pretty much all other Apple computer tech offerings. Otherwise, my guess is pricing rises or at least maintains in the next generation, again as evidenced by the bulk of the other Apple tech offerings.
 
Apple's products tend to be better in the second generation (the Apple Silicon Macs being the exception). One could argue that the second-generation iPod, iPhone 3G, iPad 2, the second-generation Apple TV and second-generation Apple Watch were significant upgrades to their first-gen predecessors. This is not only due to hardware improvements, but also due to significant software upgrades making the devices more useful or responsive (using iPod second-gen with Windows in mid-2002, the iPhone gaining the App Store in mid-2008, iPad 2 having more capabilities thanks to iOS 4, and Apple Watch being more responsive and feeling more polished thanks to WatchOS 2).

Also, with almost each first-generation Apple product there was criticism of the hardware being underwhelming, the price being too high (original iPhone), without a clear and distinctive purpose (original iPad), or the features being limited compared to existing offers on the market (original iPhone). In the end, they all sold well in their first year of availability, and even better when the second generation was released. This will probably also be the case with the Vision Pro.
 
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Imagine you spend $3,499 and one year later the next model ist brighter, lighter and faster. Of course that happens with many products, but it is always frustrating. That's why I usually do not buy the first model.

If it is 3 years between releases, I would feel much better about dropping the $3500+. If a new model drops a year later, I would feel like a damn fool.
 
There are always “future updates.” This is the nature of the tech world. More people really need to be asking why Macrumors is so eager to post rumors and speculation about future versions of a product that hasn‘t even been released. It undercuts existing cycle. Pick a feature, tell people what it may be in the future. Bam!
Only a minority of potential customers (mostly people on tech fora like MacRumors) care about what's coming next. It's the job of this site to post rumours relating to future Apple products, it's in their name after all.
 
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Why have an article talking about updates for a 2nd version product when the first version hasn't been released? Given the expected cost of the first release, some things may or may not happen with the 2nd version release.
 
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This kind of thinking typically leads to the companion keywords like "cheaper." But as we all know from everything else Apple makes, to work DOWN from "pro" to "cheaper" means cutting things out. All who are expecting this should call what they want cut/reduced:
  • Resolution cut from 4K to maybe 1080p (that would do a lot for price, but at the expense of perhaps the most tangible feature)
  • Less cameras, which means less functionality
  • Poorer quality cameras, which means more issues with use
  • Poorer quality CPU (maybe drop to M1 or A-series) for slower processing (which may weaken the VR effect)
  • Cheaper build materials like much more plastic
  • Drop audio entirely (audio sold separately)
  • Battery- crucial to use- sold separately
  • Supporting band- crucial to use- sold separately
Through these kinds of cuts, price and "pro" tag can be cut. Those expressing such desires should identify what they want cut too. Instead, it's like there is an expectation to get all of the same for significantly less... which is only accomplished by Apple taking a hatchet to their profit margin (which seems like the very last possible thing to ever expect).

This one will likely cost less when the next one is launched, as evidenced by the precedent set by pretty much all other Apple computer tech offerings. Otherwise, my guess is pricing rises or at least maintains in the next generation, again as evidenced by the bulk of the other Apple tech offerings.
They could probably cut $1000 off the price by cutting non-essential features. I don’t think resolution would be one of them. I’m not sure this would speed adoption since it would still be expensive.

I personally think competing directly with the Quest for a cheaper headset makes more sense. Good AR isn’t needed for watching movies and most gaming. Going after the low-end would be good for developers to have a larger addressable market while the AVP is closer to the true vision. My guess would be something closer to PSVR2 with eye tracking and 2K osLED displays (there are a few suppliers that make these lower resolution versions) or standard displays. Limited AR with the tracking sensors just for obstacle avoidance (like the Quest 3). I think low-end is still needed to get people used to the idea of a headset.
 
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