lol. Not that it even matters. Their asses don’t have software to take advantage of it especially the iPad Pro. The damn M1 is still too powerful for 99% of iPad applications. Let’s not even talk about the M4 now we’re likely at 99.9
Apple appears to be suffering from the sunk cost fallacy. They dumped so much money into this product that they can't give up on it even though it is manifestly clear that it is unneeded and unwanted. Meanwhile Nvidia is eating their lunch when Apple Silicon should have been leading the way.
…You don’t know Apple’s criteria for succces to say such a thing—especially a prosumer product that wasn’t ever intended to be sold at mainstream scale just like their other prosumer hardware that isn’t for or makes sense for most people.
It’s a terrible example to bring up a GPU company who do all the time what Apple may be doing (and already rumored to sensically) with their binning strategies—especially Nvidia who is renowned for doing so contributing much to their great success today:
Highest-end GPU enables the economy of scale and defects for lower-end products to be made based off them.
This model makes sense as High-end GPUs are sought after reliably by prosumers and other high-end audiences in addition to being an unavoidably more expensive processing unit tackling harder problems.
Such a strategy helps lower-end audiences have access to such GPUs they otherwise would not afford closer to similar parts associated with it (CPU, monitor, etc).
It’s no different for the XR headset market and XR device category in general being fundamentally being a more expensive computing platform to get into to maximize its advantages over existing traditional platforms.
This is understood by prosumers and up, but not average computer users with basic computing needs.
Any headset (standalone or not) has to rival and exceed the costs of traditional computing platforms (consoles, laptops, tablets, and desktops) to provide a comparator superior experience: Whether the Valve Index, PSVR2, Vision Pro. Even the Quest Pro that has a mobile-class APU (which is a problem for AAA gamers wanting a XR experience on par or superior than current gen gaming).
Otherwise you have to lose money or significantly compromise the point of a XR headset/product (Meta’s approach that has a meaningful following after years of doing so)
Regardless the Vision Pro paves the way for its displays and other current high-end components to be used by lesser headsets and other products in the future with manufacturers willing to make the parts at a scale they previously weren’t willing to before its existence.
For example the Vision Pro MicroOLED display tech can and likely will be repurposed for the Apple Watch, iPhone, and other displays in a matter faster than before its existence.