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After using Vision Pro to now almost a week, I am still feeling like Vision Pro would’t gain much popularity after a few generations, and might be destined to fail.


There’s a lot of hype after the VP release, and the hype can be almost blinding to the critical shortcomings of VP: it’s not a good everyday wearable device. It could be THE reason VP won’t be adopted by masses for few generations.

I hope the second/third generations could be a lot lighter and wearable. However, it might just be wishful thinking. The form of a VR headset has evolved for 10 years, and now when Apple is in the game, it’s still kept the same. The sizes and weight has fell a bit, but would never reach a point where it’s comfortable to wear for 8+ hours. After iPhone came out, the overall trend has always been growing larger and heavier. the same for macbook, applewatch, earpods. My point is, given the form of vision pro, it will always be as heavy and bulky, and hopping it gets to a point to be worn comfortably is wishful thinking.

Many of the ppl on the forum favors the direction of function over form. But I think form over function (does not mean no function) was how Apple was so successful. The devices were beautiful, light, easy to carry, desire-able, and frankly, different from all of the competitors. Vision Pro.. at it’s root, still feels like a Quest3 that has more functionality, but not a better form..

Past rumors suggested Apple had two prototypes to choose from: heavy AR headset and lightweight glass like device. I would take a guess that the second died when Ive left the company, but I felt that might actually be what a lot of people would actually use every single day.

When the form is correct , it will get mass adoption, the tech will iron out, and function will come.

When function is the focus, you build a product that’s very technically advanced, not many people wants, and the product gets axed eventually.

Hopefully that won’t happen to VP.🤞
I'm pretty sure that in 10-15 years these things will be really lightweight and small. Vision Pro won't fail, it'll just take a while to get there.
 
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Lots of talk about the dream of lightweight glasses since the advent of AVP. That may be a future answer to AR, but for immersive VR it's a non-starter due to the impossibility of visual isolation. Personally I prefer RLR and believe all this stuff should die forever, but that'll be an unpopular opinion on a tech forum so I won't labor the point 👍
what is RLR?
 
I’m just not sure there is a significant market of people who want to sit around with a 600 gram set of goggles strapped to their face all day. It’s a different paradigm to interacting with an iPad on the couch or a Mac behind a desk.

The secret sauce of Apple devices for me has always been convenience. The iPhone was supremely convenient, allowing you to carry the internet in your pocket as well as unifying iPod and mobile phone. And the Vision Pro is very distinctly not convenient.

I think there is a Glasses product that will suit the Apple ecosystem, but I think it is a data-centric, AI-assistant-powered device closer to Google Glass or the Humane AI Pin or even the Apple Watch than to a full-on mixed-reality device.
A rabbit.ai glass with Apple ecosystem integration would be a huge hit
 
I agree that the form factor is not a great experience. In fact, I am dreading putting any of those VR devices on, once I do, it is okay for about an hour but it is such a relief to take them off again and that should not be the case! There is simply something in the way so to say. Laying down does not help much either because then gravity puts even more weight on my face. I find myself constantly adjusting the fit, in hope it gets better but nope its simply how goggles work haha if I loosen the strap, then it puts more weight on my nose area and if I make it tighter to stay in place, it puts too much pressure on my forehead and cheeks. The fact that I have to do all this is already too much work to be convenient
 
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Do we need to have VR headsets that people wear 8 hours a day! I think most are already not that keen on how much phone usage we have every day, I think targeting a world where we use VR headsets that long is definitely not ideal.
 
Do we need to have VR headsets that people wear 8 hours a day! I think most are already not that keen on how much phone usage we have every day, I think targeting a world where we use VR headsets that long is definitely not ideal.
I don't think it's any different from people staring at their laptop screens or external monitors all day in the office.

I remember when AirPods first debuted and people were unsure of whether to interrupt other people who had AirPods in their ears (the implication was that they were busy listening to audio), but over time, we kinda learnt to just go "to heck with it" and proceed to get their attention anyways.

I believe it will be the same with the vision pro (and passthrough). Whether they are working on a giant spreadsheet at their desk or via a VR headset, if we need their attention, we are going to just need to either wave our hand in front of them or tap them on their shoulder and say and what we need to say.

We will adapt.
 
if you follow the apple patents and manufacturing tech news, you'll see that smart glasses will arrive within 3 years from now, if not sooner. It will be tethered to an iPhone, as the battery life in such a device cannot support 'thinking', only displaying. There's no tech bottleneck for this device (wireless latency is solved), it's just a question of what tech compromises are acceptable (i.e, how thick/heavy it will be).

I think AVP 2 will still have Eye Sight, Apple really wants the outside of the device to look cool. Some weight will be shaved off by switching to that new motherboard material that is significantly lighter, and maybe with the power efficiency of M4/2nm, they won't need fans anymore (or just passive cooling) reducing the weight and size. I could see them rejigging the external cameras, possibly reducing the number. Also, Apple's in-house battery tech will probably appear with AVP 2 (it's rumored that's why the battery life is so bad, it wasn't ready so they went with existing tech that was not optimized for it). The biggest problem is the lens, afaik more than half the light sent into the lens does not make it into your eyes, wasting a lot of energy. Those lens are cutting edge, so unless there's a breakthrough (more efficient, greater FOV), we're stuck with them.
 
Why not take the processor out of the headset and put it in the battery pack? The headset could be much smaller/lighter and battery pack likely wouldn’t gain much weight. Better yet, have the battery portion of the pack be able to unclip for hot swapping.
 
Do we need to have VR headsets that people wear 8 hours a day! I think most are already not that keen on how much phone usage we have every day, I think targeting a world where we use VR headsets that long is definitely not ideal.

The prospect of wearing an avp for 8 hours a day. Ouch. I was good using quest a couple hours a week.
 
Form doesn't necessarily mean the way it looks. I think "input" is a really important part of form. The iPhone's "form" is a touchscreen which uses the heat of the finger (among other things) to enable its function, which is a communication device. That's the most zoomed out version.

A macbook's form is a laptop with a screen and keyboard/trackpad input, enabling its computing functions. Form can often be about how a human body can orient itself to a device.

The thing about AVP is that BOTH its form and function are really muddy right now. Most VR things have this same problem.

AVP's Function: Spatial Computing (very vague, and overlaps with regular computing. Much like how an M2 iPad overlaps with an M2 MacBook lol)
AVP's Form: Headset with eye tracking and Hand movements (doesn't do computing as "fast" as physical controls, and necessitates a clunky headset because of a million cameras)

This doesn't bode well for it's growth IMO.

I think the best way we can describe AVP right now is that it's a really imaginative Thunderbolt Display. Hopefully the next few versions get it out of this gray area
Best analysis of VP form and function I've seen so far. Thanks.

For me, the thing that I think I could do with VP that I can do with no other device is read PDF files. I know this is an edge case, and most people have no problem reading PDF files on their computers, iPads, or even iPhones. But I've never been able to get the fonts on PDF files big enough to read comfortably on iPads. If I zoom in to a PDF file so the font is big enough, the line doesn't fit the screen, forcing me to scroll horizontally to read each line. On my desktop monitor, this isn't a problem, but I can't sit comfortably at a desk for the time it takes to read long PDFs. With a VP, I could enlarge the PDF to the size I need, position it where it's comfortable to read, and still have the entire page in view, or perhaps even use the 2-page view.

You see, I'd be using the VP to read a 2D PDF, but it's VP's 3D capability that will allow me to size and position the PDF in the way I want.

So yes, VP is mostly just a fancy display, but it's a display that will allow me to do some tasks better. It's not currently worth spending $3500 on, but if the price comes down a bit, and its capabilities and apps available for it improves a bit, the way they did for iPhones and Apple watches in the first few generations, I think more and more people will find that VP fits into their device lineup in ways that improve their workflow.
 
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So my point is, you can build a light AR glass like Google Glass, but it wouldn't have enough function to compel mass adoption.
I disagree intensely. A true AR product with a viewfinder that people can wear all day every day like a normal sized pair of glasses is a total game changer. It doesn't have to operate like vision pro at all, which is simply another iPad, that really adds nothing to anyone's life. But an AR accented world, with REAL passthrough (not this camera-created virtual passthrough crap) has unlimited potential with life changing applications.

Such a device doesn't need to be an independent computer or run visionOS. As an iPhone accessory, it could be 10x as useful as Apple Watch.
 
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I disagree intensely. A true AR product with a viewfinder that people can wear all day every day like a normal sized pair of glasses is a total game changer. It doesn't have to operate like vision pro at all, which is simply another iPad, that really adds nothing to anyone's life. But an AR accented world, with REAL passthrough (not this camera-created virtual passthrough crap) has unlimited potential with life changing applications.

Such a device doesn't need to be an independent computer or run visionOS. As an iPhone accessory, it could be 10x as useful as Apple Watch.
A glasses-form device that is just AR only, totally controlled from the iPhone? Ok, I can see possibilities in that.

I also agree that as it currently is, VP is like another iPad, but as I said in my last post, one that has the potential to improve on the iPad in some crucial ways for me.
 
A glasses-form device that is just AR only, totally controlled from the iPhone? Ok, I can see possibilities in that.

I also agree that as it currently is, VP is like another iPad, but as I said in my last post, one that has the potential to improve on the iPad in some crucial ways for me.
interesting you say that re the iPad, see below link to Gurman's newsletter from last Sunday that was nowhere mentioned by MR, as he thinks VPro could replace iPad.
I've been thinking more after my demo and I really can see more use cases for myself, besides the occasional movie/immersion using it as a large monitor for the computing that I do.
The current form factor is what it is, for now, you're not going to get immersion with glasses but there are other use cases where glasses will be just fine.

 
I’m just not sure there is a significant market of people who want to sit around with a 600 gram set of goggles strapped to their face all day. It’s a different paradigm to interacting with an iPad on the couch or a Mac behind a desk.

The secret sauce of Apple devices for me has always been convenience. The iPhone was supremely convenient, allowing you to carry the internet in your pocket as well as unifying iPod and mobile phone. And the Vision Pro is very distinctly not convenient.

I think there is a Glasses product that will suit the Apple ecosystem, but I think it is a data-centric, AI-assistant-powered device closer to Google Glass or the Humane AI Pin or even the Apple Watch than to a full-on mixed-reality device.
Pretty much this. Its the convenience factor that sets the other Apple devices apart from this. Once the goggles are like a 1/3rd of their current weight, it becomes less of a hassle putting them on, they become more seamless into everyday life. Right now there is a distinction that exists that prevents that. It shouldn't feel like a burden to put on the AVP, but it does versus me pulling out an OLED ipad next month.
 
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You are ignoring the fact that laptops have gotten thinner and thinner as well as iPads. How do you not see that the tech will get better and thinner? It may be 30 years, but it will still happen.
 
You are ignoring the fact that laptops have gotten thinner and thinner as well as iPads. How do you not see that the tech will get better and thinner? It may be 30 years, but it will still happen.
They have not gotten 1/5 of the thickness or weight because the form factor is decided for the device. They can even get thicker in some generations
 
I'm pretty sure that in 10-15 years these things will be really lightweight and small. Vision Pro won't fail, it'll just take a while to get there.

To be honest I’m not so sure. Look at the iPhone, it hasn’t become a thin rectangle of glass in 15 years, instead it has become bigger and chunkier, larger displays asking for a larger battery and the physics of photography driving a bigger lens complex.

I think there’s a good chance that the Vision Pro in 15 years will still look much the same, just be faster and with slightly larger displays and more storage and ram. It seems to me that compact devices ask for a radically different trade-off in compute power, screen and battery.

Look at the Humane AI Pin, that isn’t really a pin but a small box which is about as small as a tiny old flip-phone, which is as small as a powerful smartphone compute package, some microphones, a phone modem and antenna, and a battery will get for a good while. And that’s still quite heavy too. More like a pocketable device than something you casually wear on a jacket lapel.
 
To be honest I’m not so sure. Look at the iPhone, it hasn’t become a thin rectangle of glass in 15 years, instead it has become bigger and chunkier, larger displays asking for a larger battery and the physics of photography driving a bigger lens complex.

I think there’s a good chance that the Vision Pro in 15 years will still look much the same, just be faster and with slightly larger displays and more storage and ram. It seems to me that compact devices ask for a radically different trade-off in compute power, screen and battery.

Look at the Humane AI Pin, that isn’t really a pin but a small box which is about as small as a tiny old flip-phone, which is as small as a powerful smartphone compute package, some microphones, a phone modem and antenna, and a battery will get for a good while. And that’s still quite heavy too. More like a pocketable device than something you casually wear on a jacket lapel.
100% exactly my concern
 
I like the iPad comparisons. I do believe it’s more capable than an iPad. I can’t see myself ever buying an iPad again after this. My desktop and phones are my priority. This would be more alternative device to those now.
 
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Conversely, no controller story means it's borderline useless for VR gaming -- which is a huge miss

They really need to come up with some controller accessories of some kind if they are serious about the gaming space
The top charts for VR games are filled with games that don't need a controller. VRChat (they already have and are actively refining purely hand-based controls), Gorilla Tag, Walkabout Mini Golf, Tabletop Simulator, Beatsaber, etc would all work fine with the AVP paradigm. And even past that, most shooty-action or slashy-action VR games would work fine with a basic HUD or skeuomorph "virtual objects on belt" controls. There's a ton of games with button controls that amount to low-key laziness in not wanting to truly adapt to the medium.

The caveat there is that losing controllers also means losing haptic feedback. I think it's possible but unlikely that Apple will try to come up with something there (for example, some kind of Apple Watch integration and a much cheaper wristband for the other hand), but if they do it'll be in the form of something that can be worn and otherwise ignored when not in use, not something that has to be held.

It’s really hard for a company to maintain a new product line unprofitable for 5 years
Apple has more cash on hand than the country of Luxembourg's entire GDP. They could run a decade-long project of having interns literally set money on fire every morning so the bosses can meditate on the ashes and it wouldn't make a significant dent in their reserves.
 
Imagine that there are people who don’t even want to use these things. They don’t care about form nor function. They read these conversations and think “where is this world going”. They hope tech would peak so hard that people start take interest in real world again. They dream of people throwing their watches and headsets to trash and enjoying just reality. Looking at a butterfly and feeling the summer wind on their skin - without taking a photo - just looking and feeling. Or walking around the forest and enjoying the smell of fresh morning - without fiddling with watch - just enjoying the moment. But then they realize that while people are spending time in their smartphones, watches and headsets the real world will be slowly destroyed by pointless lifestyle of a modern society.
 
I, on the other hand, think that in 10 years the AVP will have probably killed the laptop, TV and phones, certainly tablets.
How dystopian, a family of four sitting in the living room, everybody with huge goggles, lost to their own lonely digital world. It's just so anti-social, literally. How much fun is a Youtube party if you can't look and point at the screen together? Of course if children start at an early age to grow up with a weight strapped to their head they might get used to it all day. I'll keep my iPad for gaming with the kids, thank you very much.
 
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