I‘m aware of how it works on Macs with physical displays. Back when I used a MacBook Pro I routinely turned off halving and ran at native resolution because I preferred the additional real estate.Apple has been using resolution halving for over a decade, the resolution is 10240 × 2880
So glad. How many out there were worried like me in the last week heyImagine being this eager to be completely wrong about something. Total failure.
You just have more menu bar. My ultrawide monitor has the same menus I had on an iMac… but the middle part between menu left and icons right is simply wider.I don't understand how you use the menu bar with a monitor this wide
It's exactly like when using a high-resolution physical display like the Apple Studio Display. You can choose to run a native resolution of 10240x2880 if you want, but it's kind of ridiculous, because everything will be too small to read. Running at 7680x2160 is kind of useable, but only if you make the ultrawide virtual display truly enormous. You have to rotate your head almost 180 degrees when going from the leftmost part to the rightmost part of the screen. The default 5120x1440 is the highest practically usable resolution, if you ask me.I‘m aware of how it works on Macs with physical displays. Back when I used a MacBook Pro I routinely turned off halving and ran at native resolution because I preferred the additional real estate.
The post I replied to said it was “fantastic” and resolution was 5120x1440 but this is not a physical display, so I asked for clarification. When you say the AVP virtual display is 10240x2880, can we assume Apple is still doing resolution halving and therefore is effectively 5120x1440?
How’s your neck after an hour with this?
Your neck will get tired very soon.
Let me know when they get to 5120x2880 and they weigh significantly less.IT IS FANTASTIC! Resolution is great. 5120x1440
I don't have to. My family works and teaches about computers for many years; even mainframe computers - is that enough "substance"?…How about actually experiencing the product before such proclamation with no substance?
The same as it's been with every other version of Vision OS. You may be disappointed to know that OS updates do not impact the shape or weight of the device.How’s your neck after an hour with this?
I wished some company would make a headset that would do just that, a Mac virtual display, no other AR/VR stuff, and costing no more than a Mac Studio Display. Apple? Are you listening?
Apple today seeded the first beta of visionOS 2.2 to developers, and it adds the promised "Wide" and "Ultrawide" modes to the Mac Virtual Display feature.
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Mac Virtual Display allows Apple's Vision Pro headset to be used as an external display for a Mac. The feature has been available since visionOS was first released earlier this year, but the wider options are new in the latest beta.
Apple has previously said the ultra-wide version of Mac Virtual Display is equivalent to having two physical 4K displays sitting side by side on a desk.
Mac Virtual Display is now available in three sizes: Normal, Wide, and Ultrawide.
visionOS 2.2 will likely be released to the public in December alongside iOS 18.2, iPadOS 18.2, macOS Sequoia 15.2, watchOS 11.2, tvOS 18.2, and other updates.
Apple has yet to offer public betas of visionOS.
Article Link: visionOS 2.2 Beta Adds Wide and Ultrawide Modes to Mac Virtual Display
StrongerHow’s your neck after an hour with this?