I wonder how the VP would interpret an eye roll lol. It would be a nice feature in MR if when I read a comment and roll my eyes, it automatically dislikes the comment for me😆me: eyes rolling so far back in my head whenever i launch X
I wonder how the VP would interpret an eye roll lol. It would be a nice feature in MR if when I read a comment and roll my eyes, it automatically dislikes the comment for me😆me: eyes rolling so far back in my head whenever i launch X
More importantly, how can you select and not scroll at the same time just because you dared to move your eyes in the wrong way.how can you select and scroll at the same time with your eyes..... gotta move your eyes independently? lol🤪
Apple Nosetop ProStill prefer desktop and laptop before eyetop 😉
thats a different product [not XR which is really the end goal]. But yes I agree, it would be a nice alternative for a lot of people over the next few years whilst they resolve the other tech [weight, battery life, size, software etc]I forgot the Apple Vision Pro existed for a bit. I feel like nobody talks about it at all anymore.
I just want a lightweight version with a display and a few sensors that runs compute off of my iPhone or Mac via USB-C. This would allow for me to have a large display setup anywhere or to immerse myself in video and some lightweight work on my iPhone while traveling. I feel like they should be able to make such a device for $1499 or less.
By just about touching anywhere on the screen, on the edges, swiping in-out, swiping up-down, swiping from this corner or the other corner, touching too long, not touching long enough... I suspect it will come to the point where you'll sneeze and erase everything on the iGoggle.
The tech is neat, no doubt, yet I still find the whole VisionPro headset freaky. For me, it is a very anti-social tool, one is basically sitting in their own bubble. Watching an amazing immersive movie, checking out photos all by yourself? Whatever happened to “Happiness is only real when shared.” idea? I personally find Meta’s RayBan implementation more adapted, but hey, to each their own, I guess.
Thing is, the AVP looks goofy on most normal shaped heads. The model in the marketing picture has a very um uniquely oblong skull so it balances out 😂
exactly - I don't understand the argument of anti-social, given most people at work sit in an office with headphones on starting at a screen - not exactly much different. I think the AVP is the perfect device for getting 'work' done. Doesnt mean you are anti social at all, in fact its a good symbol to tell people you are actually busy doing something, rather than being disturbed all the time.So at work you aren't in your own bubble? I am in my office, but even when I was in cube land it wasn't to socialize. How much happiness do you share on a plane?! I get annoyed if the person sitting next to me is watching his movie without headphones. No, the AVP is not a 24/7 tool, but what is? each tool has its niche.
The meta ray bans dont have enough functionality for me. As you say to each their own. I say choice is good.
Excellent post. I have lost interest in spending time defending the avp, but agree with everything you say.The forum Miss Cleo’s who predicted the death of the product are officially on suicide watch.
Not only is Apple continuing to develop VisionOS but they have one or two new versions of the device in the works plus are working toward the real goal / Holy Grail of AR Glasses with lenses that can overlay all or parts of the VisionOS UI.
This project is now, and has been since the beginning, a medium to long term investment and the time in Apple’s mind had come to ship an actual product with an OS, an SDK and an App Store to go along with it plus drops of content until cameras are readily available that can be used by third party content creators to create immersive experiences along with the software and hardware needed to turn that footage into well produced, well edited 3rd party content to make those drops turn into more and more of a spigot as Apple refines the hardware, software and manufacturing processes required to make these devices as affordable as possible.
Why anybody thought Apple would drop a $3,500 device on the consumer market and expect to sell millions or tens of millions of units in the first couple of years of a 5 to 10 year push to bring a new device / computing paradigm / app / content ecosystem into being is beyond me. That was never the plan.
Would they have loved to ship one or two million units globally by now? I’m sure, but production issues and bringing the product to market a couple of years before it was more complete from an OS and content perspective lead to weaker sales and was probably a mistake because it gave the haters an opportunity to troll it but there’s something to be said for the fact that at some point, if you’re serious about a product, you’ve actually got to ship something and start to get consumer feedback.
Especially when you have deep pockets like Apple. Apple can afford to swing and miss on sales numbers for a brand new product provided the technology behind the product is solid, there’s a clear plan in place for the product to morph over time into a form factor and price that a large number of consumers will embrace, which is why the ultimate goal is AR glasses for consumers and a pro-model that is more like a VR headset for those who want or have to have apps that require total VR immersion.
Something to do with quantum physics and the observer effectthings change on your iPhone/pads by looking at them?
There are already a number of seemingly decent non-Apple mini-headsets and even glasses like this, for significantly less than $1499, though I have no personal experience with any of them, having simply seen them demonstrated in YouTube video reviews. Their resolution and a few other specs aren't quite up to that of the AVP, but not much is, unless you spend money approaching the cost of an AVP.I forgot the Apple Vision Pro existed for a bit. I feel like nobody talks about it at all anymore.
I just want a lightweight version with a display and a few sensors that runs compute off of my iPhone or Mac via USB-C. This would allow for me to have a large display setup anywhere or to immerse myself in video and some lightweight work on my iPhone while traveling. I feel like they should be able to make such a device for $1499 or less.
For headsets like the AVP, the issue isn't so much whether it looks goofy when you wear one, as much as it is the discomfort level due to the bulk, both size and weight. But I think once those issues are resolved and these become smaller, that'll take care of most perceptions that they look goofy.Thing is, the AVP looks goofy on most normal shaped heads. The model in the marketing picture has a very um uniquely oblong skull so it balances out 😂
me reading MacRumors next month: 😳🙄😳🙄😳
Apple Vision Pro users could soon be able to scroll through content with their eyes, according to Bloomberg. Apple is working on a visionOS 3 feature that would eliminate the need for hand gestures when browsing websites, reading, and more.
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The Vision Pro already supports navigating through the operating system by looking at an item and then using a hand gesture to "tap" it, so eye-based scrolling would be a natural extension of that existing functionality. Apple plans to add eye scrolling capabilities to all of the built-in apps on the Vision Pro, and it is developing APIs that will let developers do the same.
There are multiple cameras in the Vision Pro that are used for eye tracking purposes and for iris scanning, a biometric authentication feature. Apple has experimented with eye tracking on other devices too, with an Accessibility feature on the iPhone and iPad allowing iOS users to look at an onscreen pointer that follows eye movement. With this option, users can look to navigate, and then focus their eyes on one spot to perform a tap action.
visionOS 3 is set to debut at the Worldwide Developers Conference that starts on Monday, June 9.
Article Link: visionOS 3 Will Let Apple Vision Pro Users Scroll With Their Eyes
That’s a very opinionated idea of computing directly antagonistic to how Apple has set-up majority of their personal computing devices to be very personal devices that don’t even support multiple users on the non-enterprise/edu versions of the device such as the iPad and iPhone.The tech is neat, no doubt, yet I still find the whole VisionPro headset freaky. For me, it is a very anti-social tool, one is basically sitting in their own bubble. Watching an amazing immersive movie, checking out photos all by yourself? Whatever happened to “Happiness is only real when shared.” idea? I personally find Meta’s RayBan implementation more adapted, but hey, to each their own, I guess.
The forum Miss Cleo’s who predicted the death of the product are officially on suicide watch.
Not only is Apple continuing to develop VisionOS but they have one or two new versions of the device in the works plus are working toward the real goal / Holy Grail of AR Glasses with lenses that can overlay all or parts of the VisionOS UI.
This project is now, and has been since the beginning, a medium to long term investment and the time in Apple’s mind had come to ship an actual product with an OS, an SDK and an App Store to go along with it plus drops of content until cameras are readily available that can be used by third party content creators to create immersive experiences along with the software and hardware needed to turn that footage into well produced, well edited 3rd party content to make those drops turn into more and more of a spigot as Apple refines the hardware, software and manufacturing processes required to make these devices as affordable as possible.
Why anybody thought Apple would drop a $3,500 device on the consumer market and expect to sell millions or tens of millions of units in the first couple of years of a 5 to 10 year push to bring a new device / computing paradigm / app / content ecosystem into being is beyond me. That was never the plan.
Would they have loved to ship one or two million units globally by now? I’m sure, but production issues and bringing the product to market a couple of years before it was more complete from an OS and content perspective lead to weaker sales and was probably a mistake because it gave the haters an opportunity to troll it but there’s something to be said for the fact that at some point, if you’re serious about a product, you’ve actually got to ship something and start to get consumer feedback.
Especially when you have deep pockets like Apple. Apple can afford to swing and miss on sales numbers for a brand new product provided the technology behind the product is solid, there’s a clear plan in place for the product to morph over time into a form factor and price that a large number of consumers will embrace, which is why the ultimate goal is AR glasses for consumers and a pro-model that is more like a VR headset for those who want or have to have apps that require total VR immersion.