I have an Oculus Rift.
Right now, knowing what I know, I’ll vote for mainly playing games, because the OR resolution is 1080 x 1200 blown up to fill your field of vision so you’ll see that it appears to be a lower resolution than on your TV or computer monitor. It will not replace the quality of a large screen TV.Is VR any good with watching movies or mainly playing games?
Yes, vertigo can easily be an issue depending on how a game handles movement and personal tolerance. The issue is your eyes see movement, but your inner ear does not sense it. What makes VR different is that your entire field of vision is in an artificial space, versus watching a monitor or TV, where the visible room surrounding them anchors you.Vertigo in VR headsets ? Has anyone experienced it ?
What has been your experience using VR ? .a2
Thanks Huntn, Just what I needed to see. I can handle that. I Have tasted vertigo, though very long ago, I remember it well.Yes, vertigo can easily be an issue depending on how a game handles movement and personal tolerance. The issue is your eyes see movement, but your inner ear does not sense it. What makes VR different is that your entire field of vision is in an artificial space, versus watching a monitor or TV, where the visible room surrounding them anchors you.
In some extreme moments, I have felt the wave of nauseousness, but there are games where it can be avoided. Lone Echo is a great game on multiple levels, even as a tech demo, which can be played without getting sick. The Climb is also good.
Most games will include a rating like “mild” or “moderate” to indicate how extreme they are, with personal tolerance playing a role. Some games will use a teleport method of moving where you project a place you want to go to, and during the teleport, the scene fades in and out so as not to jolt your senses. In Lone Echo, you are weightless in a space station and use wrist thrusters to navigate space, nothing jarring. There is a train simulator called Derail Valley, which is in early release, that that relies on teleportation to move across physical space, say walking from the train depot to the train, then not climbing into the train, but teleporting into the engine interior.
Somewhat annoying Derail Valley video.
Lone Echo gameplay space walk
When I instructed in the Navy, we did both occilitory and non-occilitory (my spelling is dicked up) spins, which were pretty rough. I used to have the student, crank the rudder pedals up, so they could not lock their knees, which would make it difficult for the instructor to recover. In fact at my training squadron (Kingsville, Texas 1980ish)) we lost a T2 doing spins, fortunately the pilots ejected out. At the crash site, the tail was sitting directly on top of the Wings, angered straight in.Thanks Huntn, Just what I needed to see. I can handle that. I Have tasted vertigo, though very long ago, I remember it well.
Early in flight training doing spins off shore SoCal, (not PIC), looked down out my window and there was the sky, and clouds. Whoops! Wrong side up. But not. LOL. a2
When I instructed in the Navy, we did both occilitory and non-occilitory (my spelling is dicked up) spins, which were pretty rough. I used to have the student, crank the rudder pedals up, so they could not lock their knees, which would make it difficult for the instructor to recover. In fact at my training squadron (Kingsville, Texas 1980ish)) we lost a T2 doing spins, fortunately the pilots ejected out. At the crash site, the tail was sitting directly on top of the Wings, angered straight in.
As far as the rough VR games, they might be the ones like dog fighting, a title like Elite Dangerous which I have played, with a monitor, but not in VR, I mean they would be great because you can look over your shoulder, but you might experience some zings.
When I instructed in the Navy, we did both occilitory and non-occilitory (my spelling is dicked up) spins, which were pretty rough. I used to have the student, crank the rudder pedals up, so they could not lock their knees, which would make it difficult for the instructor to recover. In fact at my training squadron (Kingsville, Texas 1980ish)) we lost a T2 doing spins, fortunately the pilots ejected out. At the crash site, the tail was sitting directly on top of the Wings, angered straight in.
As far as the rough VR games, they might be the ones like dog fighting, a title like Elite Dangerous which I have played, with a monitor, but not in VR, I mean they would be great because you can look over your shoulder, but you might experience some zings.
Happy to help. I only fly as a passenger, these days. I had retired before my first bout of vertigo which would have ended my aviation career, anyway. I don’t miss flying, but it was fun for 30+ years.Q: but you might experience some zings.
Yes , I will probably try some of those and a flight sim.
I see you have the Rift and I note there is another new one out there at about $400. Since I'm trying to sneak up on this VR thing I'll start out with a monitor and see how it goes...(While looking over my shoulder.) LOL
Do you fly at all now ? The ache here is still very strong, but It was time to walk away.
See you on the Flight Forum, I'll make a post there on what triggered this memory of vertigo. Thanks for input, I sure came to right place to ask. LOL. a2
See this thread: https://forums.macrumors.com/threads/can-apple-be-competitive-in-vr-gaming.2185825/We have a New Forum , thanks to Steve. VR and aVR , now, under "Special Interests".
BTW. Love the train drive, first VR I've ever seen. Those "hands" are a bit clumsy but all that stuff will smooth out with time and use. Always wanted to drive a train.
Also a laugh at grabbing the manual. My dad always said, "Get the book" LOL .
I'll make a post on the new forum tonight. A2
I did not know we had an aircraft forum.Also finally got that post up in the Aircraft forum on vertigo. a2