fair or not.. it is what it is.Come on, that's not fair. A gaming computer's internals are not binded to a specific ugly sparky case.
Arguably, this one linked by koyoot a few posts above, has nicer looks than any mac pro.
Point is, the supposed 'gaming machine route' that apple would never take does not really exist. Apple did that in the past (e.g. equipping macs with the top of the line consumer gpus). That's all it takes really.
not at you but-- Apple is building the largest gaming platform right under our noses.. you just have to quit looking at the past in order to see it.
here are some hints though: ARkit, Metal, iOS, AppleFileSystem, appleGPU, 3D camera, AppStore, Swift
not sure if you're aware of this but in the U.S., over-the-air analog TV stations are no longer legal..TV tuner
you asked what differentiates a gaming computer from a mac, right?I don't really see a point to this. Custom ugly cases are still irrelevant to the discussion. I've also built a gaming PC and it looks nothing like this.
your (and many here) present outlook seems along these lines --> Apple should follow what's happening in PC world.Well, I'm just looking at the present, where apple is absent (desktop-wise). Many of the things mentioned above have little to no relevance to desktop gaming (like AFS, iOS, Swift). Others are currently a problem for specific gaming features (e.g. AppStore that offers no networking features, no demos, no regular sales like other platforms). Some of them are only wannabie features (AR, 3D camera) that might or might not be an important chapter in the future.
So, that leaves us with Metal (2) which looks good but only if it gets a high rate of adoption from the key players in gaming market. And regardless of all of the above, a high-end consumer gpu is still needed.
http://appleinsider.com/articles/17/04/17/one-apple-gpu-one-giant-leap-in-graphics-for-iphone-8P.S. What is appleGPU ?
"Standard definition" (what you call "analog") TV signals are still allowed, as long as they're "low powered".not sure if you're aware of this but in the U.S., over-the-air analog TV stations are no longer legal..
and haven't been since 2010 or so.. ie- there aren't any signals buzzing around the U.S. for a TV tuner to pick up on.
you asked what differentiates a gaming computer from a mac, right?
well, the internal hardware is more-or-less the same. (which you've also noted)
the biggest difference in the computers are how they physically look.
a gaming (desktop) computer is designed around user-upgradable retail GPUs, CPUs and storage, which are specifically implemented to be user-upgradable, and without a performance penalty for that upgrade capability (unlike blunderbolt).
do you have an alternate source or two stating similar? or is this just your definition?
sounds like you're basically saying "a gaming computer is a PC"
if so, why are you arguing me about it?
what did i say that's setting you off?
are you sure 'asserted' is the right word?You asserted the difference between Macs and gaming computers is the appearance,
who suggested that?When people suggest that an iMac with a GPU equivalent to that found in a medium to low end Gaming PC is somehow comparable because of component similarity, it misses the point.
iirc, i said that in jest.. even wrote that i was just kidding in the post with the glow-rider car picture.. (though on certain levels, it is true)
you asked what differentiates a gaming computer from a mac, right?
well, the internal hardware is more-or-less the same. (which you've also noted)
the biggest difference in the computers are how they physically look.
i suggested an entirely different route Apple is going regarding gaming on their platform and it's going largely ignored.
do you have an alternate source or two stating similar? or is this just your definition?
oops. my bad.Somehow, you've quoted another person's post with my name on the quoting title.
Anyway, back to the topic; It's a huge exaggeration to say that by equipping macs with high-end consumer gpus is like 'following the PCs'. It's just common sense. Game devs are not to blame here. You can't seriously expect that game devs will swarm around macs, when macs are mostly equipped with igpus and the rest of them with mobile ones. Bring the h/w and they'll come. Give them underpowered, highly expensive, shiny mediocre h/w and they'll go. It's common sense.
Why is iOS so successful in mobile gaming (and not only in that) ? They deliver the h/w along with it. Heck, the new iPad Pro beats a few current macs in performance. For real.
ok. thnxI apologise, if I've misread the thread or intention of:
I also apologise if my attempt to be specific about why that's a problematic statement seemed patronising.
i think maybe the GPU requirements aren't too high.. it's just that with the way the GPUs are built and the way the software is written requires far too much overhead.. the setup is entirely inefficient and requires way too much power for the results given.Possibly because people suspect the pace at which developers will progress the emerging field, and GPU companies can produce hardware upgrades, will exceed the practical costs of replacing an entire machine to keep up with GPU progress for the people most likely to want to buy this sort of gear. The threat in the *Apple model is that customers can't afford to keep up with the pace of development that developers are capable of. Crysis was a great example - brilliantly innovative in its reality simulation, but couldn't be played on most computers because the GPU requirements were too high.
and what?"8K gaming on 4 x TITAN X: 7680x4320 never looked better
The only YouTuber streaming in 8K uses 4-way TITAN X graphics cards"
http://www.tweaktown.com/news/58263/8k-gaming-4-titan-7680x4320-never-looked-better/index.html
Is any flavor of Mac hardware currently capable of 8K streaming? I think not.
i don't think i'm being very clear.
iOS is the future of Apple gaming.. and gaming in general.. desktop gaming is going to be a thing of the past relatively soon. (desktop gaming being sitting in a chair looking at fixed 2D panels)
AR.. not VRidk about any of that
Apple has completely failed to leverage iOS for games in any meaningful way outside of what developers have already done on their own. If anything, iOS should have been a threat to consoles, but they missed that boat too. If Apple were smart about gaming, they'd have done something like the Nintendo Switch years ago.
Meanwhile PC gaming is still growing and there is an epic truck ton of money being dumped in PC game esports. It is unlikely that segment will go away any time soon especially as increasingly high demands are placed on the GPU for VR and better quality displays.
Nope. Most likely:This will silence all debate and arguments. All this hair pulling when we should just have dedicated category of machines (but you can use them how you wish).
Mac Pro Gaming Edition - 2 PCIE slots mini tower, gaming GPU options, 2 x m2 slots
Mac Pro Creative Edition - 2 PCIE slots midi tower, semi-pro GPU options, 2 x m2 slots, 2 SATA SSD bays
Mac Pro Render Edition - 4 PCIE slots - pro GPU options, 2 x m2 slots, 4 SATA SSD bays
Mac Pro Server Edition - 2 PCIE slots - integrated GPU, 2 x server grade PCIE SSDs, 4 SATA SSD bays
Those can be options too.Nope. Most likely:
- single socket CPU
- dual socket CPU
Customize as you can afford from there.