I think they are waiting for features (Metal) that will be available in the next macOS.Nothing.
Cyberpunk 2077 got released on Switch 2 before the promised Mac version.
I think they are waiting for features (Metal) that will be available in the next macOS.Nothing.
Cyberpunk 2077 got released on Switch 2 before the promised Mac version.
What features are missing that they need?I think they are waiting for features (Metal) that will be available in the next macOS.
What features are missing that they need?
Need though? And as far as I can tell RT and Path Tracing are the same thing. MS doesn’t have a separate API for path tracing so why would Apple?Haven't we talked about this before? Frame gen and path tracing.
Need though? And as far as I can tell RT and Path Tracing are the same thing. MS doesn’t have a separate API for path tracing so why would Apple?
I don’t have any real commentary on Frame Generation though. If the base frame rate isn’t high enough it isn’t really useful, in my experience.
That's a good point. People will want to play cinematic games on large screens. I, myself, have that same preference. But I wasn't talking about my preferences, but where the gaming markets are heading right now. And it looks like they're heading in the direction of handhelds.I actually think the future is the opposite. Sure people will buy Steam Deck and others. I ONLY purchased a Switch and Switch 2 for the Nintendo titles. I am sure if Nintendo games were on PC that the Switch 2 would not be that popular.
But games lately have been basically playable movies (not to the degree of Metal Gear Solid 4, but more of a cinematic experience than typical Candy Crush Saga/Mega Man/Sonic/etc games of the past). Death Stranding, God of War, Horizon, RPGs in general, upcoming 007, Indiana Jones, etc. I cannot stand playing games especially of this type on a screen so small. Heck I don't even like playing games like Factorio or Stardew Valley on such a small screen.
Switch 2 is at least on par with PS4 - go and look at some of the Digital Foundry coverage.You can't use TFLOP numbers to compare performance across different architectures, let alone from different manufacturers. It's probably nowhere near a PS4 Pro in terms of raw throughput (sure, DLSS might compensate somewhat).
Why though? None of those features were in the PC/console launch either. They could be added down the line. It doesn't look particularly great to be delayed with no news or when the same game ships on an entirely new platform that wasn't even announced when they announced it for Mac either.You may not need those features but when they're announced CDPR and Apple must make sure everything works well and is polished. Those features are for those who want, need or can use them. Metal and no Mac game have had those features before. We're not talking about separate API but adding new features, drivers, codes and other stuff I have no knowledge about. I guess we'll find out tomorrow why the game was delayed and when it will be released.
But games lately have been basically playable movies (not to the degree of Metal Gear Solid 4, but more of a cinematic experience than typical Candy Crush Saga/Mega Man/Sonic/etc games of the past). Death Stranding, God of War, Horizon, RPGs in general, upcoming 007, Indiana Jones, etc. I cannot stand playing games especially of this type on a screen so small. Heck I don't even like playing games like Factorio or Stardew Valley on such a small screen.
Switch 2 is at least on par with PS4 - go and look at some of the Digital Foundry coverage.
Why though? None of those features were in the PC/console launch either. They could be added down the line. It doesn't look particularly great to be delayed with no news or when the same game ships on an entirely new platform that wasn't even announced when they announced it for Mac either.
Do we even know they'll be at WWDC?
Apple's GPUs and Metal API have been known for years too. It's not like with M4 they threw everything out and started from scratch.
- The switch is basically a cut down Ampere Nvidia GPU. Its a well known architecture at this point to game developers
- Apple's GPU is entirely bespoke
- Just because the public didn't know about the switch 2, it's been in development for about 7 plus years according to nvidia/nintendo. To paraphrase the nintendo material in the switch news app "it's been in development since the release of the original switch". IIRC that was around 2017? It would not surprise me if nintendo had been talking to CDPR about Cyberpunk 2077 since at least 2021-2022 as a possible launch title for their new console.
Yup, and Nvidia were instrumental in helping Nintendo develop that API. Probably CDPR too, as Cyberpunk is a showcase for Nvidia RT.Being a familiar Nvidia GPU doesn't mean much either. It's not like the Switch 2 runs Windows and Direct X, usually consoles get their own unique API with a new one for a new generation.
The other elephant in the room is storage.
I just cleaned up two games off my XBox Series X because I don’t play them anymore, and I like to keep it no more than about 75% full*. Forza Horizon 5 was 140GB, and Assassin’s Creed Valhalla was 112GB. I’ve still got about twenty-odd games installed on the 1TB system (bought in 2021, price £500, or a little more than you have to pay additionally to get 1TB in an MBA) including stuff like Diablo 4, Lies of P, Expedition 33 (no spoilers! Haven’t started it!), and a bunch of smaller games like the Ori platformers (so, so good). The XBox operating system itself is pretty small.
And if I do need more space? A 1TB expansion card is £119 off Amazon.
*Decades ago, I was a VMS admin. The rule of thumb for FILES-11 volumes was keep them no more than 66% full - something to do with optimally sizing the volume bitmap, or some such. That’s kinda stuck with me, even though it’s totally irrelevant.
Ahh, fellow storage administrator.*Decades ago, I was a VMS admin. The rule of thumb for FILES-11 volumes was keep them no more than 66% full - something to do with optimally sizing the volume bitmap, or some such. That’s kinda stuck with me, even though it’s totally irrelevant.
I don’t think Nintendo will ever (willingly) go software-only, like Sega did. They are institutionally attuned to controlling the whole stack - hardware/OS/games, and unlike Sega, they aren’t up a financial creek without a paddle, so they don’t have to think about it.Yes and no. If they enable things to run from thunderbolt/USB4 SSD that's good enough (at least on the Mac side).
I think if they can get decent games on the platform people will be more willing to spend on phone or iPad storage - if there's actually decent games on the platform to justify it and maybe replace their playstation or Xbox (to switch, but realistically Nintendo have the IP.
Then again, maybe if Apple build decent hardware, Nintendo could go Software-only and not have to continually spend on console development. People will buy Nintendo games, and as demonstrated by Nintendo's hardware, the hardware they run on is very much a secondary concern. There's a history of nintendo putting SOME stuff (or licensed stuff) in the App Store.
If Apple had something like the switch (and an iPad or iPhone plus controller cradle is close!) maybe nintendo don't need to bother any more; their platforms are just a mechanism to sell games. Maybe the third party nintendo store being on the device is a barrier?
I admire some of the optimism in this thread, but Apple is not and has not been serious about gaming for decades.
Apple’s entire gaming focus over the past (say) ten years has been anodyne casual gaming via Arcade, and the iOS money pump. The iOS gaming platform is basically irrelevant to the Mac, because all the money there comes from free-to-play games like Candy Crush with lucrative micro-transactions where Apple gets 30% for doing literally nothing more than processing the payment. When Apple released a full-price AAA game on iPhone (Resident Evil 7), two things happened: the performance was a stuttery mess, and the sales were in the toilet, with only around 6000 sales total in the first year.
Apple has looked at MS and Sony and gone “sheesh, they seem to have spent an awful lot of money building out a platform, and they’ve been really patient about it, and they’ve got XBox Live and PSN and all that stuff, and holy holy, have you seen how much they’ve spent on developers?”, and they’ve gone “yeah nah, we’ll just port some four-year-old Capcom games about zombies and babies in jars, it’ll be fine! We’ll put a cool-looking senior gaming exec in a fancy leather jacket on stage at WWDC! GAMERING!”. An example I’ve used before is something literally millions of people play: FIFA $this_year. Can you play FIFA 2025 on Mac? You can not. Can you play it on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, and Nintendo Switch™? Absolutely*!
There’s no shortcut. Apple needs to buy and commit to one or several studios, and build the player network/matchmaking infrastructure (e.g. XBL, PSN). Apple Silicon GPU performance is, while remarkable per watt, pretty weak by comparison with PC GPUs one or even two generations old. But that’s not stopped Nintendo. Since the N64, no Nintendo system has been particularly graphically impressive - but their secret sauce is “weak GPU, forty years of stellar IP”. Apple can’t do this unless they buy it. They’ve got the money - but who’s going to sell? Apple folds on gaming regularly.
*FIFA 2025 releases on the 27th of September, btw
The other elephant in the room is storage.
The big killer to macOS gaming is going to be the rumoured discontinuation of Rosetta 2.
A huge number of existing macOS games available via steam require either intel or Rosetta.
Sure, there's emulators and modern games, but the problem is a lot of modern AAA games are just going to be too intensive to run properly (in the context of expectations for a desktop/laptop) for even a high end Mac (I'm talking M4 Max).
?Valve is also letting handheld PC makers use steamOS with no yearly dev fees. What is apple offering? Steam offers hosting and payment processing.
Covered off with the iOS part.- Apple Arcade was launched in Sep 2019, not ten years ago.
Didn’t say anything about first. BTW, RE8 sold like dog poo too.- The first AAA iPhone game was RE Village (8) in 2023, not RE 7 Biohazard in 2024
Death Stranding came to Mac in 2023 four years after its release.- RE Village was released for PC in 2021. It was released for Mac in 2022, not four years later.
- RE 4 Remake was released for Mac 9 months after the PC release, not four years later.
OK?- Many games have simultaneous release on Mac (or almost), like Civ VII, AC Shadow, Lies of P, Lies of P: Overture, Frostpunk 2, Farming Simulator 25, Football Manager 2024/25, Tennis Manager 2024/2025, GT Manager, Riven Remake, Myst remake, Layers of Fear, X-plane, Baldur’s Gate 3 (one month later), Humankind and Total War: Warhammer III (three months later).
14.5 million people were playing FIFA 2024 in the first two weeks after release.- Millions of people don’t play EA Sports FC 25.
Gamers don’t care about Blender. Your competitive GPU only exists in a MacBook Pro starting at £4000, and the 4070 is a two-year-old part costing around £500.- Apple Silicon GPU performance is not ”pretty weak”. It’s a matter of optimization. In Blender M3 Ultra 80c is almost as fast as desktop 5070 Ti (300W) and faster than laptop 5080. M4 Max 40c is as fast as a desktop 4070 (200W). M4 Max 32c is faster than desktop 7900 XTX (355W) and laptop 5060 Ti/5070.
Normal people don’t do this.- There has never been any elephant in my room, not even a baby Yoda. I have a 10TB external HDD with Seagate IronWolf Pro enterprise-class drive for $280 for my Mac/Crossover games and other stuff. I could also buy a faster portable 1TB mini SSD for $100 if needed.
34K in 6 months is still absolutely tragic for a AAA game on a premium platform.- According to Appmagic in this article RE Village had during its first 6-8 months since its release 34,000 sales, not 6,000 in a year.
Rosetta will be discontinued when Apple decides it will be discontinued - exactly as per 68K, PPC, Carbon, 32-bit, etc.Such rumors are spread by users. Crossover and Apple GPTK both rely on Rosetta translation. Apparently Apple doesn’t have to pay royalties either this time for Rosetta since it’s an in-house technology. It’s not going to be discontinued anytime soon. Popular games also get Apple Silicon updates. You can also keep an old Mac for your old games if/when the day comes.