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Perhaps we should go back to calling Apple's announcements vaporware. The time from announcement to availability is just too long.
My particular bugaboos (sorry for the pun) are the number of bugs in software and the quality of the user interface.
It seems like integrated system testing isn't working as well as it should. Although I admit that operating systems do so much these days that they are complex and complicated. I assume that Apple is using the latest software tools, procedures and strategies. But they should take an independent look at that. Maybe they're at state of the art. But with respect to the UI, The recent "upgrade" of the look leaves a lot to be desired. What about the feel and consistency or rather inconsistency. For example, it used to be that a single clicking in the window that isn't the focus selected that window AND transferred the same click to the location on that window, activating any UI object as if the that window was already the focus. Now it takes two clicks. One to activate the window and a second to activate the UI object in that location. Furthermore, that design (if it was intentional) hasn't been implemented consistently throughout. I'm frustrated by this and am tending to assume two clicks when only one is required and in that case the second click does something it didn't intend.
Better UI consistency between macOS, iOS and iPadOS would be helpful too.
Are human factors/UI designers properly involved in the software design, development and testing processes? Are people on the shop floor of software engineering given enough authority to halt production? Or has that QC process lost some priority through budget cuts.
I don't want to seem completely negative here, so let me compliment Apple on infusing more explanatory messages in clearer and more friendly language. And overall, I'm still an Apple fanboy.
 
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"Other features may include up to 2TB of storage space"

No way we get 2TB only 1 year after we finally get 1TB option.
 
I really hope the $3000 price for the AR/VR headset is false. The reason Oculus is so successful is because of its cheap barrier to entry. Maybe they’ll release a cheaper base model that doesn’t have the 4K screens?
 
I really hope the $3000 price for the AR/VR headset is false. The reason Oculus is so successful is because of its cheap barrier to entry. Maybe they’ll release a cheaper base model that doesn’t have the 4K screens?
I think it’s more likely that Apple will go for the expensive end of the market first, and much later release a lower spec. model for less.
 
I feel like the iPad Pro MagSafe rumor is off the mark. Wouldn’t it make more sense for it to use the MagSafe connector from the Mac line?
It would make sense to have fully developed that three dot mag connector they used on the early iPad Pros & then failed to make use of. Flush with the outer surface of the device, waterproofable, able to transmit power and data, nice big contacts, easily cleaned by a quick brush off, no digging dirt & fuzzballs out with a toothpick, and slick as snot. That should have become the new magsafe port.
 
AVID MEDIA COMPOSER IS NOW M1 and MONTEREY COMPATIBLE!!

BETTER THAN FINAL CUT PRO.


Rich prices for Media Composer. Sure, there's a free version, but they keep pushing you to a subscription for about $300/year. And that's for the cheapest paid one they have.

And if you want a perpetual (non subscription) version, the cheapest one they have is "only" $2,000.

And I thought Adobe was a gilded cage!
 
Hardware aside, I really would appreciate software predictions.

1. How much of MacOS is still compiled for X86 and run in simulation? When will it all be Apple Silicon native?

2. Same question for Apple MacOS applications

3. Same question for 3rd party applications? (Adobe, Microsoft, Web browsers and tools, etc.)
 
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