Perhaps we should go back to calling Apple's announcements vaporware. The time from announcement to availability is just too long.
My particular bugaboos (sorry for the pun) are the number of bugs in software and the quality of the user interface.
It seems like integrated system testing isn't working as well as it should. Although I admit that operating systems do so much these days that they are complex and complicated. I assume that Apple is using the latest software tools, procedures and strategies. But they should take an independent look at that. Maybe they're at state of the art. But with respect to the UI, The recent "upgrade" of the look leaves a lot to be desired. What about the feel and consistency or rather inconsistency. For example, it used to be that a single clicking in the window that isn't the focus selected that window AND transferred the same click to the location on that window, activating any UI object as if the that window was already the focus. Now it takes two clicks. One to activate the window and a second to activate the UI object in that location. Furthermore, that design (if it was intentional) hasn't been implemented consistently throughout. I'm frustrated by this and am tending to assume two clicks when only one is required and in that case the second click does something it didn't intend.
Better UI consistency between macOS, iOS and iPadOS would be helpful too.
Are human factors/UI designers properly involved in the software design, development and testing processes? Are people on the shop floor of software engineering given enough authority to halt production? Or has that QC process lost some priority through budget cuts.
I don't want to seem completely negative here, so let me compliment Apple on infusing more explanatory messages in clearer and more friendly language. And overall, I'm still an Apple fanboy.
My particular bugaboos (sorry for the pun) are the number of bugs in software and the quality of the user interface.
It seems like integrated system testing isn't working as well as it should. Although I admit that operating systems do so much these days that they are complex and complicated. I assume that Apple is using the latest software tools, procedures and strategies. But they should take an independent look at that. Maybe they're at state of the art. But with respect to the UI, The recent "upgrade" of the look leaves a lot to be desired. What about the feel and consistency or rather inconsistency. For example, it used to be that a single clicking in the window that isn't the focus selected that window AND transferred the same click to the location on that window, activating any UI object as if the that window was already the focus. Now it takes two clicks. One to activate the window and a second to activate the UI object in that location. Furthermore, that design (if it was intentional) hasn't been implemented consistently throughout. I'm frustrated by this and am tending to assume two clicks when only one is required and in that case the second click does something it didn't intend.
Better UI consistency between macOS, iOS and iPadOS would be helpful too.
Are human factors/UI designers properly involved in the software design, development and testing processes? Are people on the shop floor of software engineering given enough authority to halt production? Or has that QC process lost some priority through budget cuts.
I don't want to seem completely negative here, so let me compliment Apple on infusing more explanatory messages in clearer and more friendly language. And overall, I'm still an Apple fanboy.
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