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Probably because we are talking AR not VR….. which has full passthrough.

btw I studied architecture and have designed for years and am not a sci fi fantasist. Good luck to you though, you seem stuck 20 - 30 years ago with words such as plotting devices, and using Wacom tablets (did in 1996 with AutoCAD, but those days are long gone).

Your post is like American cheese. It looks like real cheese to people who aren't cheese experts but it fails the taste test. It's baffling how anyone can think Wacom and plotting aren't used anymore and claim to be experienced.

Everyone knows that CAD users use Wacom tablets and that plotting is an inseparable skill set. Wacom also have a 3D mouse for CAD and a digitiser for capturing drafts from paper. It's not possible to simulate these in devices in VR. Users need to hold a real input device and feel the resistance of a surface in order to work with precision. If you can't physically feel what you are doing you will struggle doing CAD with millimetre precision.



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Your post is like American cheese. It looks like real cheese to people who aren't cheese experts but it fails the taste test. It's baffling how anyone can think Wacom and plotting aren't used anymore and claim to be experienced.

Everyone knows that CAD users use Wacom tablets and that plotting is an inseparable skill set. Wacom also have a 3D mouse for CAD and a digitiser for capturing drafts from paper. It's not possible to simulate these in devices in VR. Users need to hold a real input device and feel the resistance of a surface in order to work with precision. If you can't physically feel what you are doing you will struggle doing CAD with millimetre precision.



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architect-with-tablet-1024x576.jpg


The solution to all these problems is simple. We let Elon Musk ship all the VR fanatics to his master’s walled city Neom in the middle of the desert and they will have their brains drilled open and Neurolink installed on their head permanently. Then they can imagine themselves to be experts in every field and download ‘Kung fu’ to their brain. 😂😂😎

If they like science fiction and faking thwir Expert knowledge so much they should just go the full distance. Give it 100% and become an experimental lab monkey for Neurolink Neom. 😂😱
 
I believe VR is the future for some applications. I think we may have aways to go. I have tried to watch movies in VR, the idea seemed cool, the problem was the resolution, and the lack of 3D support. I agree the novelty wears off quick, for me again it was resolution mostly. I believe your going to always have people that's against VR, but I think as time goes on and the products get better, more people will adopt it and maybe by 2030 it will be mainstream. If Apple brings out a high resolution VR headset in 2023 I'm blowing money on it, only unless it's something really off putting about it. I think the problem with Facebook/Meta is they tried to go mainstream with price to soon. The unit is cheap, and the experience is bad, they should have focused on the high end market, and keep pushing the technology/resolution.
I agree with your take overall. I don’t see VR replacing the desktop experience. I don’t think it will make anymore “more productive” (I also think the cult of productivity is bizarre and most people who go on about increased productivity are probably some of the least productive people, always looks for something external to make them “more productive”).

I see VR as an accessory at best. There will be times when VR is useful. Plenty of people have brought up architecture. No architect is going to design in VR, but a VR walk-through is no doubt very useful. 99% of the project time will be spent on a traditional screen. 1% in VR. I don’t see most people wanting to strap goggles to their faces to watch a movie either, no matter how good the resolution. But there will be times, ie: on an airplane, when watching a movie in VR will be a great way to escape.

VR is and will remain an accessory. It’s not going to replace anything. As such, it can’t be prohibitively expensive. Almost no one is going to spend more than the cost of a new MacBook to buy a VR headset. If it costs the same as an Apple Watch, sure, there will be a market. Developers aren’t going to develop for it unless there are adequate sales. It’s a bit of a rock and hard place, I think, unless Apple is essentially willing to subsidize the tech for the foreseeable future as they work to get the price down. That seems unlikely.

Facebook and others have been working for a while to get both consumers and developers interested in VR, yet the public remains overwhelmingly disinterested and no developer has created an app that made the public say “wow, I need a VR headset!” I’m sure Apple will build a better mousetrap, so to speak, but I remain skeptical that the public at large will care and I’m quite confident they won’t care if the price point is several thousand dollars.
 
Your post is like American cheese. It looks like real cheese to people who aren't cheese experts but it fails the taste test. It's baffling how anyone can think Wacom and plotting aren't used anymore and claim to be experienced.

Everyone knows that CAD users use Wacom tablets and that plotting is an inseparable skill set. Wacom also have a 3D mouse for CAD and a digitiser for capturing drafts from paper. It's not possible to simulate these in devices in VR. Users need to hold a real input device and feel the resistance of a surface in order to work with precision. If you can't physically feel what you are doing you will struggle doing CAD with millimetre precision.



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architect-with-tablet-1024x576.jpg


I have 25 years working in architecture internationally across multiple studios.

I know exactly what I am talking about.

Look at your images - top one is using Fusion 360 and the bottom one is sketchbookpro - I have never seen either used for CAD work in architecture.

NO ONE uses tablets for Revit, ever.

We used tablets with Autocad 12 DOS but when it went to windows they were gone, and I have never seen one since.

You just embarrassed yourself.
 
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I have 25 years working in architecture internationally across multiple studios.

I know exactly what I am talking about.

Look at your images - top one is using Fusion 360 and the bottom one is sketchbookpro.

NO ONE uses tablets for Revit, ever.

We used tablets with Autocad 12 DOS but when it went to windows they were gone, and I have never seen one since.

You just embarrassed yourself.
Also plotting is using pens [I think the office had one in 1996 but was on its last legs], we print with large format printers [very rarely, as it is all digital these days anyway].
 
MR (Mixed Reality) headset for sure; despite all the pessimism. I think people are focusing too much on active use-cases (because of the gaming association) and neglecting passive use cases (modifying your visual experience).
 
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I have 25 years working in architecture internationally across multiple studios.

I know exactly what I am talking about.

Look at your images - top one is using Fusion 360 and the bottom one is sketchbookpro - I have never seen either used for CAD work in architecture.

NO ONE uses tablets for Revit, ever.

We used tablets with Autocad 12 DOS but when it went to windows they were gone, and I have never seen one since.

You just embarrassed yourself.
He really is trying to fake expertise and he won't stop. He went from 'studying architecture' to '25 years of working in architecture internationally' in one post and still hasn't seen Wacoms used everywhere.

"NO ONE uses a tablet for Revit, ever" he says, and forums are full of Revit users who use tablets alongside 3D mouse.


He has to use Revit as an example because it isn't perfect for stylus use and ignored a field of dozens of CAD and CGI apps.




Hundreds of images and videos exist online of engineers, CAD users and CGI artists using tablets. Wacom has earned billions from this sector, but noooooo that's not real and we should listen to a random on a forum that we can do all this in VR and AR 😂😂 waving hands in the air until our shoulders and neck ache. No pressure sensitivity, no surface for our mouse or stylus to make contact with, just waving in the air like Tom Cruise in Minority Report. 😂😂

VR fans, please stop with your science fictions and wild imagination.
 
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He really is trying to fake expertise and he won't stop. He went from 'studying architecture' to '25 years of working in architecture internationally' in one post and still hasn't seen Wacoms used everywhere.

"NO ONE uses a tablet for Revit, ever" he says, and forums are full of Revit users who use tablets alongside 3D mouse.


He has to use Revit as an example because it isn't perfect for stylus use and ignored a field of dozens of CAD and CGI apps.




Hundreds of images and videos exist online of engineers, CAD users and CGI artists using tablets. Wacom has earned billions from this sector, but noooooo that's not real and we should listen to a random on a forum that we can do all this in VR and AR 😂😂 waving hands in the air until our shoulders and neck ache. No pressure sensitivity, no surface for our mouse or stylus to make contact with, just waving in the air like Tom Cruise in Minority Report. 😂😂

VR fans, please stop with your science fictions and wild imagination.

In VR you can download Kung fu black belt and a 25 years architect career to your brain. 🤣🙃
 
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He really is trying to fake expertise and he won't stop. He went from 'studying architecture' to '25 years of working in architecture internationally' in one post and still hasn't seen Wacoms used everywhere.

"NO ONE uses a tablet for Revit, ever" he says, and forums are full of Revit users who use tablets alongside 3D mouse.


He has to use Revit as an example because it isn't perfect for stylus use and ignored a field of dozens of CAD and CGI apps.




Hundreds of images and videos exist online of engineers, CAD users and CGI artists using tablets. Wacom has earned billions from this sector, but noooooo that's not real and we should listen to a random on a forum that we can do all this in VR and AR 😂😂 waving hands in the air until our shoulders and neck ache. No pressure sensitivity, no surface for our mouse or stylus to make contact with, just waving in the air like Tom Cruise in Minority Report. 😂😂

VR fans, please stop with your science fictions and wild imagination.

Also his response was narrowed down to one or two apps and one field when the debate was about engineering and design in general. We could include video editing and other creative jobs too. There's simply no way to do these tasks precisely by gesturing in the air with virtual tools and virtual keyboards.

The crux of the argument against VR/AR for productivity is that to do these jobs we need physical mice, stylus and keyboards otherwise our work becomes tiresome and inaccurate and at some point physically painful.

Some of these tasks do have VR apps (3D painting, sculpting etc) but users just revert to their traditional desktop apps for the reasons above. Work on desktop, visualise result in VR. Same as ever.
 
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Also his response was narrowed down to one or two apps and one field when the debate was about engineering and design in general. We could include video editing and other creative jobs too. There's simply no way to do these tasks precisely by gesturing in the air with virtual tools and virtual keyboards.

The crux of the argument against VR/AR for productivity is that to do these jobs we need physical mice, stylus and keyboards otherwise our work becomes tiresome and inaccurate and at some point physically painful.

Some of these tasks do have VR apps (3D painting, sculpting etc) but users just revert to their traditional desktop apps for the reasons above. Work on desktop, visualise result in VR. Same as ever.

Even a chat bot knows this ;) specifically point number 3 and 4.

If we can't see or feel physical keyboards and input devices properly we are left with weaker options that cause fatigue.

VR is a visualization accessory for these workflows. If we don't have our arms resting on a desk or wrist pad while we work we are in a world of discomfort. It's why touch screen laptops are silly and users forget about the touch screen existing.


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Can we stop with the AR/VR nonsense and literally work on making everything else better? People can't handle the current reality let alone another one.


It’s the future and will eventually become a bigger product category than the iPhone, albeit not for 10+ years
 
Folks who can't think of a single use for it other than gaming simply lack imagination. I can think of lots of uses of AR, from building design/retrofit to industrial processes to construction and more.
All of those you mentioned are INDUSTRIES, which are JOBS. What need do I have for it in Retail? At home? Is every construction guy just gonna go out and buy it? Construction is an INDUSTRY, for JOBS.

What purposes can I use for it at home as a gadget for ENTERTAINMENT?
 
Remote surgery via robotics and VR? Remote diagnostics, pilot training and all sorts of training. VR will herald a lot of new uses, but they can't happen until there is the headset in the first place?
So, for all the non Remote Diagnostic, Pilot Trainers why do we need one? How does it ENTERTAIN me? Because, I only get Industrial uses, which is for a job, not sitting at home.
 
It’s the future and will eventually become a bigger product category than the iPhone, albeit not for 10+ years

It will never be as big as iPhone. Aside from dozens of problems related to user experience and battery life, almost nobody wants to walk around with something on their face that leaves creases and scar lines on cheeks and forehead.

Embarrassing and if you do that for years the scars and eye fatigue will be permanent.

The next iPhone redesign will be bigger than iPhone.
 
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So, for all the non Remote Diagnostic, Pilot Trainers why do we need one? How does it ENTERTAIN me? Because, I only get Industrial uses, which is for a job, not sitting at home.
Same way anything else entertains you: games, narratives, creative expression, learning a skill. You can say that you don’t need VR to do those things. But you also don’t need computers, TVs, radios, or books to do those things. But it allows you to do those things in new and unique ways.
 
Same way anything else entertains you: games, narratives, creative expression, learning a skill. You can say that you don’t need VR to do those things. But you also don’t need computers, TVs, radios, or books to do those things. But it allows you to do those things in new and unique ways.

Bad examples my friend.

VR makes all those uncomfortable and isolated. You can use a computer exactly like you used a book, TV and radio without needing to change anything about yourself. No behavior change and nothing stuck to your face.
 
It will never be as big as iPhone. Aside from dozens of problems related to user experience and battery life, almost nobody wants to walk around with something on their face that leaves creases and scar lines on cheeks and forehead.

Embarrassing and if you do that for years the scars and eye fatigue will be permanent.

The next iPhone redesign will be bigger than iPhone.

I wanted to add something more to my post but I was making tea.

The main reason smartphones will still be the big category for a long time is this reason that should be obvious.

The resolution and capabilities of the camera systems are increasing yearly. Within about 5 years you will be able to capture your room and the people inside it using much better 3D depth capture and detail. You will be able to open the photos and move around inside the photos you captured.

It will be like real memories in three dimensions. You won’t have full movement inside the photos, just whatever the LiDAR can capture from the light field.

As the processing power increases then more of the light field can be processed. Could even be processed in the cloud.

This is what will take smart phones to the next level and what Apple, Samsung and Sony chips are going for.

It will also take social media apps like IG to the next level because you will be able to navigate inside the images you see.

You can navigate them with a VR set or just using your fingers on a screen. Working and living in VR not a thing. VR as an optional accessory is a thing.
 
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The crux of the argument against VR/AR for productivity is that to do these jobs we need physical mice, stylus and keyboards otherwise our work becomes tiresome and inaccurate and at some point physically painful.
You can use all those tools with VR. I know someone who sits in VR environments and does plein air painting using a tablet.
Each input device has strengths and weaknesses. VR will increase the number of input methods you can use, with eye tracking, hand tracking, VR controller tracking, and even face tracking.
The resolution and optics of current headsets aren’t good enough to replace monitors, so the hassle of switching in and out of VR probably isn’t worth it. But once VR can comfortably replace desktop monitors, you’ll just be augmenting the current toolset, not just replacing it with a different toolset.
 
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You can use all those tools with VR. I know someone who sits in VR environments and does plein air painting using a tablet.

I did that too and it was 💩

I did virtual desktops and all those apps on the Oculus store. Just boring. That’s why I understand this 💩 and why so much news that users became bored and sales were falling.
 
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Bad examples my friend.

VR makes all those uncomfortable and isolated. You can use a computer exactly like you used a book, TV and radio without needing to change anything about yourself. No behavior change and nothing stuck to your face.
I’ve played games, watched movies, and created 3D scenes cooperatively with people from other countries. Current headsets can be uncomfortable, I’ll give you that. I don’t know what you mean by ”No behavior change,” can you explain what you mean by that?
 
I don’t know what you mean by ”No behavior change,” can you explain what you mean by that?

If you understand this subject from a technical and engineering viewpoint, a user shouldn’t have to change their behavior in an unnatural or uncomfortable way to suit the device or application.

A well designed application or device should allow a user to continue their life normally without any friction or discomfort.

This is why VR always becomes boring to most people. They cannot be arsed to deal with the shenanigans of wearing something and being closed inside something for too long.
 
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It will never be as big as iPhone. Aside from dozens of problems related to user experience and battery life, almost nobody wants to walk around with something on their face that leaves creases and scar lines on cheeks and forehead.

Embarrassing and if you do that for years the scars and eye fatigue will be permanent.

The next iPhone redesign will be bigger than iPhone.


Yeah but you probably said that the iPhone would never replace the iPod

It’s extremely likely that wearables such as these are the future and will become the dominant form factor over smartphones eventually
 
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