Yeah, that's what I am trying to say.If you don't need one, don't buy one.
Me and 80% of humanity have no use for it
And it will flop
Yeah, that's what I am trying to say.If you don't need one, don't buy one.
20% of humanity is still a lot of peopleYeah, that's what I am trying to say.
Me and 80% of humanity have no use for it
And it will flop
Yeah, why would I want to develop my game to support something that expensive and low use case?I have a feeling we will have AR/VR hardware to support the headset 100%. But when it comes to the software and content creators it’s going to lack big time. It will definitely be available with limitations and that alone does not make it compelling to pay $3000 for a product,
And it will flop
Not enough to sustain a market anybody else would want to develop for.20% of humanity is still a lot of people
80%? You're being very generous. I'd say more like 95%+.Yeah, that's what I am trying to say.
Me and 80% of humanity have no use for it
And it will flop
There are non-gaming applications. It's amazing for industrial design and architectural previewing, for example, and those are some pretty niche markets that also can justify the costs for a professional XR headset.Not enough to sustain a market anybody else would want to develop for.
The market will be rich Americans, Europeans, and Chinese with disposable income and children, which is a declining number
I wouldn't modify my game to run on it, there's not enough expected income from that pool of users to justify retooling my app.
It won't have anything to run on it other than what Apple develops....I've browsed the VR/AR section of the App Store....it's oversaturated with companies releasing the same basic app functionality. You can't divide a pizza 30 times and expect any food.
OKAY! SO WHAT APPLICATIONS OTHER THAN KIDDIES IN SCHOOL?
I am not that kind of engineer.
And 98% of humanity is not a surgeon....
I am not watching a movie on it, I spent close to a grand for a large TV.
I have tried Oculus and not impressed, will never replace my Playstation.
I am not an interior decorator, so buying one for that one time I waste my money at IKEA sounds dumb.
I am really trying to see how this sells to the over 18 crowd, given it's basically either a work application or a gaming headset. And you can't game at work, unless a game developer, and then it's bought by the company.
I honestly do not see haha what purpose this thing will have.
And then it begs the question of Accessibility....will Apple design it so that BLIND people can use it? Really? VR/AR for the Blind? Virtually simulate something they can't see?
Just saying "It starts here!" doesn't mean anything. Kellogg found John Kellogg thought back in the 1890s that getting people to eat cereal for breakfast would break them of meat eating. "It starts here!" Didn't work out.
They thought banning alcohol would stop people from drinking. Didn't work. Just made a bunch of criminals wealthy.
What other application?
Am I gonna order an Uber on it? What about dinner?
Do I access my bank account with it?
Do I check email on it?
Oh boy! I can LOOK AT PICTURES on it.
Maybe I'll calculate on it?
What about setting a timer?
You know what? Maybe I'll set a destination in it, use it to map out where I am going while I drive with it on!
Maybe I'll scroll Facebook on it?
Buy from Amazon?
Post to Instagram.....
I'll take photos!!!
Oh shoot, gotta use Authenticator on it, too!
Check my calendar for a bit.....
Obviously, I have to change my wallpaper.....
Maybe I'll control my TV with it, change the channels...oh wait, can't watch TV....I'm in the Matrix
Maybe I'll browse the web on it.
Oh wait, I have an iPhone/iPad/Mac that can do all of these things.....and more......
glad you dont work for me.OKAY! SO WHAT APPLICATIONS OTHER THAN KIDDIES IN SCHOOL?
I am not that kind of engineer.
And 98% of humanity is not a surgeon....
I am not watching a movie on it, I spent close to a grand for a large TV.
I have tried Oculus and not impressed, will never replace my Playstation.
I am not an interior decorator, so buying one for that one time I waste my money at IKEA sounds dumb.
I am really trying to see how this sells to the over 18 crowd, given it's basically either a work application or a gaming headset. And you can't game at work, unless a game developer, and then it's bought by the company.
I honestly do not see haha what purpose this thing will have.
And then it begs the question of Accessibility....will Apple design it so that BLIND people can use it? Really? VR/AR for the Blind? Virtually simulate something they can't see?
Just saying "It starts here!" doesn't mean anything. Kellogg found John Kellogg thought back in the 1890s that getting people to eat cereal for breakfast would break them of meat eating. "It starts here!" Didn't work out.
They thought banning alcohol would stop people from drinking. Didn't work. Just made a bunch of criminals wealthy.
What other application?
Am I gonna order an Uber on it? What about dinner?
Do I access my bank account with it?
Do I check email on it?
Oh boy! I can LOOK AT PICTURES on it.
Maybe I'll calculate on it?
What about setting a timer?
You know what? Maybe I'll set a destination in it, use it to map out where I am going while I drive with it on!
Maybe I'll scroll Facebook on it?
Buy from Amazon?
Post to Instagram.....
I'll take photos!!!
Oh shoot, gotta use Authenticator on it, too!
Check my calendar for a bit.....
Obviously, I have to change my wallpaper.....
Maybe I'll control my TV with it, change the channels...oh wait, can't watch TV....I'm in the Matrix
Maybe I'll browse the web on it.
Oh wait, I have an iPhone/iPad/Mac that can do all of these things.....and more......
You seriously think people are going to strap a VR headset to their faces and work out? I don't see that happening, certainly not until the unit itself is feather light, not to mention waterproof. Sweat will no doubt be bad for the unit.There are non-gaming applications. It's amazing for industrial design and architectural previewing, for example, and those are some pretty niche markets that also can justify the costs for a professional XR headset.
And in gaming applications it's still a hell of a lot of fun. I spend a decent amount of time in VR, mostly social but also for fitness gaming. I can totally see a future where more people are using VR as their home gym.
If you don't have any use or desire for VR/AR/XR, then don't buy a headset. There are still plenty of people who have reasons for wanting it, and plenty of business cases that will make the device compelling.
You aren't the target market for this device, and that's okay! Not everything is meant for you.
Also, 20% of humanity is still 1.6 billion people.
it will take time. There is most likely a lot of content that can just shift over, but for compelling solutions we will need the headset in hand to understand what is possible.I have a feeling we will have AR/VR hardware to support the headset 100%. But when it comes to the software and content creators it’s going to lack big time. It will definitely be available with limitations and that alone does not make it compelling to pay $3000 for a product,
It can't be used for gaming. No studio can afford to invest in such a tiny niche market.Can someone explain to me how a VR/AR headset is actually gonna sell?
Because I can't think of a single use for it other than gaming.
The other problem with gaming is the controller. I have no doubt that Apple will come up with some unique way of interacting with the device, but I'm not convinced it will be adequate for serious gaming. For a lot of people, not being able to see the controller will be a problem.It can't be used for gaming. No studio can afford to invest in such a tiny niche market.
The joystick is a proven controller and yet PC games couldn't assume everyone to have one. And so even space flight simulators are often controlled by keyboard and mice. It's the least common denominator who always wins out. And that's an iPhone or a PC without VR headset.The other problem with gaming is the controller. I have no doubt that Apple will come up with some unique way of interacting with the device, but I'm not convinced it will be adequate for serious gaming. For a lot of people, not being able to see the controller will be a problem.
Very true. And today's controllers for consoles are pretty much a standard layout that everyone knows. I think it will be very hard to make a controller for VR that is as functional as the game-pad style most people use today.The joystick is a proven controller and yet PC games couldn't assume everyone to have one. And so even space flight simulators are often controlled by keyboard and mice. It's the least common denominator who always wins out.
20% of humanity is still a lot of people