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I know the difference, but when I am at home watching content, I seldom think to myself "Oh wow, this looks so much better!" It's mostly "Huh, looks the same as yesterday." Sure, it looks amazing when I play Forbidden West, but most people get confused, including me, with this QLED versus the mini-LED craze Samsung calls Crystal UHD, etc. LEDs are still hyper expensive, and so they are skirting the law with naming.

A QLED is not exactly an OLED, which is not a Mini-LED, or a LCD? Most people see "Pretty Colors" and would not be able to tell the difference between whichever technology is being used. They see "TV Look Better, I'll buy the cheapest or biggest one!"

VR/AR is a gaming toy, that no one has given me a single application beyond minute applications in an extremely educated setting such as Surgeon or Architect, I would say the application or use case is just as minute as is the market.

What can it do that isn't already being done on a smartphone, tablet, or TV?
This was the same argument Microsoft had when Apple announced the iPhone.
 
Dude, seriously - drop it! We talked about resolution with your example and now you shift to OLED, mini-LED etc.?
If you can't have objective conversation and you just want to deflect to more nonsense than please ignore this and move on.
Don't change the discussion when I gave you perfect example of your flawed analogy.

1080 is not the same as 4K and thats what we talked about.

Or maybe you are not at all tech savvy so thats why you get confused with all this and think that 1080 or 4K is somehow connected to QLED etc. Its not - mixing completely different things here.

So, do you want to get educated or are we going to do circles in a non productive manner?

I know the difference, but when I am at home watching content, I seldom think to myself "Oh wow, this looks so much better!" It's mostly "Huh, looks the same as yesterday." Sure, it looks amazing when I play Forbidden West, but most people get confused, including me, with this QLED versus the mini-LED craze Samsung calls Crystal UHD, etc. LEDs are still hyper expensive, and so they are skirting the law with naming.

A QLED is not exactly an OLED, which is not a Mini-LED, or a LCD? Most people see "Pretty Colors" and would not be able to tell the difference between whichever technology is being used. They see "TV Look Better, I'll buy the cheapest or biggest one!"

VR/AR is a gaming toy, that no one has given me a single application beyond minute applications in an extremely educated setting such as Surgeon or Architect, I would say the application or use case is just as minute as is the market.

What can it do that isn't already being done on a smartphone, tablet, or TV?
 
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Not enough to sustain a market anybody else would want to develop for.

The market will be rich Americans, Europeans, and Chinese with disposable income and children, which is a declining number

I wouldn't modify my game to run on it, there's not enough expected income from that pool of users to justify retooling my app.

It won't have anything to run on it other than what Apple develops....I've browsed the VR/AR section of the App Store....it's oversaturated with companies releasing the same basic app functionality. You can't divide a pizza 30 times and expect any food.

There are loads of AR applications that are not game-oriented for both commercial and personal markets.
 
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Yes, it is limited and so was the 1st iPhone, 1st watch etc.
This is a terrible, terrible analogy. Most of the things that those 1st generation products couldn't do were not things that no one could envision, or that the technology was impossible to achieve. They were just things that were too ambitious for a 1st generation product. All of the things they can do today are things that were envisioned, discussed, and simply a matter of time.

That is completely different from AR and VR! Completely.

With VR, there is a major discrepancy between the eyes and the inner ear. You CANNOT overcome this with a headset. The headset is the cause. The only way to overcome this is with a fully immersive VR environment that will for now be technologically impossible, and forever impractical for any consumer.

With AR, the experience is twitchy and imprecise. Nothing Apple has done over the last 6 years of ARKit has changed that at all. As long as AR is twitchy and imprecise, it is a non-starter for millions of applications, and there is no sign of improvement on the horizon. AR itself seems to be meant to be imprecise and gimmicky.

These are not time issues. These are not progress issues. These aren't even tech maturity issues. These are near impossible technical AND practical hurdles for which there is no solution...not even a fantasy solution. The sooner you get this, the sooner you can stop pretending that people are just missing something when it comes to the potential of these products.
 
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There are loads of AR applications that are not game-oriented for both commercial and personal markets.
And they are all nothing but demos and proof of concept. 100% of them are inadequate for any real or serious use, because the tech is poor.
 
I would love to see some major improvements to IOS. How about a redesign, or more integration with the other OSs and make everything consistent. I also think TVOS could use some changes or at least act like they still care about TVos because it feels like they do not, despite the Apple TV being the best streaming service. Also, Apple Music apparently now allows you to put curated playlists into folders for the Mac computer. I really hope that comes to IOS soon because it's useless if it doesn't. This article was talking a lot about the hardware and that's great, but I'm excited for the software and where Apple might go from here.
 
I can see that you don't seem to understand the tech either. There is tons of ways AR/VR can be implemented (either now or in the future) and tons of ways to 'predict' where we will go and trust me it will go far beyond that.

I'll gladly revisit your response in 10 years time and we can discuss the progress. Until then I can see that you don't want to envision the potential. Its fine, some see it some don't but thats life.

Lets talk later. ;-)


This is a terrible, terrible analogy. Most of the things that those 1st generation products couldn't do were not things that no one could envision, or that the technology was impossible to achieve. They were just things that were too ambitious for a 1st generation product. All of the things they can do today are things that were envisioned, discussed, and simply a matter of time.

That is completely different from AR and VR! Completely.

With VR, there is a major discrepancy between the eyes and the inner ear. You CANNOT overcome this with a headset. The headset is the cause. The only way to overcome this is with a fully immersive VR environment that will for now be technologically impossible, and forever impractical for any consumer.

With AR, the experience is twitchy and imprecise. Nothing Apple has done over the last 6 years of ARKit has changed that at all. As long as AR is twitchy and imprecise, it is a non-starter for millions of applications, and there is no sign of improvement on the horizon. AR itself seems to be meant to be imprecise and gimmicky.

These are not time issues. These are not progress issues. These aren't even tech maturity issues. These are near impossible technical AND practical hurdles for which there is no solution...not even a fantasy solution. The sooner you get this, the sooner you can stop pretending that people are just missing something when it comes to the potential of these products.
 
And then what do you do when a bunch of people buy it and the best they can do is play CandyCrush or order UberEats or figure out which garbage balsa wood table from IKEA will fit in the corner over there?

Oh wow, I can have a LEGO village appear on my empty table! So many seconds of fun.....

"Watch a movie!" Yeah, that's why I spent about a grand buying a large flat screen they told me I HAD TO HAVE because 4K IS AMAZING

"Don't buy one, it's obviously not for you!" I won't be, and so will a SUPERMAJORITY of people. The reason I and you keep arguing this with them is so that maybe an Apple Exec will see how many people truly don't need it and move that engineering talent away from a kids toy to maybe a car, or iPads, or back to the Mac instead of venturing off into Toys R Us Bargain Bin
Okay, so it's not for you....relax
 
... could be a followup to the Studio Display ...
Not a chance. The Studio Display is barely 9 months old! Apple doesn't invest in R&D and introduce a new product only to "follow up" with something else in less than a year. Silly prediction.
 
And they are all nothing but demos and proof of concept. 100% of them are inadequate for any real or serious use, because the tech is poor.

You may not know know AR has been around for years and used professionally across a wide range of disciplines.
 
You guys need to stop trash vr, it is the next revolution just takes time to perfect it. As someone who plays table tennis since grade school it is absolutely amazing to be able to play it in vr on quest 2 with real people around the world at home with perfect 1:1 mapping to real world paddle control doing complex spins etc (game is called eleven table tennis), it’s literally what I dreamed of since wii came out, now that dream is fully realized and I play daily for a great workout.

The other games such as flight sim and resident evil, despite quest 2 shtty graphic, is also amazing, you can see where this is going once they are able to increase the graphic to photo realism like on the pc with better hardware, and also make the headset more comfortable like wearing pair of glasses instead of this huge heavy screen strapped on.

meta has gotten as far as they can under that idiot zuckerberg who insist on creating some useless metaverse or use it for work meeting instead of focusing on hardware upgrade and gaming.

it will be Apple to take this forward, their first version may be expensive and lacking just like the first iPhone, but the later iterations and games will make vr mainstream, it’s literally what they do…
 
If it's too pricey for educational institutions, it's WAY too pricey for "educational" use at home. No home user is going to buy this for education. There's really no compelling selling point for an expensive VR headset outside of niche use cases.
Agree, but there are some businesses who will use it, not too many though, eg distance learning, remote troubleshooting and such.
 
You guys need to stop trash vr, it is the next revolution just takes time to perfect it. As someone who plays table tennis since grade school it is absolutely amazing to be able to play it in vr on quest 2 with real people around the world at home with perfect 1:1 mapping to real world paddle control doing complex spins etc (game is called eleven table tennis), it’s literally what I dreamed of since wii came out, now that dream is fully realized and I play daily for a great workout.

The other games such as flight sim and resident evil, despite quest 2 shtty graphic, is also amazing, you can see where this is going once they are able to increase the graphic to photo realism like on the pc with better hardware, and also make the headset more comfortable like wearing pair of glasses instead of this huge heavy screen strapped on.

meta has gotten as far as they can under that idiot zuckerberg who insist on creating some useless metaverse or use it for work meeting instead of focusing on hardware upgrade and gaming.

it will be Apple to take this forward, their first version may be expensive and lacking just like the first iPhone, but the later iterations and games will make vr mainstream, it’s literally what they do…
Name mainstream applications outside of gaming please, things that I as the average Joe Consumer want/need to make my life easier/better, and am willing to pay $$$ for.
Please.
 
Name a handful please, I’d love to be educated

"Name mainstream applications outside of gaming please, things that I as the average Joe Consumer want/need to make my life easier/better, and am willing to pay $$$ for.
Please."



AR-assisted cardio thoracic surgery
AR-assisted home/building design and review
AR-assisted interior design
AR-assisted industrial plant inspection
AR-assisted insurance inspection and adjustment
AR-assisted classroom learning
AR-assisted vacation planning
AR-assisted property inspections
AR-assisted immersive museum exhibitions and education
AR-assisted assembly of various products
AR-assisted medical training
AR-assisted public safety (fire, police, etc) training
 
Name mainstream applications outside of gaming please, things that I as the average Joe Consumer want/need to make my life easier/better, and am willing to pay $$$ for.
Please.
average Joe Consumer is not an early adopter with the tipping point of AR is a few years away yet.

I had an apple watch day 1. I hardly saw any around for about 1.5 years.... now everyone has them.

its the same thing, with maybe a longer period of development and improvement. We have to start somewhere you know otherwise nothing new would happen.
 
"Name mainstream applications outside of gaming please, things that I as the average Joe Consumer want/need to make my life easier/better, and am willing to pay $$$ for.
Please."



AR-assisted cardio thoracic surgery
AR-assisted home/building design and review
AR-assisted interior design
AR-assisted industrial plant inspection
AR-assisted insurance inspection and adjustment
AR-assisted classroom learning
AR-assisted vacation planning
AR-assisted property inspections
AR-assisted immersive museum exhibitions and education
AR-assisted assembly of various products
AR-assisted medical training
AR-assisted public safety (fire, police, etc) training
Thanks, I can see all of those, but, I asked for Joe Consumer type applications that will make ME want to buy one of those and in your list, most are for certain professionals but nothing is consumer level day-to-day that’ll entice me to spend $2-3k on a new device.
Again, I can see lots of applications but not for the average consumer day-to-day activities
 
average Joe Consumer is not an early adopter with the tipping point of AR is a few years away yet.

I had an apple watch day 1. I hardly saw any around for about 1.5 years.... now everyone has them.

its the same thing, with maybe a longer period of development and improvement. We have to start somewhere you know otherwise nothing new would happen.
Not arguing that, and as I said in my other post I see lots of applications that are unique, nothing for the average consumer (besides gaming).
20+ years ago I was working in a large semi company and we bought a Xybernaut to evaluate, was a great device, just way ahead of its time and utterly expensive at 10k, would have been phantasy if even back then for remote troubleshooting, learning and such but couldn’t justify the cost…
 
I can't imagine strapping some VR headset to my face for several hours to watch a movie. That doesn't sound enjoyable at all. I don't see this as a selling point for most people.


Lol!! So true!! People would rather escape than deal with reality, much less try to fix things. We see this happening every day with people glued to their phones obsessing over nonsense while the world crumbles.


It's not going to sell. Of course the hardcore fans will buy it, but I don't think the general public has any appetite for this stuff. Even gaming. I have several friends who bought their kids Oculus. Each of these kids was amazed and obsessed with it for all of two, maybe three, days. And now none of them uses it. The novelty wears off quickly.
Instead of marketing it as ‘VR’, they should call it something like ‘The Apple Safe Space’. With customizable ‘Safe Skin’ software. Could have different versions, like ‘Woke’, ‘Woke AF’, and ‘Woke AF, SF Edition’.

I think this would be very popular with a large part of Apple’s demo.
 
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Thanks, I can see all of those, but, I asked for Joe Consumer type applications that will make ME want to buy one of those and in your list, most are for certain professionals but nothing is consumer level day-to-day that’ll entice me to spend $2-3k on a new device.
Again, I can see lots of applications but not for the average consumer day-to-day activities

No, the question you asked me, in response to my post, was:

"Name a handful please, I’d love to be educated"

There are a few in my list that are consumer oriented. There are more. Flex your imagination a bit.
 
Can someone explain to me how a VAR/AR headset is actually gonna sell?

Because I can't think of a single use for it other than gaming.

I said this many times, but probably you missed it.
Basically, you should forget how you do things on your computer. The mouse will slowly disappear as an input method, replaced by eyes (pointers) and hands gestures.
If you haven't watched Minority Report, go watch it, cuz that's the potential we're gonna have with this headset.
 
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