I don't watch TV, right now my "TV show" is some ZBrush tutorials and then some Sony Imageworks behind the scenes videos.
Why are you doing ZBrush for game dev? ZBrush is for high detail models, you're not going to use it for real time graphics.
I've been watching Zoids.
Can't wait for The Walking Dead to start again. I'm also enjoying Falling Skies.
If you don't mind me asking- do you recommend Falling Skies? I only saw the 1st episode and wasn't hugly impressed- does the rest of the season have as much action or at least keep me caring about the character's well being?
I use it to make high detailed models which I then export to Topogun for retopology and I generate normal, spec, and cavity maps from the high res ZBrush mesh using ZBrushes built in tools (or XNormal) and apply them to my retopologized mesh.
It sounds like a pain but its really not and is a great way to make awesome looking real time renderable models
Oh and I watched a TV show! Big Bang Theory. Now I know why my friends call me Sheldon 0_0
EDIT: If I ever manage to get the gun I'm working on finished I'll send you a step by step of what I mean above so you can see how I generate an object from start to finish.
Eh...
If you're working solo, wouldn't it be more productive to do stylized graphics?