I'm not working on any games right now so this is all practice. I've been brushing up my CG skills since I'm finding it more enjoyable than all the programming and math of game development.
I still do the programming and such but I've been having too much fun making assets.
I've been coding in Haskell with FRP for my personal projects. Makes the Coding requirements take a nose dive.
But any projects that I make to release I use Unity3D ATM.
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